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Author Topic: *DOWNLOAD LINK FIXED* King Yamato's weapon and actors topic.  (Read 34258 times)

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June 05, 2011, 06:18:51 AM
Reply #60

Offline Asd967

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Re: *MMV WEAPONS UPDATED* King Yamato's weapon topic.
« Reply #60 on: June 05, 2011, 06:18:51 AM »
Bump with updated weapons and rotation coding.

June 27, 2011, 11:36:35 PM
Reply #61

Offline Nuy

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Re: *MMV WEAPONS COMPATIBLE* King Yamato's weapon topic.
« Reply #61 on: June 27, 2011, 11:36:35 PM »
Bump because this is awesome.

Bubble Bomb - It needs to go out a little more before swaying. It also should use the throwing animation. Perfect ammo count though.
Grab Buster - Faster Rate Of Fire is all I have to say about this.
Photon Missile - This needs a LOT less ammo. Other than that its fine.
Salt Water - The sprite and hitbox itself for this should be bigger. It also should use the throwing hud and also have less ammo.
Break Dash - Slightly faster Charge Rate but other than that its fine.
Electric Shock - Throwing hud. Other than that its fine.
Black Hole - A LOT more ammo.. One use isn't that usefull.
Deep Digger - Its fine though it seems weird when trowing it.
Spark Chaser - Super OP! I recommend a complete rehaul but whatever.

Hosting LMS with this, by the way.

June 28, 2011, 12:00:49 AM
Reply #62

Offline Asd967

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Re: *MMV WEAPONS COMPATIBLE* King Yamato's weapon topic.
« Reply #62 on: June 28, 2011, 12:00:49 AM »
Nothing much I can do about Spark Chaser without making it not be Spark Chaser...
I think I'll lower the fire rate and damage a little.

Black Hole only has one use...
when not in DM.
You'll wish not to get banged by one of those, the low ammo is for the huge advantages the weapon has.

I'll consider the other changes.
Thank you for the feedback.

June 28, 2011, 12:22:24 AM
Reply #63

Offline Nuy

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Re: *MMV WEAPONS COMPATIBLE* King Yamato's weapon topic.
« Reply #63 on: June 28, 2011, 12:22:24 AM »
Still, Black Hole should have 2 or 3 ammo for ANY mode. Not just DM.

June 28, 2011, 12:33:04 AM
Reply #64

Offline Asd967

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Re: *MMV WEAPONS COMPATIBLE* King Yamato's weapon topic.
« Reply #64 on: June 28, 2011, 12:33:04 AM »
Hm, okay.
I'll make it have 2 uses for a full bar.

June 28, 2011, 12:38:39 AM
Reply #65

Offline Alucard

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Re: *MMV WEAPONS COMPATIBLE* King Yamato's weapon topic.
« Reply #65 on: June 28, 2011, 12:38:39 AM »
Quote from: "Asd967"
Hm, okay.
I'll make it have 2 uses for a full bar.

And this makes it so if you miss once you're not totally fucked.

June 28, 2011, 01:50:33 AM
Reply #66

Offline Asd967

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Re: *MMV WEAPONS COMPATIBLE* King Yamato's weapon topic.
« Reply #66 on: June 28, 2011, 01:50:33 AM »
Stuff changed around, fixed more things.. and...
Wadhost's down. Yay.
So, I'm gonna upload this new version on MediaFire until I can post on wadhost.
Yay for version bumpage.

June 28, 2011, 08:43:15 AM
Reply #67

Offline Muzaru

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Re: *MMV WEAPONS UPDATED* King Yamato's weapon topic.
« Reply #67 on: June 28, 2011, 08:43:15 AM »
8D
I wuv em'!
I still wanna figure out how to make weps fly down, or float up...

July 27, 2011, 05:13:48 AM
Reply #68

Offline theanjo

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Re: *MMV WEAPONS UPDATED* King Yamato's weapon topic.
« Reply #68 on: July 27, 2011, 05:13:48 AM »
Sorry for a 1 month bump, but apparently I discovered that the MMV weapons are not compatible with the PU pack. What happens is that the Weapon Bars cannot be seen with the PU pack. Also, by using the LMS Rotations, this entirely takes out the PU weapons from LMS. (Or at least in Roboenza.) Something else of interest is that Small and Large Weapon energy capsules, W Tanks, and M Tanks do not work on the MMV weapons, but works normally with everything else. You don't have to fix it. Its just something I found that might help compatibility with the wad.

July 27, 2011, 07:05:08 AM
Reply #69

Offline Ivory

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Re: *MMV WEAPONS UPDATED* King Yamato's weapon topic.
« Reply #69 on: July 27, 2011, 07:05:08 AM »
This is true for ANYTHING that modifies the S-Bar and WColors. Not just MMV and PU.

So pretty much all weapon mods apply to this.

July 27, 2011, 07:25:50 AM
Reply #70

Offline theanjo

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Re: *MMV WEAPONS UPDATED* King Yamato's weapon topic.
« Reply #70 on: July 27, 2011, 07:25:50 AM »
I wonder if patches like the ones Lego makes can be put in a pk3 with the weapons instead of just making a separate file. That would make things a bit easier to manage.

October 21, 2011, 12:05:39 AM
Reply #71

Offline HyperMan19680

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Re: *MMV WEAPONS UPDATED* King Yamato's weapon topic.
« Reply #71 on: October 21, 2011, 12:05:39 AM »
Sorry for the necro-post, but I had noticed that the file was taken down by Mediafire or something. Any chance we can get a repost?

October 21, 2011, 07:26:22 AM
Reply #72

Offline Beed28

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Re: *MMV WEAPONS UPDATED* King Yamato's weapon topic.
« Reply #72 on: October 21, 2011, 07:26:22 AM »
Quote from: "HyperMan19680"
Sorry for the necro-post, but I had noticed that the file was taken down by Mediafire or something. Any chance we can get a repost?

Yep. Download link is gone.

That's acually a good point. Now that's got me thinking; who else thinks we should get a permement host for our mods? Because with the large amount of mods MM8BDM needs one and authors can't stay around forever to reupload if it gets taken down.

October 21, 2011, 11:10:53 AM
Reply #73

Offline Captain Barlowe

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Re: *MMV WEAPONS UPDATED* King Yamato's weapon topic.
« Reply #73 on: October 21, 2011, 11:10:53 AM »
File here if you want it: http://www.mediafire.com/?a9h4s85xyelsngl (I hope this is thee right one)

A good permanent host for mods is wadhost, since they usually aren't taken down. Although I'm wondering why the link got taken down...

November 21, 2011, 04:01:24 PM
Reply #74

Offline Asd967

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Re: *NEW TESTING DUMMY* King Yamato's weapon and actors topi
« Reply #74 on: November 21, 2011, 04:01:24 PM »
New actors, the testing dummy, Item-2 and Noninstant E-tank!!
Download link is on the front page.