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Author Topic: Mega Man Mania! (Fangame Project)  (Read 29223 times)

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February 18, 2011, 04:17:14 PM
Reply #30

Offline Donutyoshi

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Re: Mega Man Mania! (Fangame Project)
« Reply #30 on: February 18, 2011, 04:17:14 PM »
Quote from: "Yellow Devil"
Moving between screens is painfully slow. Also, no tiles? Toilet Man's pattern is really simple. In fact, most of the game looks a little slow...
I'll try to fix the speed later. The recorder does take up some RAM for the game's speed.
The reason for no tiles is the fact I couldn't get the game to work, unless I deleted the background/tileset files, I believe there was a glitch inside one of them. I'll try to reinsert them before releasing the game to the public.

February 18, 2011, 05:58:14 PM
Reply #31

Offline TheBladeRoden

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Re: Mega Man Mania! (Fangame Project)
« Reply #31 on: February 18, 2011, 05:58:14 PM »
Kind of an odd way to beat the level, no?

February 18, 2011, 06:43:40 PM
Reply #32

Offline Donutyoshi

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Re: Mega Man Mania! (Fangame Project)
« Reply #32 on: February 18, 2011, 06:43:40 PM »
Quote from: "TheBladeRoden"
Kind of an odd way to beat the level, no?
Well, I hadn't programed the damage system for Robot Masters yet, so I'm using that item as a placeholder to beat stages.

February 27, 2011, 02:20:36 PM
Reply #33

Offline Donutyoshi

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Re: Mega Man Mania! (Fangame Project)
« Reply #33 on: February 27, 2011, 02:20:36 PM »
I hadn't really shown my sprites for my fangame here, so here's some! :D

Dino Man's sprite. A certain friend of mine wanted me to use him.


It's the Red Devil, may be a taken name, but he's a fatty one. He does have a better sprite though. Which isn't mine.


Diamond Woman's sprite.


It's now Medic Woman, though I might consider renaming her. But for now, Medic seems a bit fitting. Used or not, still good. And the sprite is not final.

And now....

The new mugshots!

February 27, 2011, 04:56:46 PM
Reply #34

Offline Snake33AU

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Re: Mega Man Mania! (Fangame Project)
« Reply #34 on: February 27, 2011, 04:56:46 PM »
Hey, Dino Man looks pretty cool.

I like the music for the game so far. Toilet Man's stage sounds pretty good, and the drum and bass reminds me of Bubble Man's stage or MM2's level select screen, but it's good. The other song sounds like it should too, it's got that Mega Man feel to it.

Having done very little programming, I can't imagine all the work involved into making an engine. So for you my friend, complete respect!  :cool:

I hope progress goes smoothly.

March 04, 2011, 11:25:25 PM
Reply #35

Offline Donutyoshi

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Re: Mega Man Mania! (Fangame Project)
« Reply #35 on: March 04, 2011, 11:25:25 PM »

Shark Man's sprite. Meh I don't know what to say now.

March 05, 2011, 02:58:40 AM
Reply #36

Offline easyaspi

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Re: Mega Man Mania! (Fangame Project)
« Reply #36 on: March 05, 2011, 02:58:40 AM »
Hey, if you need help with anything, remember the forum is here for you. Also, I happen to work with sprites a lot. *hinthintwinkwinknudgenudge*

March 05, 2011, 03:01:57 AM
Reply #37

Offline Korby

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Re: Mega Man Mania! (Fangame Project)
« Reply #37 on: March 05, 2011, 03:01:57 AM »
Honestly, I don't like many of the sprites you've been posting lately. There's little to no variety in forms of shape(They're all pretty much a small humanoid with skinny limbs.), and they're all SO SHINY.

My favorite is Toilet Man.

March 05, 2011, 03:39:00 AM
Reply #38

Offline Donutyoshi

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Re: Mega Man Mania! (Fangame Project)
« Reply #38 on: March 05, 2011, 03:39:00 AM »
Quote from: "Korby"
Honestly, I don't like many of the sprites you've been posting lately. There's little to no variety in forms of shape(They're all pretty much a small humanoid with skinny limbs.), and they're all SO SHINY.

My favorite is Toilet Man.
Well it's normal for many games to have it. Alright here's something new.
(click to show/hide)

March 05, 2011, 03:49:53 AM
Reply #39

Offline easyaspi

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Re: Mega Man Mania! (Fangame Project)
« Reply #39 on: March 05, 2011, 03:49:53 AM »
Quote from: "easyaspi"
Shard Man: Recycling plant worker. Weapon- Shard Slice
I figured he would have already been made...

March 05, 2011, 04:04:33 AM
Reply #40

Offline Donutyoshi

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Re: Mega Man Mania! (Fangame Project)
« Reply #40 on: March 05, 2011, 04:04:33 AM »
Quote from: "easyaspi"
Quote from: "easyaspi"
Shard Man: Recycling plant worker. Weapon- Shard Slice
I figured he would have already been made...
Well, he's more of a crystal-type of bot. Not glass type to be honest.

March 09, 2011, 10:45:14 PM
Reply #41

Offline Donutyoshi

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Re: Mega Man Mania! (Fangame Project)
« Reply #41 on: March 09, 2011, 10:45:14 PM »
Anyone who wants to help out beta testing on my fangame should read this: http://donutyoshi.deviantart.com/journa ... /#comments

March 09, 2011, 11:10:07 PM
Reply #42

Offline easyaspi

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Re: Mega Man Mania! (Fangame Project)
« Reply #42 on: March 09, 2011, 11:10:07 PM »
Count me in. What would I need to download?

March 10, 2011, 12:01:01 AM
Reply #43

Offline Donutyoshi

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Re: Mega Man Mania! (Fangame Project)
« Reply #43 on: March 10, 2011, 12:01:01 AM »
Quote from: "easyaspi"
Count me in. What would I need to download?
No special programs are really needed. The only thing that's required is installing DirectX (Game Maker games rely on that program), but that doesn't matter since it's likely to be already installed on your computer.

March 19, 2011, 07:19:24 PM
Reply #44

Offline Donutyoshi

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Re: Mega Man Mania! (Fangame Project)
« Reply #44 on: March 19, 2011, 07:19:24 PM »
Yup. A private beta released. For those Beta Testers,  please check your notes/messages. The link to it should be there.

And also...

NEW CHALLENGER! Her name is Burrow Woman.
The sprite may be crappy, but you get the idea of what she looks like.