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Author Topic: MM1 original stage mode  (Read 50121 times)

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August 23, 2011, 12:06:41 AM
Reply #120

Offline ice

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Re: MM1 original stage mode (New demo stage)
« Reply #120 on: August 23, 2011, 12:06:41 AM »
so far I made 5 busters
MM1/2 (only regular shots)
MM3 (regular shots + slide alt)
MM4 (charged shots and slide)
MM5 (large charged shots and slide) still working on the loseing charge thing
MM6 (same as 4)

I'm also toying with the idea of making 7 megaman classes each with there own coresponding weapons, sounds, and items to see which is the best (problem wind storm gravity binders?)

also Nuy, one of the options was rapid click, and holding it down for a turbo effect, aka a steady stream of 3 shot bursts

August 23, 2011, 01:59:49 AM
Reply #121

Offline -FiniteZero-

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Re: MM1 original stage mode (New demo stage)
« Reply #121 on: August 23, 2011, 01:59:49 AM »
...It's just a suggestion, but it would be cool if you could make this compatable with the classes mod.

August 24, 2011, 08:21:28 PM
Reply #122

Offline MasterXman

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Re: MM1 original stage mode (New demo stage)
« Reply #122 on: August 24, 2011, 08:21:28 PM »
need to program doc robot?

IT'S VERY EASY.

August 24, 2011, 08:33:20 PM
Reply #123

Offline xColdxFusionx

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Re: MM1 original stage mode (New demo stage)
« Reply #123 on: August 24, 2011, 08:33:20 PM »
    Take MM2 RM code
    Change sprite code to match Doc Robot's
    Change Translation
    ???
    I'M HELPING

In all seriousness, though, this project does need a Doc Robot, but I'd hardly call that coding.
Could you try coding an enemy, perhaps? Like a Sniper Joe, or a spread-shooting Met, or perhaps a Protoman mini-boss? Those seem fairly straight-forward...

August 24, 2011, 08:45:02 PM
Reply #124

Offline MasterXman

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Re: MM1 original stage mode (New demo stage)
« Reply #124 on: August 24, 2011, 08:45:02 PM »
How about the annoying telly enemy from mm2?

August 24, 2011, 08:45:40 PM
Reply #125

Offline xColdxFusionx

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Re: MM1 original stage mode (New demo stage)
« Reply #125 on: August 24, 2011, 08:45:40 PM »
Quote from: "xxkirbysonicxx1"
How about the annoying telly enemy from mm2?

...That would be incredibly simple, but I suppose it works for a start.

August 24, 2011, 09:08:09 PM
Reply #126

Offline ice

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Re: MM1 original stage mode (New demo stage)
« Reply #126 on: August 24, 2011, 09:08:09 PM »
Like I said, I'm coding EVERYTHING, weapons, bosses, enemies, items, the works, but no it won't be compatible with classes though since classes are for competitive purposes and this is basically a 3d platformer mostly meant for 1 player, not to mention, RM classes will be broken in this, at the moment the only classes are megaman 1, 2 ,3, 4, 5, 6, and maby 7

August 24, 2011, 09:14:05 PM
Reply #127

Offline Trollman

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Re: MM1 original stage mode (New demo stage)
« Reply #127 on: August 24, 2011, 09:14:05 PM »
Post the demo as an edit on the first post so people can download the correct version of this rather than having to search.

August 25, 2011, 12:43:19 AM
Reply #128

Offline ice

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Re: MM1 original stage mode (New demo stage)
« Reply #128 on: August 25, 2011, 12:43:19 AM »
I could of sworn I did that, one sec, I can't even find any links to the demo stage, just the beta RM pack, also I might release a new version

Edit: I fixed the problem now, note to self, NEVER make a class not named megaman to replace megaman

August 26, 2011, 06:35:32 PM
Reply #129

Offline ice

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Re: MM1 original stage mode
« Reply #129 on: August 26, 2011, 06:35:32 PM »
I have some bad news, I won't be able to do ANY mapping anytime soon as doom builder heavily relies on a scroll wheel, but mine has broken meaning, I can't continuew making any stages, or map for the battle & chase project or any project

August 26, 2011, 08:28:01 PM
Reply #130

Offline LlamaHombre

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Re: MM1 original stage mode
« Reply #130 on: August 26, 2011, 08:28:01 PM »
I could take one of the MM1 masters off your hands.  ;)

Maybe Fire Man?

August 26, 2011, 09:02:01 PM
Reply #131

Offline ice

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Re: MM1 original stage mode
« Reply #131 on: August 26, 2011, 09:02:01 PM »
if you can map that, sure go ahead, I'm sure I'll get a new mouse by the time you're done

August 26, 2011, 09:17:06 PM
Reply #132

Offline LlamaHombre

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Re: MM1 original stage mode
« Reply #132 on: August 26, 2011, 09:17:06 PM »
I'll just try to recreate the original stage for now. If you dislike it by the time I'm done, lemme know.

September 08, 2011, 04:45:58 AM
Reply #133

Offline ice

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Re: MM1 original stage mode
« Reply #133 on: September 08, 2011, 04:45:58 AM »
Good news everyone! I finnaly gotten a new mouse so the project is back on

September 08, 2011, 07:21:51 PM
Reply #134

Offline OZX

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Re: MM1 original stage mode
« Reply #134 on: September 08, 2011, 07:21:51 PM »
Yay.I look forward to seeing this done.

:)