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Author Topic: MMINV Public Map Pack - Fixed MMINV4 W/Screenshots  (Read 10098 times)

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January 30, 2011, 12:29:36 AM
Reply #30

Offline Ivory

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Re: MMINV Public Map Pack - Fixed MMINV4 W/Screenshots
« Reply #30 on: January 30, 2011, 12:29:36 AM »
How can you expect something to reach it's fullest potential without considering criticism? It's hard for authors to do this, but if they are capable of stepping away from their work, and looking at it from an objective view. Not to become defensive of their work.

Now please listen to what you say. You want to make a new game mode that people can pick up. How can this be accomplished if you ignore common issues that your audience is having with the game mode? If they aren't enjoying it for similar reasons, then there is a problem and it will hold down the potential.

Nothing will get improved without criticism. Embrace it and learn from it.

January 30, 2011, 04:09:54 AM
Reply #31

Offline NitroBro

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Re: MMINV Public Map Pack - Fixed MMINV4 W/Screenshots
« Reply #31 on: January 30, 2011, 04:09:54 AM »
i personally would love to see more enemies, like start mm1 up, i would love see picketman especially, and lower their attack power and the amount that spawns

January 30, 2011, 05:00:03 PM
Reply #32

Offline Ashley

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Re: MMINV Public Map Pack - Fixed MMINV4 W/Screenshots
« Reply #32 on: January 30, 2011, 05:00:03 PM »
Quote from: "Nekolord"
I have something, that bug me in the Maps. The Jump Speed in Air. It is Probably in MMINV2 a Huge Problem because of the Spawn Points, you start, run down, and than you realize you charge into the Lava. If the Aircontrol also would be like in the MM Stages, it kinda would be easier to play Invasion.

Edit: Its kinda unnice so many People critisize the Mode. Ash & Co. Gave MANY for make it working, and i almost heard only critic, and endless Enemy fix wishes.
I think some of you just take it very hard with the Invasion Mode. Its Undone and still in work, so please dont start Crying if the Enemys beat you, you dislike the Maps because of the Look, or something different. I guess after all they didnt made it for getting pissed off. You would dislike 2, if you Make a Mode and anyone start critisize without end. They also give their best to fix these Problems, but please, please stop spamming the same Wishes, and PLEASE stop Critisize without end. Be Happy this Mode exist now.
Start disliking me for my Edit now, i dont mind.

We take criticism, but only from a certain perspective, because WE KNOW A LOT OF STUFF NEEDS WORKED ON... And at that, a lot of stuff HAS been worked on.

This is not the final release, as I've stated, and you should've all realized. This is just a filler version because I got sick of all the "OMG CAN I HAS INVASION PLZZ" pm's and stuff, requests every which-a-way.. So this is what early result you get.

Quote from: "Lio"
Eh, I honestly thought this would be WAY better, considering the amount of attention it got. I stand corrected. No offense of course, because I really appreciate the work being done here and it's obvious you guys worked pretty hard. That's great, really, but I need to want to share some of my opinions.

Well yesterday I was hanging at msn with my bud like I always do. We got bored and decided to give Invasion a go since we used to play it on Doom with limited lives and a Megaman themed one sure was interesting. We were feeling high and mighty so we used limited stock on this too for teh lulz. Boy, was that a mistake.

First off, I imagined something way more balanced. You know, weak enemies at first increasing in numbers to finally have a gang of Baron of Hell-like enemies walking to you. As it is now, it's just spamming mobs that hurt like hell so it's pretty much Use Rolling Cutter > Die > Repeat. It isn't enjoyable at all, it feels like it's aimed at an audience with a short attention span that just want to shoot something while chatting, sort of like cheat servers. I think you could have edited a few of the official weapons to be less DM based and more coop friendly to be able to correctly balance the monsters.

Then we have monster variety. I know what I'm talking about here so I understand how their coding works and such. There's plenty of enemy skins out there, you could have easily done a ton of new monsters, with permissions of course. Now, as for the coding, it's not that hard. They don't have to go spazz at the time to spawn to look flashy or to make the game feel refreshing. Something normal like walking and shooting 1 small and normal projectile would be fine, no need to overdo it.

And finally, I just want to agree the maps are too bland. They need to show some kind of variety so it doesn't gets boring after a play or two. But that point was already discussed so I'll leave it at that.

That's pretty much all, I think. And yes, this is a good start, and like I said, it's great someone is working on this so I thank you. I just think the attitude you're trying to hold here is a bit immature. I know what it feels to slave yourself for someone who doesn't appears to give a damn, but it's no reason to act like this.  :| But you do need a rest from all this, so I wish you the best with that.

Quote from: "Nekolord"
Its kinda unnice so many People critisize the Mode. Ash & Co. Gave MANY for make it working, and i almost heard only critic, and endless Enemy fix wishes.
They also give their best to fix these Problems, but please, please stop spamming the same Wishes, and PLEASE stop Critisize without end. Be Happy this Mode exist now.
If they want the mode to be better for everyone they need to know what everyone else thinks about the mode. Critique helps us do that. It's not like we're attacking Ashley and co., at least most of us aren't. Or is everyone supposed to say "Oh, this is great. GG." all the time? In the end, the way they take critique is totally up to them.

We know what needs done, and a lot of the criticism, requests, and opinions we get are things we know about. Things we need time to fix, and improve on. This is nowhere near the finished result... There's possibly another two months of work being put into this, to make enemies less difficult, control waves, custom content specifically for this MM-Invasion mode, and original levels will be done soon. Enemies are being created daily, and the old ones being revised and playtested by people I (now) trust won't give the most ridiculous opinions about.

In short, we know it sucks.

Quote from: "Ivory"
How can you expect something to reach it's fullest potential without considering criticism? It's hard for authors to do this, but if they are capable of stepping away from their work, and looking at it from an objective view. Not to become defensive of their work.

Now please listen to what you say. You want to make a new game mode that people can pick up. How can this be accomplished if you ignore common issues that your audience is having with the game mode? If they aren't enjoying it for similar reasons, then there is a problem and it will hold down the potential.

Nothing will get improved without criticism. Embrace it and learn from it.

We take criticism. Period. (I don't feel like writing too much about it.. Seems like I reply about Criticism stuff a lot)

Quote from: "BradeDude"
i personally would love to see more enemies, like start mm1 up, i would love see picketman especially, and lower their attack power and the amount that spawns

More enemies are coming in.. If we need a list of enemies, I'll be glad to create a list of the 18 we have.

February 19, 2011, 10:28:42 PM
Reply #33

Offline Mesziah

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Re: MMINV Public Map Pack - Fixed MMINV4 W/Screenshots
« Reply #33 on: February 19, 2011, 10:28:42 PM »
Yes, I know this isn't about the server, but for the server "A MM8BDM INV Server? WHAT (needs ashley's INV pack), I have the wad, but it still says I need it. I tried renaming it to the correct one, but nothing. I've extracted the wad to my MM8BDM server. I also noticed that it says MMINV_Build29 - Public.pk3 on the PWads list instead of MMINV_Build29_-_Public.pk3.

February 20, 2011, 06:53:33 PM
Reply #34

Offline LlamaHombre

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Re: MMINV Public Map Pack - Fixed MMINV4 W/Screenshots
« Reply #34 on: February 20, 2011, 06:53:33 PM »
Learn to read dates.

skins folder are for skins.

February 22, 2011, 12:41:25 AM
Reply #35

Offline Ashley

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Re: MMINV Public Map Pack - Fixed MMINV4 W/Screenshots
« Reply #35 on: February 22, 2011, 12:41:25 AM »
Requesting this topic be deleted or locked. Either or.

February 22, 2011, 12:42:59 AM
Reply #36

Offline Ivory

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Re: MMINV Public Map Pack - Fixed MMINV4 W/Screenshots
« Reply #36 on: February 22, 2011, 12:42:59 AM »
Alright.