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Author Topic: Mega Man Mania! (Fangame Project)  (Read 33450 times)

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April 08, 2011, 02:06:52 PM
Reply #90

Offline Donutyoshi

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Re: Mega Man Mania! (Fangame Project)
« Reply #90 on: April 08, 2011, 02:06:52 PM »
Me and MEGAmorrison (The guy who draws/designs the Robot Masters) are going to hold a fanart contest like Mega Man 9 and 10. Yes, we are actually going to.

Who's interested in joining the contest?

April 08, 2011, 02:13:51 PM
Reply #91

Offline Hallan Parva

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Re: Mega Man Mania! (Fangame Project)
« Reply #91 on: April 08, 2011, 02:13:51 PM »
Why don't you just "lend" me your engine and I make a game of my own? :p
YES I STILL PLAN TO DO THIS AT SOME POINT

All jokes aside though, isn't 16 Robot Masters, well... ENOUGH?

April 08, 2011, 02:25:49 PM
Reply #92

Offline Donutyoshi

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Re: Mega Man Mania! (Fangame Project)
« Reply #92 on: April 08, 2011, 02:25:49 PM »
Quote from: "SmashBroPlusB"
Why don't you just "lend" me your engine and I make a game of my own? :p
YES I STILL PLAN TO DO THIS AT SOME POINT

All jokes aside though, isn't 16 Robot Masters, well... ENOUGH?
I doubt making concepts for a fangame isn't enough for me to actually lend it to you. To be honest, I gave Sebamkfan (Mega Man Plus) and Kakebango (Mega Man 9000) my engine. The reason being is that I did like their game and was graceful enough to make it better. Plus, you need to buy Game Maker to actually use it.

Ya rly. 16 bots. But some of them are from 2011, so it's only for 2010 bots.

April 08, 2011, 04:55:49 PM
Reply #93

Offline Hallan Parva

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Re: Mega Man Mania! (Fangame Project)
« Reply #93 on: April 08, 2011, 04:55:49 PM »
Quote from: "In red, SmashBroPlusB wrote underneath all the black text Donutyoshi"
Quote from: "SmashBroPlusB"
Why don't you just "lend" me your engine and I make a game of my own? :p
YES I STILL PLAN TO DO THIS AT SOME POINT

All jokes aside though, isn't 16 Robot Masters, well... ENOUGH?
I doubt making concepts for a fangame isn't enough for me to actually lend it to you. Good point. To be honest, I gave Sebamkfan (Mega Man Plus) and Kakebango (Mega Man 9000) my engine. The reason being is that I did like their game and was graceful enough to make it better. Plus, you need to buy Game Maker to actually use it. Already have it. GM8 Pro Edition. I know how to use it too, I'm making a game (that's almost finished, mind you) in the style of Bullet Hell... but that's another story.

Ya rly. 16 bots. But some of them are from 2011, so it's only for 2010 bots.
What does this even mean?

April 08, 2011, 05:29:04 PM
Reply #94

Offline Donutyoshi

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Re: Mega Man Mania! (Fangame Project)
« Reply #94 on: April 08, 2011, 05:29:04 PM »
Quote from: "SmashBroPlusB"
Quote from: "Donutyoshi"
Quote from: "SmashBroPlusB"
Why don't you just "lend" me your engine and I make a game of my own? :p
YES I STILL PLAN TO DO THIS AT SOME POINT

All jokes aside though, isn't 16 Robot Masters, well... ENOUGH?
I doubt making concepts for a fangame isn't enough for me to actually lend it to you. Good point. To be honest, I gave Sebamkfan (Mega Man Plus) and Kakebango (Mega Man 9000) my engine. The reason being is that I did like their game and was graceful enough to make it better. Plus, you need to buy Game Maker to actually use it. Already have it. GM8 Pro Edition. I know how to use it too, I'm making a game (that's almost finished, mind you) in the style of Bullet Hell... but that's another story.

Ya rly. 16 bots. But some of them are from 2011, so it's only for 2010 bots.
What does this even mean?
I never really told you guys how advanced and complicated my engine is. It's complex like damn. I don't really want to let the entire internet use it right now.

And really, it will appear as it goes.

April 08, 2011, 07:57:29 PM
Reply #95

Offline HertzDevil

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Re: Mega Man Mania! (Fangame Project)
« Reply #95 on: April 08, 2011, 07:57:29 PM »
Quote from: "Donutyoshi"
I never really told you guys how advanced and complicated my engine is. It's complex like damn. I don't really want to let the entire internet use it right now.

And really, it will appear as it goes.
if it doesn't support individual channel muting while playing sound effects then it is neither as complex as time tangent or retron

also, i don't know whether you made your own engine or you redistributed kurofox4444's one

April 08, 2011, 08:56:48 PM
Reply #96

Offline Donutyoshi

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Re: Mega Man Mania! (Fangame Project)
« Reply #96 on: April 08, 2011, 08:56:48 PM »
Quote from: "nicetas_c"
Quote from: "Donutyoshi"
I never really told you guys how advanced and complicated my engine is. It's complex like damn. I don't really want to let the entire internet use it right now.

And really, it will appear as it goes.
if it doesn't support individual channel muting while playing sound effects then it is neither as complex as time tangent or retron

also, i don't know whether you made your own engine or you redistributed kurofox4444's one
I'm using Oggs, and I hadn't tested if the DLL playing them separately would work, but I doubt so. Since the oggs used don't have multiple channels.

Actually that's an another reason why I'm not putting it in full public, I hadn't asked Kurobit's permission to post it in the public. But really, I'm not sure if I might redistribute his engine because I had put some heavy modifying to the dullbones version of his engine. I asked for it, and he sent me his engine, since I was in dire need for a Mega Man engine and I wanted to finish his engine because I had great experience with GM. So he sent me his engine It was a private one actually, it only contained a level with only the player physics and transitions (No doors were there and ladder transitions weren't fully supported), also there was a Screw Bomber enemy that was in that engine, but that's all actually. So I decided to modify it and work on it everyday, leading it to the way the engine was now. But it wasn't that long after he sent me the engine, he quit working on it because there was a bunch of bugs he didn't know on how to fix.
He did say he was going to send me his stage select engine and nsf playback thing, but he never gave me it. I dunno know why. So after getting impatient I decided to make my own.

April 09, 2011, 12:31:40 AM
Reply #97

Offline easyaspi

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Re: Mega Man Mania! (Fangame Project)
« Reply #97 on: April 09, 2011, 12:31:40 AM »
On a totally different note...
Sure, I'll be in this fanart contest.
Okay.
But I'm not getting in this argument.

April 10, 2011, 03:07:52 AM
Reply #98

Offline Donutyoshi

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Re: Mega Man Mania! (Fangame Project)
« Reply #98 on: April 10, 2011, 03:07:52 AM »

Toilet Man's Theme in Bubble Man's Stage. Not mine, but it's a rom hack alright.

April 10, 2011, 08:01:53 AM
Reply #99

Offline HertzDevil

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Re: Mega Man Mania! (Fangame Project)
« Reply #99 on: April 10, 2011, 08:01:53 AM »
IT'S NOT A ROM HACK, IT IS JUST A GAMEPLAY VIDEO WITH BUBBLE MAN BGM REMOVED AND TOILET MAN BGM PASTED OVER IT

By Youtube standards, however, this is a ROM hack albeit all the MM10-esque SFX cascades.

May 07, 2011, 01:08:56 PM
Reply #100

Offline Donutyoshi

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Re: Mega Man Mania! (Fangame Project)
« Reply #100 on: May 07, 2011, 01:08:56 PM »
A bump for this topic. I got some updates, if people still care for this fangame.

Artwork and Sprites:

Behold, my super lame awesome attempt at making an intro picture.


Burrow Woman gotten a gender-swap and has a redesign to look a bit badass.


Weight Man's sprite. Not much to say.


It's Doctor Wahwee Stage 1. Old Tileset, but I'm redesigning it soon in the near future.


And for lulz, here's a parody of the DOS Megaman games.

Music:
-The first 8 Robot Masters themes is almost done. All there's left to do is to make Diamondwoman's theme which would be done by Mistergambit, as he said he would do it in the future.

-Phoenix Woman's Theme is done, can listen it here.

-Robot Master Boss Theme is done, can listen it here.

Programing/Engine:
-Cheats had been programed. Pressing the 0 Key, gives you invincibility, while pressing the 1 key makes you able to jump out of bottomless pits.

-New Stages Added: Bamboo Man's full layout, Toiletman Testroom, Platform Testroom

-The bugs reported are fixed.

-The performance of the game is a bit enhanced by the new version of Game Maker.

-Toilet Man has been nerfed a bit to be easier.

A bunch of updates. Now, I'm going back to Soviet Russia to freeze myself.

May 09, 2011, 09:17:48 AM
Reply #101

Offline HertzDevil

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Re: Mega Man Mania! (Fangame Project)
« Reply #101 on: May 09, 2011, 09:17:48 AM »
Quote from: "Donutyoshi"

Behold, my super awesome lame attempt at making an intro picture
You made my day.

Now, as you promised before, send me the latest beta w/o music.

May 09, 2011, 08:50:48 PM
Reply #102

Offline Donutyoshi

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Re: Mega Man Mania! (Fangame Project)
« Reply #102 on: May 09, 2011, 08:50:48 PM »
Quote from: "nicetas_c"
Quote from: "Donutyoshi"

Behold, my super awesome lame attempt at making an intro picture
You made my day.

Now, as you promised before, send me the latest beta w/o music.
Yeah, I'm working on the new Private Beta without music. The other testers had the new one first.

June 30, 2011, 08:37:16 PM
Reply #103

Offline Donutyoshi

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Re: Mega Man Mania! (Fangame Project)
« Reply #103 on: June 30, 2011, 08:37:16 PM »
LOL BUMP

Yeah. This project isn't dead yet.

June 30, 2011, 09:24:03 PM
Reply #104

Offline Korby

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Re: Mega Man Mania! (Fangame Project)
« Reply #104 on: June 30, 2011, 09:24:03 PM »
Stop. Using. Shine.

VERY FEW Robot Masters in the series actually had shine, and when they did, it looked nothing like that. Yes, I realize I'm guilty of this as well.


Also, is that a sock puppet on Weight Man's right hand, and a Mouser head on the left?