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Nezumiman Expansion (Are we dead?)
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Topic: Nezumiman Expansion (Are we dead?) (Read 18188 times)
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March 03, 2011, 04:49:10 PM
Reply #60
Russel
MM8BDM Extender
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Date Registered: December 17, 2010, 11:11:25 PM
Re: Nezumiman Expansion
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Reply #60 on:
March 03, 2011, 04:49:10 PM »
Ok, That's good to have bot chats done for the most part. Thanks!
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March 03, 2011, 08:15:33 PM
Reply #61
Kenkoru
MM8BDM MM8 Contributor
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Date Registered: February 13, 2011, 05:59:03 AM
Okay...
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Reply #61 on:
March 03, 2011, 08:15:33 PM »
I'm currently working on the Butter Nezumi botchats, but I'm at a total loss. I'll do my best to get it done, but if someone else wants to contribute (or maybe even take over), I'll let them. I'm not good with this kind of thing.
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March 10, 2011, 03:23:00 AM
Reply #62
Gummywormz
Standard Member
Air Man Tile Enthusiast
Date Registered: December 23, 2010, 01:05:44 AM
Re: Nezumiman Expansion
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Reply #62 on:
March 10, 2011, 03:23:00 AM »
Usagi's: (for now)
(click to show/hide)
[IntroStrings]
I'm a mouse, er... bunny, er... kangaroo! That's it!"
"Has anyone seen my snakeman? <3"
[FragStrings]
"Kangaroo kiiiiiick!"
[KilledStrings]
[RoamingStrings]
"My pouch conviently holds your death!"
"You're not snake man!"
[EnragedStrings]
Snake man will save me!
If I had my boxing gloves, you'd be dead $player_inlead"
[WinStrings]
/me plays his didgeridoo
I wish my kangaroo buddies were here to see this!
[LoseStrings]
What will snake man think of me now?"
My kangaroo kick wasn't strong enough!
I'll think of more later.
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March 10, 2011, 03:32:05 AM
Reply #63
Russel
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Date Registered: December 17, 2010, 11:11:25 PM
Re: Nezumiman Expansion
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Reply #63 on:
March 10, 2011, 03:32:05 AM »
Well, nice connection to Snakeman there, I think I can take care of Pashiri Gun. It will be based off of YD's Classes Search Snake, It is most like the original from MM3, So I can get it as accurate to Pashiri Gun as possible.
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March 10, 2011, 04:17:17 AM
Reply #64
Gummywormz
Standard Member
Air Man Tile Enthusiast
Date Registered: December 23, 2010, 01:05:44 AM
Re: Nezumiman Expansion
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Reply #64 on:
March 10, 2011, 04:17:17 AM »
Pashiri gun needs to pick up items. I don't know how, but it needs to.
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March 10, 2011, 02:03:04 PM
Reply #65
Russel
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Date Registered: December 17, 2010, 11:11:25 PM
Re: Nezumiman Expansion
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Reply #65 on:
March 10, 2011, 02:03:04 PM »
It sent items flying toward you, I can achieve this by creating a health item as a separate actor, and then using A_FireCustomMissile to fire this health toward you, or at least appear to. Only thing is, I need to know how destroy the original health as if it was picked up.
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March 26, 2011, 05:05:27 PM
Reply #66
Russel
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Date Registered: December 17, 2010, 11:11:25 PM
Re: Nezumiman Expansion
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Reply #66 on:
March 26, 2011, 05:05:27 PM »
Sorry for the one-month bump + double post, please check the first post for the updates.
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April 06, 2011, 12:13:19 AM
Reply #67
Russel
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Date Registered: December 17, 2010, 11:11:25 PM
Re: Nezumiman Expansion
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Reply #67 on:
April 06, 2011, 12:13:19 AM »
Bump
Pashiri gun has been completely finished thanks to Lio for telling me about "Loreshot"
I am not doing Ice Nezumi skin.
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July 03, 2011, 02:21:43 AM
Reply #68
Russel
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Date Registered: December 17, 2010, 11:11:25 PM
Re: Nezumiman Expansion (Are we dead?)
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Reply #68 on:
July 03, 2011, 02:21:43 AM »
I apologize for the multi-post/bump, but I would like to know what progress has been made on the parts of this project that were signed up for.
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August 18, 2011, 03:06:14 PM
Reply #69
Lukaz2009
Standard Member
Date Registered: December 11, 2010, 10:30:39 AM
Re: Nezumiman Expansion (Are we dead?)
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Reply #69 on:
August 18, 2011, 03:06:14 PM »
I'm new to all this stuff, but I would be willing to make Dragon Nezumi's skin if I had the sprites.
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August 18, 2011, 05:59:09 PM
Reply #70
Russel
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Date Registered: December 17, 2010, 11:11:25 PM
Re: Nezumiman Expansion (Are we dead?)
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Reply #70 on:
August 18, 2011, 05:59:09 PM »
....Nice bump! If you're REALLY intersted, look at the first post, I think I have all the masters (except for Ice Nezumi) in sheet form on a link in it.
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August 18, 2011, 09:53:31 PM
Reply #71
Lukaz2009
Standard Member
Date Registered: December 11, 2010, 10:30:39 AM
Re: Nezumiman Expansion (Are we dead?)
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Reply #71 on:
August 18, 2011, 09:53:31 PM »
Well, if you have the link with the sheet, could you send it to me, cause it isn't on the first post.
EDIT: Also, if you have the tiles for Milky Nezumi's Stage, I'll do that too.
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August 19, 2011, 12:55:20 AM
Reply #72
Russel
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Date Registered: December 17, 2010, 11:11:25 PM
Re: Nezumiman Expansion (Are we dead?)
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Reply #72 on:
August 19, 2011, 12:55:20 AM »
I need to redo them, now that I know you can have textures of any size.
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August 19, 2011, 10:50:20 AM
Reply #73
Lukaz2009
Standard Member
Date Registered: December 11, 2010, 10:30:39 AM
Re: Nezumiman Expansion (Are we dead?)
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Reply #73 on:
August 19, 2011, 10:50:20 AM »
Alright. By the way, when you have the textures done, could you also send me Butter Nezumi's Stage Textures?
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August 19, 2011, 12:36:09 PM
Reply #74
Russel
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Date Registered: December 17, 2010, 11:11:25 PM
Re: Nezumiman Expansion (Are we dead?)
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Reply #74 on:
August 19, 2011, 12:36:09 PM »
Ok, I will post all the masters on the front page in a single sheet, except the ones done and all the tiles all on the front page when I have finished.
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Nezumiman Expansion (Are we dead?)