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Author Topic: MM1 original stage mode  (Read 43887 times)

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November 14, 2011, 05:43:06 AM
Reply #150

Offline ice

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Re: MM1 original stage mode
« Reply #150 on: November 14, 2011, 05:43:06 AM »
yes there will be fortress bosses,... I just have to try to make a front sprite for wily's machine

yellow devil boss: done thanks to the cutstuff team
copy robot: done
c.. whats it's face: sprited but not coded
wily: not started

November 14, 2011, 11:52:36 PM
Reply #151

Offline TheDoc

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Re: MM1 original stage mode
« Reply #151 on: November 14, 2011, 11:52:36 PM »
I think it's CWU-01P.

Sorry for the endless barrage of questions, but will you be posting a new betapack of RMs? You said there was a new one with copy robot, bass, and protoman. Where's that?

November 15, 2011, 01:52:11 AM
Reply #152

Offline ice

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Re: MM1 original stage mode
« Reply #152 on: November 15, 2011, 01:52:11 AM »
Quote from: "ice"
it was never released nor finished, I'm working on other things, but I have polished the AI on most of the RMs and I'm tryin to tweak the wire weapon

November 27, 2011, 04:00:30 PM
Reply #153

Offline Proto Man

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Re: MM1 original stage mode
« Reply #153 on: November 27, 2011, 04:00:30 PM »
Hows the progress goin' ice?  What have you done so far?  And how much left for MM1?  BTW if ur having trouble with sprites for DiveMan's diving ask KY for permission on borrowing the sprites from his classes mod,  cuz DiveMan dives in KY's classes, and plus the sprites r there too.

November 27, 2011, 04:11:39 PM
Reply #154

Offline ice

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Re: MM1 original stage mode
« Reply #154 on: November 27, 2011, 04:11:39 PM »
all of the RMs are coded, but I'm fine tuning them still, currently the mm1 RMs and weapons act exactly like there in game counterparts, I'm still coding the enemies but the friggin bunbi heli is giving me hell

November 27, 2011, 07:35:34 PM
Reply #155

Offline LlamaHombre

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Re: MM1 original stage mode
« Reply #155 on: November 27, 2011, 07:35:34 PM »
Looks like that Bunbi...

 :cool:

...is sure being Helli.

Good luck with the rest of the project.

February 07, 2012, 03:43:26 PM
Reply #156

Offline blakalaga

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Re: MM1 original stage mode
« Reply #156 on: February 07, 2012, 03:43:26 PM »
man post the link of download!

February 07, 2012, 07:01:14 PM
Reply #157

Offline ice

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Re: MM1 original stage mode
« Reply #157 on: February 07, 2012, 07:01:14 PM »
this is the WIP forum, nothing here is finished yet....though I do have to reupload to RM pack due to the US killing mega upload...though not yet as this version is very buggy (gets off my fat ass and works on it)

February 09, 2012, 08:30:58 PM
Reply #158

Offline TheDoc

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Re: MM1 original stage mode
« Reply #158 on: February 09, 2012, 08:30:58 PM »
I don't know about anyone else,but this is my most favorite WIP right now. I was afraid this was dead... :(

February 20, 2012, 09:28:33 PM
Reply #159

Offline kirbymariomega

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Re: MM1 original stage mode
« Reply #159 on: February 20, 2012, 09:28:33 PM »
Have you made any more progress? And do you have any version of Gravity and Shadow man in them? Also, will the MM7 (and probably MM8 when the expansion comes out) RM's be in?

February 20, 2012, 10:24:59 PM
Reply #160

Offline TheDoc

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Re: MM1 original stage mode
« Reply #160 on: February 20, 2012, 10:24:59 PM »
Quote from: "kirbymariomega"
Have you made any more progress? And do you have any version of Gravity and Shadow man in them? Also, will the MM7 (and probably MM8 when the expansion comes out) RM's be in?

I have nightmares that this^ will never come out.

February 20, 2012, 10:56:26 PM
Reply #161

Offline ice

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Re: MM1 original stage mode
« Reply #161 on: February 20, 2012, 10:56:26 PM »
Quote from: "kirbymariomega"
Have you made any more progress? And do you have any version of Gravity and Shadow man in them? Also, will the MM7 (and probably MM8 when the expansion comes out) RM's be in?

I'm starting on mm1 1st, but I already have shadowman and gravityman coded. Though atm I'm the ONLY person working on maps and since it's only 1 guy, it's pretty easy to lose interest in mapping @_@

February 21, 2012, 03:17:51 AM
Reply #162

Offline TheDoc

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Re: MM1 original stage mode
« Reply #162 on: February 21, 2012, 03:17:51 AM »
I really wish I could help, but I'm not good at coding.

February 21, 2012, 04:17:48 AM
Reply #163

Offline ice

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Re: MM1 original stage mode
« Reply #163 on: February 21, 2012, 04:17:48 AM »
you dont need to really know how to code, as long as you at least know how to use Doom builder and make 3d floors

February 21, 2012, 11:55:00 AM
Reply #164

Offline HD_

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Re: MM1 original stage mode
« Reply #164 on: February 21, 2012, 11:55:00 AM »
Tell me EXACTLY (and I mean exactly) what you want, and I can help map.