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Author Topic: *DOWNLOAD LINK FIXED* King Yamato's weapon and actors topic.  (Read 34258 times)

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March 26, 2011, 06:36:49 PM
Reply #45

Offline Asd967

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Re: "NEW MEGAMAN V WEAPONS RELEASED" King Yamato's weapon to
« Reply #45 on: March 26, 2011, 06:36:49 PM »
Sigh...
Myroc.
Look at it this way:
You shoot a missile, it stoppes on your front and then shoots out. That's the version that is now.
With the vertcal code, if you aimed up, the missile will still AIM FORWARD, but shoot up. So much for propulsion.

Also, every weapon needs balance. Go to any flat stage and use it, then you'll see why it is so powerful.
It's not meant to be used on stages like Brightman's

March 26, 2011, 06:40:40 PM
Reply #46

Offline tsukiyomaru0

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Re: "NEW MEGAMAN V WEAPONS RELEASED" King Yamato's weapon to
« Reply #46 on: March 26, 2011, 06:40:40 PM »
Quote from: "Asd967"
Sigh...
Myroc.
Look at it this way:
You shoot a missile, it stoppes on your front and then shoots out. That's the version that is now.
With the vertcal code, if you aimed up, the missile will still AIM FORWARD, but shoot up. So much for propulsion.

Also, every weapon needs balance. Go to any flat stage and use it, then you'll see why it is so powerful.
It's not meant to be used on stages like Brightman's

That's because you are using OpenGL, no? With default limitations, the max and min pitches are 45 and -45. And ANY weapon has that "Looking forward" aspect. Take Dive Missile, Magnet Missile for examples.

March 26, 2011, 06:42:02 PM
Reply #47

Offline Asd967

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Re: "NEW MEGAMAN V WEAPONS RELEASED" King Yamato's weapon to
« Reply #47 on: March 26, 2011, 06:42:02 PM »
Even so. Excusing something for using openGL is like for using Software.
It needs to be good on both.

March 26, 2011, 06:44:30 PM
Reply #48

Offline Mr. X

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Re: "NEW MEGAMAN V WEAPONS RELEASED" King Yamato's weapon to
« Reply #48 on: March 26, 2011, 06:44:30 PM »
Quote from: "Asd967"
That's the way it is. When you create a map, you'd rather use the packed weapons.

How many Gravity Holds you have put on all your maps?

Zero.

March 26, 2011, 06:46:14 PM
Reply #49

Offline Asd967

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Re: "NEW MEGAMAN V WEAPONS RELEASED" King Yamato's weapon to
« Reply #49 on: March 26, 2011, 06:46:14 PM »
Same thing for BH. G Hold isn't even put on custom maps, let alone custom weapons.

March 26, 2011, 07:13:12 PM
Reply #50

Offline tsukiyomaru0

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Re: "NEW MEGAMAN V WEAPONS RELEASED" King Yamato's weapon to
« Reply #50 on: March 26, 2011, 07:13:12 PM »
Quote from: "Asd967"
Even so. Excusing something for using openGL is like for using Software.
It needs to be good on both.
Then say that to CMM. See if he is going to do that, going to make every weapon differently just because of OpenGL, something that NOT everyone uses or have.

I have OpenGL, but is crap, and the full pitch is even worse, because it makes some things harder to aim at, even with billboarding set to X and Y.

March 26, 2011, 07:18:53 PM
Reply #51

Offline Asd967

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Re: "NEW MEGAMAN V WEAPONS RELEASED" King Yamato's weapon to
« Reply #51 on: March 26, 2011, 07:18:53 PM »
Well then, that's your point of view. Also, I don't feel like discussing anymore.

If you want me to really change a weapon, host a server with it, and test them on actual battle.
There is MMV pack and MMVLMS for playing without cheats, so you don't have an excuse not to host them.
I'd like to see some playtesting feedback instead of theoric discussion.

March 26, 2011, 07:29:27 PM
Reply #52

Offline tsukiyomaru0

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Re: "NEW MEGAMAN V WEAPONS RELEASED" King Yamato's weapon to
« Reply #52 on: March 26, 2011, 07:29:27 PM »
You know well I cannot host. No matter what, I can't defeat the router.

March 26, 2011, 07:34:21 PM
Reply #53

Offline Asd967

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Re: "NEW MEGAMAN V WEAPONS RELEASED" King Yamato's weapon to
« Reply #53 on: March 26, 2011, 07:34:21 PM »
Ask someone to

March 28, 2011, 01:15:32 AM
Reply #54

Offline FCx

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Re: "NEW MEGAMAN V WEAPONS RELEASED" King Yamato's weapon to
« Reply #54 on: March 28, 2011, 01:15:32 AM »
I can randomly host server... buuuuuuut you know my location.

Also, can you tell me server specifications?

March 28, 2011, 05:26:20 PM
Reply #55

Offline Asd967

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Re: "NEW MEGAMAN V WEAPONS RELEASED" King Yamato's weapon to
« Reply #55 on: March 28, 2011, 05:26:20 PM »
You just need MMV weaon pack and MMVLMS mod you can download below the MMV pack.

Then just host a LMS game.

April 10, 2011, 07:49:32 PM
Reply #56

Offline Asd967

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Re: *MEGAMAN V WEAPONS UPDATED* King Yamato's weapon topic.
« Reply #56 on: April 10, 2011, 07:49:32 PM »
Bump.

Updated MMV weapons. Be sure to include both files when making a server to actually use them in combat!

May 18, 2011, 01:41:17 AM
Reply #57

Offline Asd967

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Re: *NEW MMV WEAPON UPDATE* King Yamato's weapon topic.
« Reply #57 on: May 18, 2011, 01:41:17 AM »
Bump again with improved Spark Chaser and nerfed Electric Shock

May 18, 2011, 02:42:41 AM
Reply #58

Offline Korby

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Re: *NEW MMV WEAPON UPDATE* King Yamato's weapon topic.
« Reply #58 on: May 18, 2011, 02:42:41 AM »
Oh good. They should be much better now.

May 20, 2011, 03:19:33 AM
Reply #59

Offline FCx

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Re: *NEW MMV WEAPON UPDATE* King Yamato's weapon topic.
« Reply #59 on: May 20, 2011, 03:19:33 AM »
Ohh I'd like hosting a server for testing PWAD :)
if circumstances allow me