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Author Topic: Nezumiman Expansion (Are we dead?)  (Read 18188 times)

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March 03, 2011, 04:49:10 PM
Reply #60

Offline Russel

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Re: Nezumiman Expansion
« Reply #60 on: March 03, 2011, 04:49:10 PM »
Ok, That's good to have bot chats done for the most part. Thanks!

March 03, 2011, 08:15:33 PM
Reply #61

Offline Kenkoru

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Okay...
« Reply #61 on: March 03, 2011, 08:15:33 PM »
I'm currently working on the Butter Nezumi botchats, but I'm at a total loss. I'll do my best to get it done, but if someone else wants to contribute (or maybe even take over), I'll let them. I'm not good with this kind of thing.

March 10, 2011, 03:23:00 AM
Reply #62

Offline Gummywormz

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Re: Nezumiman Expansion
« Reply #62 on: March 10, 2011, 03:23:00 AM »
Usagi's: (for now)

(click to show/hide)

I'll think of more later.

March 10, 2011, 03:32:05 AM
Reply #63

Offline Russel

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Re: Nezumiman Expansion
« Reply #63 on: March 10, 2011, 03:32:05 AM »
Well, nice connection to Snakeman there, I think I can take care of Pashiri Gun. It will be based off of YD's Classes Search Snake, It is most like the original from MM3, So I can get it as accurate to Pashiri Gun as possible.

March 10, 2011, 04:17:17 AM
Reply #64

Offline Gummywormz

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Re: Nezumiman Expansion
« Reply #64 on: March 10, 2011, 04:17:17 AM »
Pashiri gun needs to pick up items. I don't know how, but it needs to.

March 10, 2011, 02:03:04 PM
Reply #65

Offline Russel

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Re: Nezumiman Expansion
« Reply #65 on: March 10, 2011, 02:03:04 PM »
It sent items flying toward you, I can achieve this by creating a health item as a separate actor, and then using A_FireCustomMissile to fire this health toward you, or at least appear to. Only thing is, I need to know how destroy the original health as if it was picked up.

March 26, 2011, 05:05:27 PM
Reply #66

Offline Russel

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Re: Nezumiman Expansion
« Reply #66 on: March 26, 2011, 05:05:27 PM »
Sorry for the one-month bump + double post, please check the first post for the updates.

April 06, 2011, 12:13:19 AM
Reply #67

Offline Russel

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Re: Nezumiman Expansion
« Reply #67 on: April 06, 2011, 12:13:19 AM »
Bump

Pashiri gun has been completely finished thanks to Lio for telling me about "Loreshot"
I am not doing Ice Nezumi skin.

July 03, 2011, 02:21:43 AM
Reply #68

Offline Russel

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Re: Nezumiman Expansion (Are we dead?)
« Reply #68 on: July 03, 2011, 02:21:43 AM »
I apologize for the multi-post/bump, but I would like to know what progress has been made on the parts of this project that were signed up for.

August 18, 2011, 03:06:14 PM
Reply #69

Offline Lukaz2009

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Re: Nezumiman Expansion (Are we dead?)
« Reply #69 on: August 18, 2011, 03:06:14 PM »
I'm new to all this stuff, but I would be willing to make Dragon Nezumi's skin if I had the sprites.

August 18, 2011, 05:59:09 PM
Reply #70

Offline Russel

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Re: Nezumiman Expansion (Are we dead?)
« Reply #70 on: August 18, 2011, 05:59:09 PM »
....Nice bump! If you're REALLY intersted, look at the first post, I think I have all the masters (except for Ice Nezumi) in sheet form on a link in it.

August 18, 2011, 09:53:31 PM
Reply #71

Offline Lukaz2009

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Re: Nezumiman Expansion (Are we dead?)
« Reply #71 on: August 18, 2011, 09:53:31 PM »
Well, if you have the link with the sheet, could you send it to me, cause it isn't on the first post.

EDIT: Also, if you have the tiles for Milky Nezumi's Stage, I'll do that too.

August 19, 2011, 12:55:20 AM
Reply #72

Offline Russel

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Re: Nezumiman Expansion (Are we dead?)
« Reply #72 on: August 19, 2011, 12:55:20 AM »
I need to redo them, now that I know you can have textures of any size.

August 19, 2011, 10:50:20 AM
Reply #73

Offline Lukaz2009

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Re: Nezumiman Expansion (Are we dead?)
« Reply #73 on: August 19, 2011, 10:50:20 AM »
Alright. By the way, when you have the textures done, could you also send me Butter Nezumi's Stage Textures?

August 19, 2011, 12:36:09 PM
Reply #74

Offline Russel

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Re: Nezumiman Expansion (Are we dead?)
« Reply #74 on: August 19, 2011, 12:36:09 PM »
Ok, I will post all the masters on the front page in a single sheet, except the ones done and all the tiles all on the front page when I have finished.