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Author Topic: MM1 original stage mode  (Read 43888 times)

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May 25, 2011, 05:11:11 PM
Reply #75

Offline ice

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Re: MM1 original stage mode (New demo stage)
« Reply #75 on: May 25, 2011, 05:11:11 PM »
I give up, I need some help with flashman, brightman, and centaur man's time freezing, atm flasman is broken, not only that, once time continues, if tou were pressing forward, you would be thrown

May 29, 2011, 03:44:25 PM
Reply #76

Offline Pandea

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Re: MM1 original stage mode (New demo stage)
« Reply #76 on: May 29, 2011, 03:44:25 PM »
I love that project, I wish Public Beta Should be released now... Also If it will be possible to play with friends... The bosses should be harder if we will have Helpers... Doesn't they? Imagine 10 players VS One Bubbleman...

May 29, 2011, 05:59:36 PM
Reply #77

Offline tsukiyomaru0

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Re: MM1 original stage mode (New demo stage)
« Reply #77 on: May 29, 2011, 05:59:36 PM »
Quote from: "Pandea"
I love that project, I wish Public Beta Should be released now... Also If it will be possible to play with friends... The bosses should be harder if we will have Helpers... Doesn't they? Imagine 10 players VS One Bubbleman...
Maybe Boss' health should be 100 + (50*(playercount -1))?

May 30, 2011, 12:09:47 AM
Reply #78

Offline HotShot

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Re: MM1 original stage mode (New demo stage)
« Reply #78 on: May 30, 2011, 12:09:47 AM »
I love this!

Now let's make RoahmMythril try a perfect run in this, once it's done, lol

June 02, 2011, 02:08:27 AM
Reply #79

Offline MasterXman

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Re: MM1 original stage mode (New demo stage)
« Reply #79 on: June 02, 2011, 02:08:27 AM »
Wait. Why don't you add either Quickman or Centaurman's AI to Shadowman. Sooooo. Three options. Shadowman can:

A) Use Quickman's AI.
B) Use Centaurman's AI.
C) Merge both Quickman and Centaurman's AI to Shadowman.

How do I start a poll for this? ^
I Mean here. On this topic.

June 02, 2011, 03:53:52 AM
Reply #80

Offline ice

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Re: MM1 original stage mode (New demo stage)
« Reply #80 on: June 02, 2011, 03:53:52 AM »
Shadowman's AI is going to be the one from the game, just like the rest, jump, slide, and shadow blade, at random intervals

June 02, 2011, 04:47:24 AM
Reply #81

Offline tsukiyomaru0

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Re: MM1 original stage mode (New demo stage)
« Reply #81 on: June 02, 2011, 04:47:24 AM »
Quote from: "ice"
Shadowman's AI is going to be the one from the game, just like the rest, jump, slide, and shadow blade, at random intervals
I think it was three jumps, slide and randomly uses Shadow Blade.

June 02, 2011, 04:17:31 PM
Reply #82

Offline arkman

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Re: MM1 original stage mode (New demo stage)
« Reply #82 on: June 02, 2011, 04:17:31 PM »
It was 3 jumps of random height, fallowed by either a slide till hitting a wall, or throwing double shadowblades, then repeat. hardest pattern in the game

June 02, 2011, 04:31:49 PM
Reply #83

Offline ice

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Re: MM1 original stage mode (New demo stage)
« Reply #83 on: June 02, 2011, 04:31:49 PM »
thats the gist of it, the monster RMs are supposed to be fought in a small square room just like in the games, btw I STILL need help with flashman, centaurman, and brightman's freezing, so far I tried to copy the time stopper wep and see if it works, it works to a extent you're launched forward if you were holding forward while frozen, I also fixed it so flashman, centaurman, and brightman, and there shots, are not affected by time freezing

June 02, 2011, 04:45:39 PM
Reply #84

Offline Gummywormz

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Re: MM1 original stage mode (New demo stage)
« Reply #84 on: June 02, 2011, 04:45:39 PM »
Custom pain state that has SetPlayerProperty(0,1,4) and an autoactivating power up which sets the player's speed to 0

June 02, 2011, 05:07:57 PM
Reply #85

Offline Asd967

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Re: MM1 original stage mode (New demo stage)
« Reply #85 on: June 02, 2011, 05:07:57 PM »
That way you'll still fall if you get frozen.
Use a custom pain state like the one I made for classes; it runs A_Stop to freeze you mid air.

June 24, 2011, 03:07:29 AM
Reply #86

Offline MasterXman

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Re: MM1 original stage mode (New demo stage)
« Reply #86 on: June 24, 2011, 03:07:29 AM »
Here is a good tip for making the telly. SLOW DOWN! AND NAME IT TELLYENEMY. (This is for when you make the telly. Just slow down and calm yourself.) (Don't lock. This is not a drill.)

June 24, 2011, 03:53:32 AM
Reply #87

Offline ice

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Re: MM1 original stage mode (New demo stage)
« Reply #87 on: June 24, 2011, 03:53:32 AM »
XD oh trust me, I'm well aware of the names and such, Ive been coding for quite some time, and no I'm not giving up on this, I'm just focusing 100% of my modding into my battle & chase mod

June 24, 2011, 05:37:15 PM
Reply #88

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Re: MM1 original stage mode (New demo stage)
« Reply #88 on: June 24, 2011, 05:37:15 PM »
I played in this demo. And I have some questions:
1) How in Elecman's part cross the pit? (without Magnet Beam and cheats). I know about Rush Coil, but it's hard.
2) How I may to reach the Star Arena(it's my name to strange place with stars inside)?
Screens:

in map

inside
3) I killed all 6 bosses, two guard Metools, sniper Joe and "miners"(I don't know ow they named) before Bombman's part. Where is other three monsters?
_____________________________________________
thanks

June 24, 2011, 06:17:36 PM
Reply #89

Offline ice

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Re: MM1 original stage mode (New demo stage)
« Reply #89 on: June 24, 2011, 06:17:36 PM »
you can find them if you have a use/open key set. just hit open/use in front of the W box to open the area to cutman and open in front of the door, and the star room, that's not a room, that's the skybox