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Sigh...Myroc.Look at it this way:You shoot a missile, it stoppes on your front and then shoots out. That's the version that is now.With the vertcal code, if you aimed up, the missile will still AIM FORWARD, but shoot up. So much for propulsion.Also, every weapon needs balance. Go to any flat stage and use it, then you'll see why it is so powerful.It's not meant to be used on stages like Brightman's
That's the way it is. When you create a map, you'd rather use the packed weapons.How many Gravity Holds you have put on all your maps?
Even so. Excusing something for using openGL is like for using Software.It needs to be good on both.