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Author Topic: Mega Man Mania! (Fangame Project)  (Read 33450 times)

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April 05, 2011, 07:46:52 AM
Reply #75

Offline HertzDevil

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Re: Mega Man Mania! (Fangame Project)
« Reply #75 on: April 05, 2011, 07:46:52 AM »
...Not too impressive. Firing three projectiles in the same direction would be pretty much useless unless that is a rapid-firing weapon.

Why not make this into a charged weapon where the uncharged version only fires one such projectile?

April 05, 2011, 01:19:35 PM
Reply #76

Offline Donutyoshi

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Re: Mega Man Mania! (Fangame Project)
« Reply #76 on: April 05, 2011, 01:19:35 PM »
Quote from: "nicetas_c"
...Not too impressive. Firing three projectiles in the same direction would be pretty much useless unless that is a rapid-firing weapon.

Why not make this into a charged weapon where the uncharged version only fires one such projectile?
It's suppose to be rapid fire weapon. Just shooting one would make it like a more powerful Mega Buster.

If the weapons go well as I planned. Then they will be certainly useful.

And here's a video demonstrating Diamond Woman's weapon.

A bit more complex then the last weapon I made, but meh.

April 05, 2011, 01:29:22 PM
Reply #77

Offline HertzDevil

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Re: Mega Man Mania! (Fangame Project)
« Reply #77 on: April 05, 2011, 01:29:22 PM »
I don't know whether the diamonds are flying too slow or the engine is running too slow.

Add an on-screen FPS counter next time.

April 05, 2011, 06:44:02 PM
Reply #78

Offline KillerChair

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Re: Mega Man Mania! (Fangame Project)
« Reply #78 on: April 05, 2011, 06:44:02 PM »
Maybe make the diamonds point in the directions they are flying at?
It looks a bit odd this way.

April 05, 2011, 06:48:16 PM
Reply #79

Offline Donutyoshi

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Re: Mega Man Mania! (Fangame Project)
« Reply #79 on: April 05, 2011, 06:48:16 PM »
Quote from: "KillerChair"
Maybe make the diamonds point in the directions they are flying at?
It looks a bit odd this way.
I actually had planned the weapon to be like that.

April 05, 2011, 09:10:55 PM
Reply #80

Offline KillerChair

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Re: Mega Man Mania! (Fangame Project)
« Reply #80 on: April 05, 2011, 09:10:55 PM »
Quote from: "Donutyoshi"
Quote from: "KillerChair"
Maybe make the diamonds point in the directions they are flying at?
It looks a bit odd this way.
I actually had planned the weapon to be like that.
No comments then ;)

April 05, 2011, 09:15:04 PM
Reply #81

Offline Hallan Parva

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Re: Mega Man Mania! (Fangame Project)
« Reply #81 on: April 05, 2011, 09:15:04 PM »
You should be able to shoot Dog Wave like a spreader instead of a rapid shot (probably by holding some other button before you fire). That would make it cool.

April 05, 2011, 09:27:27 PM
Reply #82

Offline Korby

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Re: Mega Man Mania! (Fangame Project)
« Reply #82 on: April 05, 2011, 09:27:27 PM »
Perhaps have a slight delay after the next shot is fired so you can jump and fire some sort of...wave...of Dog Waves.

April 05, 2011, 10:00:45 PM
Reply #83

Offline Donutyoshi

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Re: Mega Man Mania! (Fangame Project)
« Reply #83 on: April 05, 2011, 10:00:45 PM »
Quote from: "SmashBroPlusB"
You should be able to shoot Dog Wave like a spreader instead of a rapid shot (probably by holding some other button before you fire). That would make it cool.
I'd just keep it the way it is. It's suppose to be a rapid-fire weapon. And this is the only thing close to rapid fire, since I'm not going to program rapid-fire into my fangame.

Quote from: "Korby"
Perhaps have a slight delay after the next shot is fired so you can jump and fire some sort of...wave...of Dog Waves.
I could do that, but not right now. When I insert the weapons I'll tweak that to make it possible. But, if it screws up the movement then I'd keep it the way as it was before.


But really guys, you'd find use for the weapons when you actually play the game itself.

Here's some footage of Toilet Shoot. It's a bit incomplete, but it succeeded it's purpose of existence.
And yes I was listening to Wily Wars music.

April 05, 2011, 10:53:26 PM
Reply #84

Offline KillerChair

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Re: Mega Man Mania! (Fangame Project)
« Reply #84 on: April 05, 2011, 10:53:26 PM »
Can you stand on those plungers?

April 05, 2011, 11:03:36 PM
Reply #85

Offline Donutyoshi

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Re: Mega Man Mania! (Fangame Project)
« Reply #85 on: April 05, 2011, 11:03:36 PM »
Quote from: "KillerChair"
Can you stand on those plungers?
Not really. Since I don't have that in mind, not really shaped to look ridable, and I hadn't figure out a method for riding on moving objects.

April 05, 2011, 11:06:47 PM
Reply #86

Offline Korby

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Re: Mega Man Mania! (Fangame Project)
« Reply #86 on: April 05, 2011, 11:06:47 PM »
You probably wouldn't be able to ride on it like Super Arrow. I think he means just use it as a platform.

Also, that is a REALLY big plunger. Might want to shrink it a bit.

April 05, 2011, 11:14:36 PM
Reply #87

Offline Donutyoshi

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Re: Mega Man Mania! (Fangame Project)
« Reply #87 on: April 05, 2011, 11:14:36 PM »
Quote from: "Korby"
You probably wouldn't be able to ride on it like Super Arrow. I think he means just use it as a platform.

Also, that is a REALLY big plunger. Might want to shrink it a bit.
Oh I see. I could do that.

Maybe later, but not now. Currently I'm working on a stage.

April 06, 2011, 08:09:32 AM
Reply #88

Offline HertzDevil

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Re: Mega Man Mania! (Fangame Project)
« Reply #88 on: April 06, 2011, 08:09:32 AM »
the FPS counter makes me doubt whether it is the engine that lags or it is the plunger itself that suspends

Seriously, 12 FPS?

Also, send me a beta version WITHOUT music, they are taking up too much space and only fery few of them are actually used.

April 06, 2011, 02:16:02 PM
Reply #89

Offline Donutyoshi

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Re: Mega Man Mania! (Fangame Project)
« Reply #89 on: April 06, 2011, 02:16:02 PM »
Quote from: "nicetas_c"
the FPS counter makes me doubt whether it is the engine that lags or it is the plunger itself that suspends

Seriously, 12 FPS?

Also, send me a beta version WITHOUT music, they are taking up too much space and only fery few of them are actually used.
It's really 30/29 FPS when I'm not recording. Blame my bad CPU Ram and Screen Recorder. That's the main reason why most gameplay videos are slow, so much RAM usage.
I pretty much rushed the videos, just to show on how the weapons work. I didn't bother editing them too.

Okay, I'll send you a it later, but not now.