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Author Topic: MM1 original stage mode  (Read 43887 times)

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February 21, 2012, 06:33:04 PM
Reply #165

Offline ice

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Re: MM1 original stage mode
« Reply #165 on: February 21, 2012, 06:33:04 PM »
Fireman, elecman, cutman, and iceman's stages. Basically, try to make it look as though things are from megaman's point of view (like at the beginning of iceman's stage, you're in a frozen park surrounded by trees)

February 21, 2012, 08:37:53 PM
Reply #166

Offline Joseph Collins

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Re: MM1 original stage mode
« Reply #166 on: February 21, 2012, 08:37:53 PM »
5 screenshots of one incomplete stage, 1 unrelated enemy demo, 20 pages.

Why is this so?

February 21, 2012, 09:39:13 PM
Reply #167

Offline HD_

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Re: MM1 original stage mode
« Reply #167 on: February 21, 2012, 09:39:13 PM »
Quote from: "ice"
Fireman, elecman, cutman, and iceman's stages. Basically, try to make it look as though things are from megaman's point of view (like at the beginning of iceman's stage, you're in a frozen park surrounded by trees)

I suck at designing things, I can only execute them. Do I just copy what already exists in the MM1 stages?

February 21, 2012, 09:44:52 PM
Reply #168

Offline ice

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Re: MM1 original stage mode
« Reply #168 on: February 21, 2012, 09:44:52 PM »
Quote from: "Joseph Collins"
5 screenshots of one incomplete stage, 1 unrelated enemy demo, 20 pages.

Why is this so?
because gutsman is done, bombman is half done, too lazy to post screenshots, busy with RL and other projects, and people keep posting here. If you want to bug someone about slow progress, bug Korby.

Quote from: "Human Destroyer"
Quote from: "ice"
Fireman, elecman, cutman, and iceman's stages. Basically, try to make it look as though things are from megaman's point of view (like at the beginning of iceman's stage, you're in a frozen park surrounded by trees)

I suck at designing things, I can only execute them. Do I just copy what already exists in the MM1 stages?

more or less

February 21, 2012, 11:30:15 PM
Reply #169

Offline TheDoc

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Re: MM1 original stage mode
« Reply #169 on: February 21, 2012, 11:30:15 PM »
1.) Can I try Cutman's stage?
2.) ........................................................................what are 3D floors?

February 22, 2012, 12:35:46 AM
Reply #170

Offline xColdxFusionx

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Re: MM1 original stage mode
« Reply #170 on: February 22, 2012, 12:35:46 AM »
Quote from: "TheDoc"
2.) ........................................................................what are 3D floors?

...That could be a problem if you're planning to work on this.

Look up a tutorial on how to use 3D Floors. It'll let you put floors in midair without having to resort to linedef bridges.

February 22, 2012, 01:51:25 AM
Reply #171

Offline TheDoc

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Re: MM1 original stage mode
« Reply #171 on: February 22, 2012, 01:51:25 AM »
I think I did it. It's just that when you climb the ladder to the next floor (at the very beginning of the level), you see this blurrish texture right before you reach the top of the ladder. It's like a mixture of the textures, like a badly placed skybox. Besides that, It's a bit of a start  :)

February 22, 2012, 01:52:47 AM
Reply #172

Offline Magnet Dood

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Re: MM1 original stage mode
« Reply #172 on: February 22, 2012, 01:52:47 AM »
I think you have encountered the infamous hall of mirrors.

Check your linedefs to see if you're missing textures anywhere.

February 22, 2012, 10:17:27 PM
Reply #173

Offline TheDoc

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Re: MM1 original stage mode
« Reply #173 on: February 22, 2012, 10:17:27 PM »
Sorry, but I somehow completely screwed up the little amount of progress that I had and I'm trying to fix it..


EDIT: Fixed it, but I'm back to square one regarding the blurry problem. I made a seperate section in front of the ladder to leave untagged from the "Transfer Heights" section I use to make 3D floors, but there's a problem....

(click to show/hide)

What to do....

February 22, 2012, 10:51:28 PM
Reply #174

Offline Magnet Dood

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Re: MM1 original stage mode
« Reply #174 on: February 22, 2012, 10:51:28 PM »
Quote from: "Star Dood"
I think you have encountered the infamous hall of mirrors.

Check your linedefs to see if you're missing textures anywhere.

February 22, 2012, 11:44:44 PM
Reply #175

Offline TheDoc

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Re: MM1 original stage mode
« Reply #175 on: February 22, 2012, 11:44:44 PM »
It's not missing linedef textures (I did the "map analysis"), but I think I kinda sorta partially fixed it.

(click to show/hide)

Btw, the background isn't missing textures. It's the skybox, and I wasn't sure what to do for it(if you want one at all).

EDIT: I've gotten it to the point where it's great from the bottom, but you can't see the ladder at all from the top.

February 23, 2012, 01:16:22 AM
Reply #176

Offline kirbymariomega

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DARN I SUCK
« Reply #176 on: February 23, 2012, 01:16:22 AM »
Darn it, I wish I could contribute. :(
But I can't map, sprite, or program.

February 23, 2012, 01:19:06 AM
Reply #177

Offline -FiniteZero-

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Re: MM1 original stage mode
« Reply #177 on: February 23, 2012, 01:19:06 AM »
Quote from: "TheDoc"
It's not missing linedef textures (I did the "map analysis"), but I think I kinda sorta partially fixed it.

(click to show/hide)

Btw, the background isn't missing textures. It's the skybox, and I wasn't sure what to do for it(if you want one at all).

EDIT: I've gotten it to the point where it's great from the bottom, but you can't see the ladder at all from the top.

Are you sure you're using 3D floors correctly? I use them all the time, without the use of Transfer Heights.

February 23, 2012, 01:52:05 AM
Reply #178

Offline TheDoc

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Re: MM1 original stage mode
« Reply #178 on: February 23, 2012, 01:52:05 AM »
Quote from: "FiniteZero"
Are you sure you're using 3D floors correctly? I use them all the time, without the use of Transfer Heights.

I wanted to try another way besides "Transfer Heights", but I couldn't pull it off. I REEEEALLY don't want to say this, but maybe I should try to master 3D floors first... (I don't know how I'm gonna practice, though) I'm probably gonna let go of this for now.

Quote from: "ice"
gutsman is done

Can you post screenshots? I really wanted to see that stage, but you removed the screenshots.

February 23, 2012, 01:56:56 AM
Reply #179

Offline -FiniteZero-

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Re: MM1 original stage mode
« Reply #179 on: February 23, 2012, 01:56:56 AM »
Quote from: "TheDoc"
Quote from: "FiniteZero"
Are you sure you're using 3D floors correctly? I use them all the time, without the use of Transfer Heights.

I wanted to try another way besides "Transfer Heights", but I couldn't pull it off. I REEEEALLY don't want to say this, but maybe I should try to master 3D floors first... (I don't know how I'm gonna practice, though) I'm probably gonna let go of this for now.

Well, here's how I do it:

I make a small side sector with the needed textures at the height I want the sector at, all on the side, then, I choose one line side of the set-aside sector, and set it to "3D floor", set the alpha to 255, set the type to Solid, and set the sector-number thingy to a number, usually 1. Then, well, create a sector where I want to put it, and set it to that sector number.