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Author Topic: Mega Man Mania! (Fangame Project)  (Read 33449 times)

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March 21, 2011, 09:26:31 AM
Reply #45

Offline HertzDevil

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Re: Mega Man Mania! (Fangame Project)
« Reply #45 on: March 21, 2011, 09:26:31 AM »
count me in, too

March 21, 2011, 11:26:36 AM
Reply #46

Offline easyaspi

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Re: Mega Man Mania! (Fangame Project)
« Reply #46 on: March 21, 2011, 11:26:36 AM »
Hey, is the private beta supposed to be iLivid video downloader? Cause you sent me a link to download that.
Never mind, I was a buffoon and downloaded an ad.
A'ight, so I start up the game, and it gives me this:
ERROR in
action number 3
of Trigger Event: <Deleted>
for object obj_musicplayer_boss:

Error defining an external function.
Something's wrong with the boss music.
If you slide and jump, you can get stuck sliding in the middle of a ladder.
As you can see here.
(click to show/hide)

March 22, 2011, 12:50:05 AM
Reply #47

Offline KillerChair

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Re: Mega Man Mania! (Fangame Project)
« Reply #47 on: March 22, 2011, 12:50:05 AM »
Quote from: "Donutyoshi"
Yup. A private beta released. For those Beta Testers,  please check your notes/messages. The link to it should be there.

And also...

NEW CHALLENGER! Her name is Burrow Woman.
The sprite may be crappy, but you get the idea of what she looks like.

Might be cool to give her a shovel on her back.
I dunno why, But its just a thought that occured to me.

March 23, 2011, 08:36:55 PM
Reply #48

Offline easyaspi

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Re: Mega Man Mania! (Fangame Project)
« Reply #48 on: March 23, 2011, 08:36:55 PM »
What little music I've heard in the game sounds great! Who wrote it?

March 23, 2011, 08:41:10 PM
Reply #49

Offline Donutyoshi

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Re: Mega Man Mania! (Fangame Project)
« Reply #49 on: March 23, 2011, 08:41:10 PM »
Quote from: "nicetas_c"
count me in, too
Already sent the beta to you.

Quote from: "easyaspi"
Hey, is the private beta supposed to be iLivid video downloader? Cause you sent me a link to download that.
Never mind, I was a buffoon and downloaded an ad.
A'ight, so I start up the game, and it gives me this:
ERROR in
action number 3
of Trigger Event: <Deleted>
for object obj_musicplayer_boss:

Error defining an external function.
Something's wrong with the boss music.
If you slide and jump, you can get stuck sliding in the middle of a ladder.
As you can see here.
(click to show/hide)
On to it fixing it.

Quote from: "KillerChair"
Quote from: "Donutyoshi"
Yup. A private beta released. For those Beta Testers,  please check your notes/messages. The link to it should be there.

And also...

NEW CHALLENGER! Her name is Burrow Woman.
The sprite may be crappy, but you get the idea of what she looks like.

Might be cool to give her a shovel on her back.
I dunno why, But its just a thought that occured to me.
She's supposely based on the Burrowbot enemy from Sonic 1 (Which is founded at Labyrinth Zone and Lost Labyrinth Zone from Sonic 4).
Quote from: "easyaspi"
What little music I've heard in the game sounds great! Who wrote it?
If you checked the PleaseReadme.txt file which was included with the game itself. You'd see the credits.

March 23, 2011, 08:44:57 PM
Reply #50

Offline easyaspi

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Re: Mega Man Mania! (Fangame Project)
« Reply #50 on: March 23, 2011, 08:44:57 PM »
Alright, thanks.
Also, instead of Toilet Shoot, don't you think it should be Bamboo Shoot?
Just sayin'.

March 24, 2011, 03:20:46 PM
Reply #51

Offline HertzDevil

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Re: Mega Man Mania! (Fangame Project)
« Reply #51 on: March 24, 2011, 03:20:46 PM »
Quote from: "Donutyoshi"
Quote from: "easyaspi"
What little music I've heard in the game sounds great! Who wrote it?
If you checked the PleaseReadme.txt file which was included with the game itself. You'd see the credits.
No credits for individual tracks though.

Also, why no credit for KuroFox4444 i.e. KuroBit who made the engine?

March 24, 2011, 08:22:44 PM
Reply #52

Offline Donutyoshi

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Re: Mega Man Mania! (Fangame Project)
« Reply #52 on: March 24, 2011, 08:22:44 PM »
Quote from: "nicetas_c"
Quote from: "Donutyoshi"
Quote from: "easyaspi"
What little music I've heard in the game sounds great! Who wrote it?
If you checked the PleaseReadme.txt file which was included with the game itself. You'd see the credits.
No credits for individual tracks though.

Also, why no credit for KuroFox4444 i.e. KuroBit who made the engine?
Whoops, I forgot to credit him, I'll add him. Though I did most of the work modifying it.

March 24, 2011, 09:07:46 PM
Reply #53

Offline easyaspi

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Re: Mega Man Mania! (Fangame Project)
« Reply #53 on: March 24, 2011, 09:07:46 PM »
Well, Hertzdevil made Regal Stage 1 and Toilet Man's themes, (easily the best in the game, love the chord progressions) but I don't know who made the other songs.

March 24, 2011, 09:37:52 PM
Reply #54

Offline Donutyoshi

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Re: Mega Man Mania! (Fangame Project)
« Reply #54 on: March 24, 2011, 09:37:52 PM »
For those who wonder who did the others. Here.
Quote from: "Soundtrack Credits"
Title Theme: Mistergambit
Stage Select + Game Start: Psn8bit
Toilet Man: HertzDevil
Cook Man: HertzDevil
Static Man: Mistergambit
Angel Man: InterrobangPie
Chemical Man: Rushjet1
Bamboo Man: H-Pizzle
Get Weapon: Psn8bit
Dr. Regal Base 1: HertzDevil
Phoenix Woman: Mistergambit
---
And there's a few tracks that are made for this fangame, but the stages/scenes for it aren't even programed yet.
Sleet Man: Sebamkfan
Weight Man: ZeroJanitor
Shark Man: Rushjet1
Fortress Themes: Psn8bit
Stage Select 2: Psn8bit
Special Stage 2: Psn8bit
Shop: Famitracker
Alternative Title Theme: Famitracker
Alternative Stage Select + Game Start: Famitracker
Shop Theme: Famitracker

March 25, 2011, 12:04:07 PM
Reply #55

Offline HertzDevil

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Re: Mega Man Mania! (Fangame Project)
« Reply #55 on: March 25, 2011, 12:04:07 PM »
who did regal3.ogg, it completely ruins the 8-bit-esque feeling of the game

and because Mega Man never uses the MMC5 chip, MisterGambit's stuffs are all violations to what most of us think when the word 'NES' comes to our mind

by the way, why no tilesets

i am hertzdevil

March 26, 2011, 12:03:35 AM
Reply #56

Offline Donutyoshi

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Re: Mega Man Mania! (Fangame Project)
« Reply #56 on: March 26, 2011, 12:03:35 AM »
Quote from: "nicetas_c"
who did regal3.ogg, it completely ruins the 8-bit-esque feeling of the game

and because Mega Man never uses the MMC5 chip, MisterGambit's stuffs are all violations to what most of us think when the word 'NES' comes to our mind

by the way, why no tilesets

i am hertzdevil
Actually I liked a certain song in Doom 2 that I wanted to be remixed in real 8-Bit and be used in my actual fangame.
I admit I did used that "G" tool. I actually wanted to know what one of the Doom songs would sound like in that style. Most of Doom's music is Midi, and "G" tool can "lol convert" these files to crap 8-Bit. I'd send the Midi if someone can remake it in Famitracker.
Of course I won't use it though.

Well, he's likely to change that in future. The themes he gave me were merely prototypes. And it isn't in it's final form. It's part of his style too.

Would this answer your question?
Quote
-Sprites are the only type of graphics being shown the game. The reason being is to keep the space big and prevent a certain error. This will be fixed soon.

March 26, 2011, 01:43:41 AM
Reply #57

Offline Korby

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Re: Mega Man Mania! (Fangame Project)
« Reply #57 on: March 26, 2011, 01:43:41 AM »
Ewwwwwwwwwwwwww

GXSCC.

Also, which song from Doom 2?

March 26, 2011, 10:27:41 AM
Reply #58

Offline HertzDevil

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Re: Mega Man Mania! (Fangame Project)
« Reply #58 on: March 26, 2011, 10:27:41 AM »
Say anything Gashisoft related again, and I will be officially rejecting the rest of the requests. :mad:

Also, why use RM7FC's horrid Slash Man rather than Baiisilisk's one? That's one more source of disgrace.

March 26, 2011, 12:23:38 PM
Reply #59

Offline MagnetMan497

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Re: Mega Man Mania! (Fangame Project)
« Reply #59 on: March 26, 2011, 12:23:38 PM »
Oh hey, rushjet1 made music for this game :D