Advanced Search

Author Topic: MM1 original stage mode  (Read 43885 times)

0 Members and 1 Guest are viewing this topic.

February 23, 2012, 02:19:14 AM
Reply #180

Offline TheDoc

  • Standard Member
  • Date Registered: August 31, 2011, 10:37:33 PM

    • View Profile
Re: MM1 original stage mode
« Reply #180 on: February 23, 2012, 02:19:14 AM »
90% of that is what I do, and I've got the 3D floor working. It's just that slight problem of not being able to see the hole from the top of the platform.

Quote from: "TheDoc"
I've gotten it to the point where it's great from the bottom, but you can't see the ladder at all from the top.

(click to show/hide)

I've been screwing around with the flags, but now I'm probably going to try a different method (that "3D sector" thing you were talking about), so yea.... :mrgreen:

EDIT: I tried out the 3D sector thing, but I'm not gonna use it for the starting platforms. Unless I'm doing it wrong (and this time, I don't think I am), my 3D sectors are connecting one sector to the one with the "Sector 3D Floor". 3D sector is something I'd use for the lengthy system of ladders in the middle of the stage. In the beginning, all I need is to make platforms in mid-air. For that, I think the best option would be Transfer Heights. I could be doing this wrong, though...

February 23, 2012, 06:37:55 AM
Reply #181

Offline NemZ

  • MM8BDM Extender
  • ****
  • Date Registered: October 13, 2010, 03:00:53 PM

    • View Profile
Re: MM1 original stage mode
« Reply #181 on: February 23, 2012, 06:37:55 AM »
would it help if you gave the second floor some thickness instead of leaving it a flat plane?

February 23, 2012, 06:44:14 AM
Reply #182

Offline Mr. X

  • MM8BDM Contributor
  • ****
  • Date Registered: July 09, 2010, 07:05:48 PM

    • View Profile
    • http://mrxsrr.blogspot.com
Re: MM1 original stage mode
« Reply #182 on: February 23, 2012, 06:44:14 AM »
Quote
In the beginning, all I need is to make platforms in mid-air. For that, I think the best option would be Transfer Heights. I could be doing this wrong, though...

You're very wrong about that.  3d Platforms in mid air are extremely simple to do and aren't nearly as much of a hassle.  Just pick a map that already has them, look at what that map did in doombuilder, then try to duplicate it in your stage.

February 24, 2012, 07:42:43 AM
Reply #183

Offline TheBladeRoden

  • MM8BDM Extender
  • ***
  • Date Registered: October 14, 2010, 07:26:58 PM

    • View Profile
    • TheBladeRoden's Home Page
Re: MM1 original stage mode
« Reply #183 on: February 24, 2012, 07:42:43 AM »
3D floors are your friends
(click to show/hide)

February 24, 2012, 05:20:58 PM
Reply #184

Offline xColdxFusionx

  • MM8BDM MM&B Contributor
  • *
  • Date Registered: August 02, 2011, 01:07:17 PM

    • View Profile
Re: MM1 original stage mode
« Reply #184 on: February 24, 2012, 05:20:58 PM »
I might try my hand at one of these if I can find a layout map somewhere. Never played MM1. You got a problem with that?

February 24, 2012, 05:47:27 PM
Reply #185

Offline ice

  • MM8BDM Extender
  • ***
  • Date Registered: October 05, 2010, 05:09:31 PM

    • View Profile
Re: MM1 original stage mode
« Reply #185 on: February 24, 2012, 05:47:27 PM »
http://vgmaps.com/Atlas/NES/index.htm#M

all the megaman maps you'll ever need. Back to codeing the enemies for me

February 25, 2012, 04:16:23 AM
Reply #186

Offline TheDoc

  • Standard Member
  • Date Registered: August 31, 2011, 10:37:33 PM

    • View Profile
Re: MM1 original stage mode
« Reply #186 on: February 25, 2012, 04:16:23 AM »
FINALLY! When I first started, I didn't really get how these things worked, but now I think I have a better understanding

(click to show/hide)

For the first lengthy set of ladders, should I use a lot of 3D floors in a small area?

February 25, 2012, 08:02:15 PM
Reply #187

Offline TheDoc

  • Standard Member
  • Date Registered: August 31, 2011, 10:37:33 PM

    • View Profile
Re: MM1 original stage mode
« Reply #187 on: February 25, 2012, 08:02:15 PM »
First, sorry for the double-post but I decided to do 3D floors all the way up (oh boy this is gonna be one heck of a map)

Second, I wanted to show my floating ladder :mrgreen:

(click to show/hide)

And yes, you can climb it...

February 25, 2012, 10:11:04 PM
Reply #188

Offline xColdxFusionx

  • MM8BDM MM&B Contributor
  • *
  • Date Registered: August 02, 2011, 01:07:17 PM

    • View Profile
Re: MM1 original stage mode
« Reply #188 on: February 25, 2012, 10:11:04 PM »
Quote from: "TheDoc"
First, sorry for the double-post but I decided to do 3D floors all the way up (oh boy this is gonna be one heck of a map)

Second, I wanted to show my floating ladder :mrgreen:

(click to show/hide)

And yes, you can climb it...

OK, I need to know how you did this. I tried and failed epicly.

February 25, 2012, 10:46:29 PM
Reply #189

Offline TheDoc

  • Standard Member
  • Date Registered: August 31, 2011, 10:37:33 PM

    • View Profile
Re: MM1 original stage mode
« Reply #189 on: February 25, 2012, 10:46:29 PM »
I made a sector in a sector; one sector is the entire ladder thing, and one is the ladder itself. Second, I made the small sector's side textures CUTLADD. Last, the way I made it climbable is I made that linedef where the ladder is Thing Thrust Z. I didn't make the off-side sector linedef Thing Thrust Z. I made the linedef on the actual map where the ladder was going to be Thing Thrust Z.

February 26, 2012, 11:49:08 PM
Reply #190

Offline TheDoc

  • Standard Member
  • Date Registered: August 31, 2011, 10:37:33 PM

    • View Profile
Re: MM1 original stage mode
« Reply #190 on: February 26, 2012, 11:49:08 PM »
Sorry for the double-post, but I have 2 questions. Well, it's more 1 statement and a question.
1.) In the 3dmegaman file, Geminiman, Snakeman, and Knightman are just weird. It's probably my horrible computer, but when you hit them, they start baaaaaaaaaaaaaarely walking towrds you. ....Why?
2.) Speaking of which, when is your next megaman monster pack coming out?

July 13, 2012, 01:34:15 AM
Reply #191

Offline PressStart

  • MM8BDM Contributor
  • ****
  • Date Registered: August 13, 2009, 03:06:04 PM

    • View Profile
    • http://minimega.tumblr.com/
Re: MM1 original stage mode
« Reply #191 on: July 13, 2012, 01:34:15 AM »
Sorry for the bump, but I'm curious.

I haven't been keeping up with all the mods, so is there one still underway that is aiming at recreating the original Mega Man gameplay in MM8BDM (with enemies and platforming)?

July 13, 2012, 02:50:58 AM
Reply #192

Offline TheDoc

  • Standard Member
  • Date Registered: August 31, 2011, 10:37:33 PM

    • View Profile
Re: MM1 original stage mode
« Reply #192 on: July 13, 2012, 02:50:58 AM »
That'd be this one. Speaking of which, my 23% done Cutman map is decaying, but it gives me a headache to make. My God. Ladder after ladder after floor after floor after GODDAMN LADDER! Even with 3D floors, this is a freaking nightmare. I may just pass it on to someone else, but I may start up again. I guess we'll see.

July 13, 2012, 03:02:27 AM
Reply #193

Offline ice

  • MM8BDM Extender
  • ***
  • Date Registered: October 05, 2010, 05:09:31 PM

    • View Profile
Re: MM1 original stage mode
« Reply #193 on: July 13, 2012, 03:02:27 AM »
Quote from: "PressStart"
Sorry for the bump, but I'm curious.

I haven't been keeping up with all the mods, so is there one still underway that is aiming at recreating the original Mega Man gameplay in MM8BDM (with enemies and platforming)?

It's still going somewhat, I havent really had much time to work on it with work and other stuff, I did however created a large portion of gravityman's stage to see if it would work (it did)

July 13, 2012, 03:43:38 AM
Reply #194

Offline fortegigasgospel

  • MM8BDM Extender
  • **
  • Date Registered: July 31, 2011, 09:55:05 PM

    • View Profile
Re: MM1 original stage mode
« Reply #194 on: July 13, 2012, 03:43:38 AM »
Quote from: "TheDoc"
That'd be this one. Speaking of which, my 23% done Cutman map is decaying, but it gives me a headache to make. My God. Ladder after ladder after floor after floor after GODDAMN LADDER! Even with 3D floors, this is a freaking nightmare. I may just pass it on to someone else, but I may start up again. I guess we'll see.
Screen changes should be handled with teleports like I did for Guts.  The drops down are teleports. Thus cutting back on as many 3D floors needed. I also made it Spectator friendly.