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actor NewInventory : Inventory{Inventory.Amount 1Inventory.MaxAmount 10Inventory.PickupSound "misc/i_pkup"Inventory.PickupMessage "You picked up the new inventory."states{Spawn:BON1 ABCDCB 6loop}}
actor NewCustomInventory : CustomInventory{Inventory.PickupSound "misc/p_pkup"Inventory.PickupMessage "You picked up the new custom inventory."states{Spawn:MEGA ABCD 6 brightloopPickup:TNT1 A 0stop}}
actor NewMonster{health 100radius 20height 56mass 100speed 8painchance 200seesound ""painsound ""deathsound ""activesound ""MONSTERstates{Spawn:PLAY AB 10 A_LookloopSee:PLAY ABCD 4 A_Chaseloop//Melee://Missile://Pain://Death://XDeath//Raise:}}
actor NewProjectile{radius 6height 8damage 3speed 10seesound ""deathsound ""PROJECTILEstates{Spawn:BAL1 AB 4 brightloopDeath:BAL1 CDE 6 brightstop}}
actor NewWeapon : Weapon{Inventory.PickupMessage "You got the new weapon."weapon.ammogive1 8weapon.ammotype1 ""weapon.ammouse1 1weapon.selectionorder 400Obituary "%o was shot by %k's New Weapon."states{Select:SHTG A 1 A_RaiseloopDeselect:SHTG A 1 A_LowerloopFire:SHTG ABCD 3Goto ReadySpawn:SHOT A -1stop}}
actor NewAmmo : Ammo{Inventory.Amount 1Inventory.MaxAmount 10ammo.backpackamount 10ammo.backpackmaxamount 50Inventory.PickupSound "misc/i_pkup"Inventory.PickupMessage "You picked up the new ammo."Inventory.Icon "CLIPA0"states{Spawn:CLIP A -1stop}}
actor NewPlayerClass : PlayerPawn{Health 255Radius 16Height 56Player.AttackZOffset 8Player.JumpZ 8Player.ViewHeight 41Player.ForwardMove 1.1Player.SideMove 1.1Player.ColorRange 112, 127Player.SoundClass "player"Player.DisplayName "Marine"Player.CrouchSprite "PLYC"Player.StartItem "Pistol"Player.StartItem "Fist"Player.StartItem "Clip", 50States{Spawn:PLAY A -1LoopSee:PLAY ABCD 4LoopMissile:PLAY E 12 Goto SpawnMelee:PLAY F 6 BRIGHTGoto MissilePain:PLAY G 4PLAY G 4 A_PainGoto SpawnDeath:PLAY H 10 A_PlayerSkinCheck("AltSkinDeath")PLAY I 10 A_PlayerScreamPLAY J 10 A_NoBlockingPLAY KLM 10PLAY N -1StopXDeath:PLAY O 5 A_PlayerSkinCheck("AltSkinXDeath")PLAY P 5 A_XScreamPLAY Q 5 A_NoBlockingPLAY RSTUV 5PLAY W -1StopAltSkinDeath:PLAY H 6PLAY I 6 A_PlayerScreamPLAY JK 6PLAY L 6 A_NoBlockingPLAY MNO 6PLAY P -1StopAltSkinXDeath:PLAY Q 5 A_PlayerScreamPLAY R 0 A_NoBlockingPLAY R 5 A_SkullPopPLAY STUVWX 5PLAY Y -1Stop}}
Eh? What was wrong with this? http://zdoom.org/wiki/Action_functions