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MM1 original stage mode
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Topic: MM1 original stage mode (Read 50121 times)
0 Members and 2 Guests are viewing this topic.
August 23, 2011, 12:06:41 AM
Reply #120
ice
MM8BDM Extender
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Date Registered: October 05, 2010, 05:09:31 PM
Re: MM1 original stage mode (New demo stage)
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Reply #120 on:
August 23, 2011, 12:06:41 AM »
so far I made 5 busters
MM1/2 (only regular shots)
MM3 (regular shots + slide alt)
MM4 (charged shots and slide)
MM5 (large charged shots and slide) still working on the loseing charge thing
MM6 (same as 4)
I'm also toying with the idea of making 7 megaman classes each with there own coresponding weapons, sounds, and items to see which is the best (problem wind storm gravity binders?)
also Nuy, one of the options was rapid click, and holding it down for a turbo effect, aka a steady stream of 3 shot bursts
Logged
August 23, 2011, 01:59:49 AM
Reply #121
-FiniteZero-
Standard Member
I'm somwhere.
Date Registered: March 06, 2011, 04:34:30 PM
Re: MM1 original stage mode (New demo stage)
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Reply #121 on:
August 23, 2011, 01:59:49 AM »
...It's just a suggestion, but it would be cool if you could make this compatable with the classes mod.
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August 24, 2011, 08:21:28 PM
Reply #122
MasterXman
Standard Member
Status Unknown
Date Registered: April 26, 2011, 12:15:48 AM
Re: MM1 original stage mode (New demo stage)
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Reply #122 on:
August 24, 2011, 08:21:28 PM »
need to program doc robot?
IT'S VERY EASY.
Logged
August 24, 2011, 08:33:20 PM
Reply #123
xColdxFusionx
MM8BDM MM&B Contributor
Date Registered: August 02, 2011, 01:07:17 PM
Re: MM1 original stage mode (New demo stage)
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Reply #123 on:
August 24, 2011, 08:33:20 PM »
Take MM2 RM code
Change sprite code to match Doc Robot's
Change Translation
???
I'M HELPING
In all seriousness, though, this project does need a Doc Robot, but I'd hardly call that coding.
Could you try coding an enemy, perhaps? Like a Sniper Joe, or a spread-shooting Met, or perhaps a Protoman mini-boss? Those seem fairly straight-forward...
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August 24, 2011, 08:45:02 PM
Reply #124
MasterXman
Standard Member
Status Unknown
Date Registered: April 26, 2011, 12:15:48 AM
Re: MM1 original stage mode (New demo stage)
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Reply #124 on:
August 24, 2011, 08:45:02 PM »
How about the annoying telly enemy from mm2?
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August 24, 2011, 08:45:40 PM
Reply #125
xColdxFusionx
MM8BDM MM&B Contributor
Date Registered: August 02, 2011, 01:07:17 PM
Re: MM1 original stage mode (New demo stage)
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Reply #125 on:
August 24, 2011, 08:45:40 PM »
Quote from: "xxkirbysonicxx1"
How about the annoying telly enemy from mm2?
...That would be incredibly simple, but I suppose it works for a start.
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August 24, 2011, 09:08:09 PM
Reply #126
ice
MM8BDM Extender
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Date Registered: October 05, 2010, 05:09:31 PM
Re: MM1 original stage mode (New demo stage)
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Reply #126 on:
August 24, 2011, 09:08:09 PM »
Like I said, I'm coding EVERYTHING, weapons, bosses, enemies, items, the works, but no it won't be compatible with classes though since classes are for competitive purposes and this is basically a 3d platformer mostly meant for 1 player, not to mention, RM classes will be broken in this, at the moment the only classes are megaman 1, 2 ,3, 4, 5, 6, and maby 7
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August 24, 2011, 09:14:05 PM
Reply #127
Trollman
Standard Member
The elusive BOXARTMAN makes an appearance!
Date Registered: April 16, 2011, 02:16:41 PM
Re: MM1 original stage mode (New demo stage)
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Reply #127 on:
August 24, 2011, 09:14:05 PM »
Post the demo as an edit on the first post so people can download the correct version of this rather than having to search.
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August 25, 2011, 12:43:19 AM
Reply #128
ice
MM8BDM Extender
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Date Registered: October 05, 2010, 05:09:31 PM
Re: MM1 original stage mode (New demo stage)
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Reply #128 on:
August 25, 2011, 12:43:19 AM »
I could of sworn I did that, one sec,
I can't even find any links to the demo stage, just the beta RM pack, also I might release a new version
Edit: I fixed the problem now, note to self, NEVER make a class not named megaman to replace megaman
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August 26, 2011, 06:35:32 PM
Reply #129
ice
MM8BDM Extender
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Date Registered: October 05, 2010, 05:09:31 PM
Re: MM1 original stage mode
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Reply #129 on:
August 26, 2011, 06:35:32 PM »
I have some bad news, I won't be able to do ANY mapping anytime soon as doom builder heavily relies on a scroll wheel, but mine has broken meaning, I can't continuew making any stages, or map for the battle & chase project or any project
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August 26, 2011, 08:28:01 PM
Reply #130
LlamaHombre
MM8BDM Extender
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Date Registered: November 15, 2010, 09:19:04 PM
Re: MM1 original stage mode
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Reply #130 on:
August 26, 2011, 08:28:01 PM »
I could take one of the MM1 masters off your hands.
Maybe Fire Man?
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August 26, 2011, 09:02:01 PM
Reply #131
ice
MM8BDM Extender
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Date Registered: October 05, 2010, 05:09:31 PM
Re: MM1 original stage mode
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Reply #131 on:
August 26, 2011, 09:02:01 PM »
if you can map that, sure go ahead, I'm sure I'll get a new mouse by the time you're done
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August 26, 2011, 09:17:06 PM
Reply #132
LlamaHombre
MM8BDM Extender
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Date Registered: November 15, 2010, 09:19:04 PM
Re: MM1 original stage mode
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Reply #132 on:
August 26, 2011, 09:17:06 PM »
I'll just try to recreate the original stage for now. If you dislike it by the time I'm done, lemme know.
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September 08, 2011, 04:45:58 AM
Reply #133
ice
MM8BDM Extender
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Date Registered: October 05, 2010, 05:09:31 PM
Re: MM1 original stage mode
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Reply #133 on:
September 08, 2011, 04:45:58 AM »
Good news everyone! I finnaly gotten a new mouse so the project is back on
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September 08, 2011, 07:21:51 PM
Reply #134
OZX
Standard Member
Date Registered: March 03, 2011, 11:26:26 PM
Re: MM1 original stage mode
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Reply #134 on:
September 08, 2011, 07:21:51 PM »
Yay.I look forward to seeing this done.
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MM1 original stage mode