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Thanks to beed, I have now came up with a new plan for this project, I just have to find out how to make the player keep weapons throughout the campagn
Quote from: "ice"Thanks to beed, I have now came up with a new plan for this project, I just have to find out how to make the player keep weapons throughout the campagnI recommend investigating the parts of campaign mode that makes you fight the Mega Man Killers. This may seem a little obvious, but I thought I'd toss it out there.
global int 0:SecretUnlock[];global int 1: rushtime;// Unlock Global Value (Singleplayer)//Script 200 (int which){SecretUnlock[which]=1;}// Check if a global value has been unlocked//script 199 (int which){SetResultValue( SecretUnlock[which] );}// Set all global values to zero (locked)//Script 198 (void){SecretUnlock[0]=0;SecretUnlock[1]=0;SecretUnlock[2]=0;SecretUnlock[3]=0;SecretUnlock[4]=0;SecretUnlock[5]=0;SecretUnlock[6]=0;SecretUnlock[7]=0;SecretUnlock[8]=0;SecretUnlock[9]=0;}// Singleplayer secret weapons//Script 197 ENTER{ // Checks if the second player is a human. Useful for checking if it is TRUELY an online game. if(PlayerIsBot(PlayerNumber())){terminate;} Delay(1); // Give secret weapons if(SecretUnlock[6]==1){ GiveInventory("ScrewCrusherWep",1); } if(SecretUnlock[7]==1){ GiveInventory("MirrorBusterWep",1); } if(SecretUnlock[8]==1){ GiveInventory("BalladeCrackerWep",1); }}// Duplicate of the above, for when you respawn//Script 196 RESPAWN{ACS_Execute(197,0);}
I recommend investigating the parts of campaign mode that makes you fight the Mega Man Killers. This may seem a little obvious, but I thought I'd toss it out there.
now that 3d floors are possible, this project has became 40% more possible
Quote from: "ice"now that 3d floors are possible, this project has became 40% more possibleAnd about 20% cooler
fast rapid click firing. only fires one at a time
Quick question, how should the classic buster work?MM8BDM buster, fires a steady streamfast rapid click firing. only fires one at a timefast rapid click firing, fires bursts of 3 when held down