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Author Topic: MM1 original stage mode  (Read 50122 times)

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July 01, 2011, 02:47:28 AM
Reply #105

Offline ice

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Re: MM1 original stage mode (New demo stage)
« Reply #105 on: July 01, 2011, 02:47:28 AM »
makeing a thread in weapons in actors for my RM's pack as soon as I regain computer access so you guys won't have to search the thread

August 01, 2011, 01:54:38 AM
Reply #106

Offline ice

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Re: MM1 original stage mode (New demo stage)
« Reply #106 on: August 01, 2011, 01:54:38 AM »
Thanks to beed, I have now came up with a new plan for this project, I just have to find out how to make the player keep weapons throughout the campagn

August 01, 2011, 02:02:21 AM
Reply #107

Offline CHAOS_FANTAZY

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Re: MM1 original stage mode (New demo stage)
« Reply #107 on: August 01, 2011, 02:02:21 AM »
Quote from: "ice"
Thanks to beed, I have now came up with a new plan for this project, I just have to find out how to make the player keep weapons throughout the campagn

I recommend investigating the parts of campaign mode that makes you fight the Mega Man Killers.  This may seem a little obvious, but I thought I'd toss it out there.

August 01, 2011, 04:16:52 PM
Reply #108

Offline Russel

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Re: MM1 original stage mode (New demo stage)
« Reply #108 on: August 01, 2011, 04:16:52 PM »
I think Co-op mode allows players to keep thier weapons

August 01, 2011, 07:48:22 PM
Reply #109

Offline Beed28

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Re: MM1 original stage mode (New demo stage)
« Reply #109 on: August 01, 2011, 07:48:22 PM »
Quote from: "CHAOS_FANTAZY"
Quote from: "ice"
Thanks to beed, I have now came up with a new plan for this project, I just have to find out how to make the player keep weapons throughout the campagn

I recommend investigating the parts of campaign mode that makes you fight the Mega Man Killers.  This may seem a little obvious, but I thought I'd toss it out there.

This section from the GLOBAL script in the MM8BDM-v2b.pk3 may be of intrest:

(click to show/hide)

August 01, 2011, 08:23:30 PM
Reply #110

Offline MasterXman

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Re: MM1 original stage mode (New demo stage)
« Reply #110 on: August 01, 2011, 08:23:30 PM »
Quote from: "CHAOS_FANTAZY"
I recommend investigating the parts of campaign mode that makes you fight the Mega Man Killers. This may seem a little obvious, but I thought I'd toss it out there.

Will Quint be in this?

August 01, 2011, 09:41:43 PM
Reply #111

Offline ice

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Re: MM1 original stage mode (New demo stage)
« Reply #111 on: August 01, 2011, 09:41:43 PM »
He'll be added when I get to the RMKs, in the mean time I'm trying to make a front veiw of the wily machine at the end of mm1

also, is there a way I can make 2 bots share the same bar?

August 01, 2011, 11:17:12 PM
Reply #112

Offline Blaze Yeager

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Re: MM1 original stage mode (New demo stage)
« Reply #112 on: August 01, 2011, 11:17:12 PM »
Hmm...Mind if i could suggest the Picopico-Kun Boss (aka the Blocks of Annoyance)as a enemy? for a boss in someway

August 21, 2011, 07:33:07 PM
Reply #113

Offline ice

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Re: MM1 original stage mode (New demo stage)
« Reply #113 on: August 21, 2011, 07:33:07 PM »
now that 3d floors are possible, this project has became 40% more possible

August 21, 2011, 08:13:45 PM
Reply #114

Offline NaePoliTan

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Re: MM1 original stage mode (New demo stage)
« Reply #114 on: August 21, 2011, 08:13:45 PM »
Quote from: "ice"
now that 3d floors are possible, this project has became 40% more possible
And about 20% cooler

August 22, 2011, 01:11:17 AM
Reply #115

Offline xColdxFusionx

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Re: MM1 original stage mode (New demo stage)
« Reply #115 on: August 22, 2011, 01:11:17 AM »
Quote from: "NaePoliTan"
Quote from: "ice"
now that 3d floors are possible, this project has became 40% more possible
And about 20% cooler

*brohoof*

Now to wait and see how this project goes.

August 22, 2011, 11:27:40 PM
Reply #116

Offline ice

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Re: MM1 original stage mode (New demo stage)
« Reply #116 on: August 22, 2011, 11:27:40 PM »
Quick question, how should the classic buster work?
MM8BDM buster, fires a steady stream
fast rapid click firing. only fires one at a time
fast rapid click firing, fires bursts of 3 when held down

August 22, 2011, 11:29:30 PM
Reply #117

Offline xColdxFusionx

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Re: MM1 original stage mode (New demo stage)
« Reply #117 on: August 22, 2011, 11:29:30 PM »
Quote from: "ice"
fast rapid click firing. only fires one at a time

^ This.

You should only be able to have 3 buster shots alive at any time (use flags and A_GiveToTarget for this).

EDIT: Fixed. I need to read the options more carefully.

August 22, 2011, 11:32:55 PM
Reply #118

Offline Alucard

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Re: MM1 original stage mode (New demo stage)
« Reply #118 on: August 22, 2011, 11:32:55 PM »
Quote from: "ice"
Quick question, how should the classic buster work?
MM8BDM buster, fires a steady stream
fast rapid click firing. only fires one at a time
fast rapid click firing, fires bursts of 3 when held down

I say the second one, so it feels like original Megaman.

August 23, 2011, 12:03:02 AM
Reply #119

Offline Nuy

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Re: MM1 original stage mode (New demo stage)
« Reply #119 on: August 23, 2011, 12:03:02 AM »
The first one. Button mashing with a mouse AND in a 3D game.. yeah, I'd rather not have that.