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Author Topic: Mega Man Mania! (Fangame Project)  (Read 29225 times)

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January 30, 2011, 04:27:57 AM
Reply #15

Offline CHAOS_FANTAZY

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Re: Mega Man Mania! (Fangame Project)
« Reply #15 on: January 30, 2011, 04:27:57 AM »
Quote from: "Donutyoshi"
Now this might be slightly obvious, but go ahead and guess who.

Duo?  I'm not too familiar on 7/8...

Anyway, I hope Roll doesn't have her lame Powered Up mechanics.  In my imagination of Roll, she jumps higher and runs faster than Mega Man, but her bullets do half as much damage.  We need a truly swift character for the Mega Man series...

January 30, 2011, 04:39:10 AM
Reply #16

Offline Korby

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Re: Mega Man Mania! (Fangame Project)
« Reply #16 on: January 30, 2011, 04:39:10 AM »
PLAYABLE DUO!!!

January 30, 2011, 05:22:59 AM
Reply #17

Offline brotoad

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Re: Mega Man Mania! (Fangame Project)
« Reply #17 on: January 30, 2011, 05:22:59 AM »
if theres one character that i want to see playable...
it's either auto or eddie

January 30, 2011, 10:06:20 AM
Reply #18

Offline Max

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Re: Mega Man Mania! (Fangame Project)
« Reply #18 on: January 30, 2011, 10:06:20 AM »
I totally want Auto.

Like, now.

January 30, 2011, 12:28:37 PM
Reply #19

Offline Donutyoshi

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Re: Mega Man Mania! (Fangame Project)
« Reply #19 on: January 30, 2011, 12:28:37 PM »
You know what.
(click to show/hide)

January 30, 2011, 02:18:11 PM
Reply #20

Offline CHAOS_FANTAZY

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Re: Mega Man Mania! (Fangame Project)
« Reply #20 on: January 30, 2011, 02:18:11 PM »
Quote from: "Donutyoshi"
You know what.
(click to show/hide)

All of them?  That amounts to 19 playable characters at least.  You might be in over your head with this project.  Speaking of the actual project, how far along are you?

January 30, 2011, 02:49:40 PM
Reply #21

Offline Donutyoshi

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Re: Mega Man Mania! (Fangame Project)
« Reply #21 on: January 30, 2011, 02:49:40 PM »
Quote from: "CHAOS_FANTAZY"
Quote from: "Donutyoshi"
You know what.
(click to show/hide)

All of them?  That amounts to 19 playable characters at least.  You might be in over your head with this project.  Speaking of the actual project, how far along are you?
I had gotten half of the game's story mode done. That's how far I am. I'm planning to release a beta for all of you guys to test and stuff.

January 30, 2011, 07:59:58 PM
Reply #22

Offline Korby

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Re: Mega Man Mania! (Fangame Project)
« Reply #22 on: January 30, 2011, 07:59:58 PM »
Wait, you're halfway through the game?

January 30, 2011, 08:25:55 PM
Reply #23

Offline Donutyoshi

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Re: Mega Man Mania! (Fangame Project)
« Reply #23 on: January 30, 2011, 08:25:55 PM »
Quote from: "Korby"
Wait, you're halfway through the game?
I mean: I got half of the main game stages finished.

January 30, 2011, 09:55:14 PM
Reply #24

Offline Korby

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Re: Mega Man Mania! (Fangame Project)
« Reply #24 on: January 30, 2011, 09:55:14 PM »
How far coding-wise?

January 31, 2011, 09:45:01 PM
Reply #25

Offline Donutyoshi

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Re: Mega Man Mania! (Fangame Project)
« Reply #25 on: January 31, 2011, 09:45:01 PM »
Quote from: "Korby"
How far coding-wise?
Well the engine itself is almost done. I just need to program the enemies and stuff. The reason why it's slow is because I'm lacking sprites and music.

February 12, 2011, 12:43:45 AM
Reply #26

Offline MidnightTH

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Re: Mega Man Mania! (Fangame Project)
« Reply #26 on: February 12, 2011, 12:43:45 AM »
Awesome as Usual, Donutyoshi. ( Its me, MidnightTH from dA! )

February 12, 2011, 01:12:44 PM
Reply #27

Offline Donutyoshi

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Re: Mega Man Mania! (Fangame Project)
« Reply #27 on: February 12, 2011, 01:12:44 PM »
Well, it's been a while since I made a post. But here's a screenie of Toilet Man's stage.

This stage was scrapped now, since I'm going to redo the engine. Basically it's suppose to be a SMB 1-2 remake. Another reason I scrapped is because of the fact it had too many bonus items.

Though I will post an .exe file of the final version of using that scrapped engine.

February 18, 2011, 03:18:48 PM
Reply #28

Offline Donutyoshi

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Re: Mega Man Mania! (Fangame Project)
« Reply #28 on: February 18, 2011, 03:18:48 PM »

Footage of the current build. I'm playing through Toilet Man's stage, though it's in the Beta stages.

Any questions?

February 18, 2011, 03:22:40 PM
Reply #29

Offline Max

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Re: Mega Man Mania! (Fangame Project)
« Reply #29 on: February 18, 2011, 03:22:40 PM »
Moving between screens is painfully slow. Also, no tiles? Toilet Man's pattern is really simple. In fact, most of the game looks a little slow...