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Author Topic: MM8BDM UN-official Enemy Template  (Read 6422 times)

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February 03, 2011, 01:28:43 AM
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Offline Ashley

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MM8BDM UN-official Enemy Template
« on: February 03, 2011, 01:28:43 AM »
I made this for a friend who wanted to make enemies, when I wouldn't let them use my Adventure Mode's enemy code, so they could LEARN.

Because of this, I'm releasing it to further help out the future coders of cutstuff!
(I may or may not have left out important, general parts.. And I know there's a LOT I could've added in)

Since this is too large to post here, I think, I'll upload it for all to see, themselves!~

Download the WAD by clicking on this line.

I hope this all helps you. :3

--There's a buttload of comments in there so even the novice coder may be able to understand!

Useful things (From the DECORATE Assistant; Can be found here):
Action Functions
Actor Flags
Actor Properties
Action Specials

~~Generic Templates Below~~

Inventory:
(click to show/hide)

CustomInventory:
(click to show/hide)

Monster:
(click to show/hide)

Projectile:
(click to show/hide)

Weapon:
(click to show/hide)

Ammo:
(click to show/hide)

PlayerClass:
(click to show/hide)

Edit: The 360 degree attack works wonderfully, with an edit I've made.
I will update the template tomorrow (after work) with the revised version.

Screenshot of the fixed one:
(click to show/hide)

..It's pretty overpowered up close, but in a wide area, it wouldn't be so bad!

February 03, 2011, 01:36:05 AM
Reply #1

Offline Kshakas

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Re: MM8BDM UN-official Enemy Template
« Reply #1 on: February 03, 2011, 01:36:05 AM »
I'm a friend, am i  :shock:  thanks very helpful indeed. :D

February 03, 2011, 01:47:00 AM
Reply #2

Offline Ivory

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Re: MM8BDM UN-official Enemy Template
« Reply #2 on: February 03, 2011, 01:47:00 AM »
Eh? What was wrong with this?
http://zdoom.org/wiki/Action_functions

February 03, 2011, 01:56:56 AM
Reply #3

Offline Kshakas

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Re: MM8BDM UN-official Enemy Template
« Reply #3 on: February 03, 2011, 01:56:56 AM »
Because thats a lot to search through for newbs, especially since not much in that list will be used.

February 03, 2011, 02:00:12 AM
Reply #4

Offline Ashley

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Re: MM8BDM UN-official Enemy Template
« Reply #4 on: February 03, 2011, 02:00:12 AM »
Quote from: "Ivory"
Eh? What was wrong with this?
http://zdoom.org/wiki/Action_functions

Oh look, a time saver. Thanks~ ._.'

February 03, 2011, 08:16:08 AM
Reply #5

Offline SickSadWorld

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Re: MM8BDM UN-official Enemy Template
« Reply #5 on: February 03, 2011, 08:16:08 AM »
but how can i make all of this codes interact with ACS!?

February 03, 2011, 08:47:07 PM
Reply #6

Offline Ashley

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Re: MM8BDM UN-official Enemy Template
« Reply #6 on: February 03, 2011, 08:47:07 PM »
ACS_Execute functions.

..And you know more than I do, SSW. Stop being a noob on the interwebs!  ;)

February 05, 2011, 09:02:22 PM
Reply #7

Offline SilverSin

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Re: MM8BDM UN-official Enemy Template
« Reply #7 on: February 05, 2011, 09:02:22 PM »
Yay, now I can make monsters! and possibly an invasion mod
Thanks Ashley.  :D

November 12, 2012, 06:01:22 PM
Reply #8

Offline megaman x

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Re: MM8BDM UN-official Enemy Template
« Reply #8 on: November 12, 2012, 06:01:22 PM »
whoa and quite something!!
but one question (I'm full of them) when you launch the Ashley adventure mode?
will release a demo version? :p

November 12, 2012, 06:27:22 PM
Reply #9

Offline LlamaHombre

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Re: MM8BDM UN-official Enemy Template
« Reply #9 on: November 12, 2012, 06:27:22 PM »
You do realize this thread has had over a year of inactivity, right? There likely isn't going to be a demo for adventure mode unless Ashley decides to pick it up after years of nothing.

November 12, 2012, 11:45:27 PM
Reply #10

Offline megaman x

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Re: MM8BDM UN-official Enemy Template
« Reply #10 on: November 12, 2012, 11:45:27 PM »
:(