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Author Topic: Tsukiyomaru's Weapon Creation Support  (Read 25875 times)

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February 11, 2011, 02:52:11 AM
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Offline tsukiyomaru0

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Tsukiyomaru's Weapon Creation Support
« on: February 11, 2011, 02:52:11 AM »
Well, I told you I gave up in making weapons 'n stuff, right? Indeed, right. But, I have knowledge to pass on and I'm still open for participation in projects. So, yes, feel free to ask me what is possible or not, how it works and ETC.
Remember: I'm not good with ACS.

Here are some few questions and/or facts I already answered to:
*Aim with A_SpawnItemEx: Perfectly possible! Here's a "small" code for this: A_SpawnItemEx (<type>,cos(-pitch)*<Dist. from spawner>,<yoffset>,<zoffset>+(sin(-pitch)*<Dist. from spawner>),cos(-pitch)*<Projectile speed>,0,sin(-pitch)*<Projectile speed>,<angle>,<flags>,<chance>)

*Tripwire effect with projectiles: Possible, even though my first few attempts were unsuccessfull..

*Laser with projectiles/fake railguns: Possible! In my small experiment with it, it was a HUGE SUCCESS. endured even with FastWeapons on 2!

*Bending laser/fake railgun OR homing laser/fake railgun: Possible! Worked well and had an amusing result: It made a perfect arc toward the target!

*Short laser OR whip effect: Perfectly Possible! Can be done with inventory or multiple projectiles.

*Thinking with Portals Portal Gun ENTIRELY in Decorate: Somewhat Possible. Sometimes the portals doesn't work, or doesn't spawns, or entering the portal crashes the game. Will take time to improve. (Thanks to King Yamato for showing me it is possible to teleport without ACS)

WEAPONS TUTORIAL!

http://wadhost.fathax.com/files/Weaponstutorial.zip

A collection of weapon and effects, for you to learn from and apply in your own weapons! Mind to learn from Cutmanmike's Weapon Template first!


Past of the thread lies within the spoiler.
(click to show/hide)

February 12, 2011, 04:58:01 PM
Reply #1

Offline arkman

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Re: Tsukiyomaru Weapon Shop (Taking Requests too)
« Reply #1 on: February 12, 2011, 04:58:01 PM »
could you make a weapon that accurately emulates how fireman's projectile originally works?

you know, how it summons a fireball under people who try to jump over it?

February 12, 2011, 07:05:47 PM
Reply #2

Offline tsukiyomaru0

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Re: Tsukiyomaru Weapon Shop (Taking Requests too)
« Reply #2 on: February 12, 2011, 07:05:47 PM »
Quote from: "arkman"
could you make a weapon that accurately emulates how fireman's projectile originally works?

you know, how it summons a fireball under people who try to jump over it?
I think I can. Doesn't seem hard, but there are two "problems" I might bump into:
1) The "jump checker" will floor-hug"
2) Not many jumps high enough to evade it.

I'll see what I can do.

February 12, 2011, 08:16:35 PM
Reply #3

Offline TheBladeRoden

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Re: Tsukiyomaru Weapon Shop (Taking Requests too)
« Reply #3 on: February 12, 2011, 08:16:35 PM »
Hmm how about a gun that shoots out mets?

February 12, 2011, 10:33:03 PM
Reply #4

Offline tsukiyomaru0

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Re: Tsukiyomaru Weapon Shop (Taking Requests too)
« Reply #4 on: February 12, 2011, 10:33:03 PM »
Quote from: "arkman"
could you make a weapon that accurately emulates how fireman's projectile originally works?

you know, how it summons a fireball under people who try to jump over it?
Sorry, couldn't do it... No matter what, I couldn't get the "Jump Checker" to work.

February 13, 2011, 01:03:41 AM
Reply #5

Offline Korby

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Re: Tsukiyomaru Weapon Shop (Taking Requests too)
« Reply #5 on: February 13, 2011, 01:03:41 AM »
Simple. Fire, above the fire storm, an invisible, no-damage projectile that spawns a floorhugger fireball when it hits something.

February 13, 2011, 01:07:00 AM
Reply #6

Offline tsukiyomaru0

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Re: Tsukiyomaru Weapon Shop (Taking Requests too)
« Reply #6 on: February 13, 2011, 01:07:00 AM »
Quote from: "Korby"
Simple. Fire, above the fire storm, an invisible, no-damage projectile that spawns a floorhugger fireball when it hits something.
What do you THINK I tried?

February 14, 2011, 12:01:42 AM
Reply #7

Offline arkman

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Re: Tsukiyomaru Weapon Shop (Available for projects)
« Reply #7 on: February 14, 2011, 12:01:42 AM »
what about that idea didn't work?

and in case you still don't have something to make,

Megalo Max- a single attack fires a wall of bullets that each move at slightly different rates.

February 16, 2011, 05:08:14 AM
Reply #8

Offline tsukiyomaru0

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Re: Tsukiyomaru Weapon Shop (Available for projects)
« Reply #8 on: February 16, 2011, 05:08:14 AM »
New weapon up! Stay tuned to the first post.

February 20, 2011, 08:31:05 PM
Reply #9

Offline Flandre Scarlet

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Re: Tsukiyomaru Weapon Shop (Available for projects)
« Reply #9 on: February 20, 2011, 08:31:05 PM »
Because you accepted doing it.

Name: Vampire fang
The phrase that appears when you kill someone - Player got his blood sucked by player's Vampire fang
Info:
1 - The range and "manner of attacking" is the same as Roboenza Weapon.
2 - When it hits someone, the person that got hit is unable to move for 0.5 seconds.
3 - It hits as fast as starcrash, and has as much ammo as screw crusher.
4 - To compensate for 3, the damage shouldnt be THAT big.
5 - When it hits someone, it heals the user by 2% of his HP.
6 - Red-Purple colours, please.

PLEASE, make sure it works just like every other weapon. Like, as a collectable.

February 20, 2011, 10:18:26 PM
Reply #10

Offline Mr. X

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Re: Tsukiyomaru Weapon Shop (Available for projects)
« Reply #10 on: February 20, 2011, 10:18:26 PM »
To clarify, do you mean heal by 2% of remaining HP or simply heal 2 of the 100 health available?

February 21, 2011, 02:35:16 AM
Reply #11

Offline tsukiyomaru0

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Re: Tsukiyomaru Weapon Shop (Available for projects)
« Reply #11 on: February 21, 2011, 02:35:16 AM »
New weapons uploaded:

X-Buster Third Charge

Arrow Shot/Buster

February 21, 2011, 04:56:32 AM
Reply #12

Offline tsukiyomaru0

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Re: Tsukiyomaru Weapon Shop (Available for projects)
« Reply #12 on: February 21, 2011, 04:56:32 AM »
Update to first post: Screenshots

February 21, 2011, 08:51:58 AM
Reply #13

Offline Flandre Scarlet

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Re: Tsukiyomaru Weapon Shop (Available for projects)
« Reply #13 on: February 21, 2011, 08:51:58 AM »
Quote from: "Mr. X"
To clarify, do you mean heal by 2% of remaining HP or simply heal 2 of the 100 health available?

2 of the 100.

February 21, 2011, 11:06:02 PM
Reply #14

Offline CHAOS_FANTAZY

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Re: Tsukiyomaru Weapon Shop (Available for projects)
« Reply #14 on: February 21, 2011, 11:06:02 PM »
I'd like to request Repo Claw, a weapon from Mega Man Rocks! that I find unlikely to be done otherwise.  Everyone hates Repoman =(

Hopefully this won't become a clone of Thunder Claw.  How this would work is it would shoot out a claw that, upon running into a pick-up or person, would close and pull them to you.  About the fire rate of Magnet Missile.  If it's a person, minimal damage may be inflicted while being pulled.  Distance may be limited if needed.  I have no idea how you'd get the items to "stick" to the Repo Claw.  Sorry!

Check my skin topic or the MMR Expansion topic for sprites of the Repo Claw.  Also, since you asked for us to make the HUD, here you go.

If you have something against MMR, or are just swamped with work in general, that's cool too.  Please PM the results to me when you are finished.