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Author Topic: Tsukiyomaru's Weapon Creation Support  (Read 25874 times)

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February 22, 2011, 01:30:03 AM
Reply #15

Offline tsukiyomaru0

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Re: Tsukiyomaru Weapon Shop (Available for projects)
« Reply #15 on: February 22, 2011, 01:30:03 AM »
Quote from: "CHAOS_FANTAZY"
I'd like to request Repo Claw, a weapon from Mega Man Rocks! that I find unlikely to be done otherwise.  Everyone hates Repoman =(

Hopefully this won't become a clone of Thunder Claw.  How this would work is it would shoot out a claw that, upon running into a pick-up or person, would close and pull them to you.  About the fire rate of Magnet Missile.  If it's a person, minimal damage may be inflicted while being pulled.  Distance may be limited if needed.  I have no idea how you'd get the items to "stick" to the Repo Claw.  Sorry!

Check my skin topic or the MMR Expansion topic for sprites of the Repo Claw.  Also, since you asked for us to make the HUD, here you go.

If you have something against MMR, or are just swamped with work in general, that's cool too.  Please PM the results to me when you are finished.

I don't know much about MMR... But, judging from what you said, it is more like Strike Chain from Megaman X2. Yes, the pulling is a sure problem.

February 22, 2011, 02:23:45 AM
Reply #16

Offline Korby

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Re: Tsukiyomaru Weapon Shop (Available for projects)
« Reply #16 on: February 22, 2011, 02:23:45 AM »
No, it's backwards from Strike Chain. YOU pull things.

February 23, 2011, 12:42:09 AM
Reply #17

Offline tsukiyomaru0

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Re: Tsukiyomaru Weapon Shop (Available for projects)
« Reply #17 on: February 23, 2011, 12:42:09 AM »
UPDATE!
eXperimental Weapon Mode V2.

WARNING: Ultimate Buster is HIGHLY unstable! His kills may not count for you and also the energy sphere it generates WILL kill you! This has been fixed for the next version.

February 23, 2011, 08:44:55 AM
Reply #18

Offline Flandre Scarlet

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Re: Tsukiyomaru Weapon Shop (Available for projects)
« Reply #18 on: February 23, 2011, 08:44:55 AM »
Quote from: "tsukiyomaru0"
UPDATE!
eXperimental Weapon Mode V2.

WARNING: Ultimate Buster is HIGHLY unstable! His kills may not count for you and also the energy sphere it generates WILL kill you! This has been fixed for the next version.

This is chuck norris's weapon.

(click to show/hide)

February 24, 2011, 05:15:20 PM
Reply #19

Offline tsukiyomaru0

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Re: Tsukiyomaru Weapon Shop (Available for projects)
« Reply #19 on: February 24, 2011, 05:15:20 PM »
Update: eXperimental Weapons Mode V2.1

Changelog:
*Delayed Ultimate Buster's shot to two seconds
*Added an ammo bar that acts as a reload timer
*Icon for Ultimate Buster
*Random Weapons. You are either lucky to get Ultimate Buster or stick to the X Buster.

http://www.mediafire.com/?uv6sh5xpp25cytp

February 26, 2011, 10:29:33 PM
Reply #20

Offline tsukiyomaru0

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Re: Tsukiyomaru Weapon Shop (Available for projects)
« Reply #20 on: February 26, 2011, 10:29:33 PM »
Touhou Dogfight Alpha
http://www.mediafire.com/?iaxyv4jrv935ix6

For now, only four classes: Reimu, Marisa, Sakuya and Youmu

Many bugs still exists and it still lacks many audios and the proper player sprites for each.

March 04, 2011, 12:34:43 AM
Reply #21

Offline Gannio

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Re: Tsukiyomaru Weapon Shop (Available for projects)
« Reply #21 on: March 04, 2011, 12:34:43 AM »
I got a idea, how about weapons from the Mega Man Zero series?
(skipping buster since it acts like usual busters)
Z Saber: Attack in a slow moving arc that hits robots right by you for MASSIVE damage! (the weapon IS from 200 years (i think) in the future) very small attack power (unless infinite weapons is on)
Triple Rod: Dunno how this would work, but in the zero series, it is a melee weapon use able in 7 directions (like a melee bass)
Chain Rod: Dunno, but like the Triple Rod in the zero series, but swings on ceiling like Indiana Jones
Recoil Rod: Dunno, but like the Triple Rod in the zero series, but springs you up if you charge and hold down
Shield Boomerang: Hold down fire to use it, and it reflects enemy projectiles back at them, AND if charged up, acts like a boomerang! Energy drains when projectile hits or is fired, good amount of energy (unless infinite weapons is on)
Z Knuckle: Causes decent damage, but steals the enemy's current weapon! Slightly less weapon energy than average (unless infinite weapons is on)
Would any of this be possible?

March 19, 2011, 09:14:34 PM
Reply #22

Offline tsukiyomaru0

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Re: Tsukiyomaru Weapon Shop (Available for projects)
« Reply #22 on: March 19, 2011, 09:14:34 PM »
Contra mod for Buckshot mode!
WadSeeker friendly!
http://wadhost.fathax.com/files/Contra.zip

March 19, 2011, 09:26:46 PM
Reply #23

Offline Blaze Yeager

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Re: Tsukiyomaru Weapon Shop (Available for projects)
« Reply #23 on: March 19, 2011, 09:26:46 PM »
Yay Contra Mode!

March 19, 2011, 09:38:07 PM
Reply #24

Offline tsukiyomaru0

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Re: Tsukiyomaru Weapon Shop (Available for projects)
« Reply #24 on: March 19, 2011, 09:38:07 PM »
Also, a funny: Since I only test it against bots, of course I win a lot, right? Yes. But, still, a bot almost fragged me, because he had the luck to get the Laser Gun.

March 31, 2011, 05:36:52 PM
Reply #25

Offline tsukiyomaru0

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HAAAAAAAAAAAX!
« Reply #25 on: March 31, 2011, 05:36:52 PM »
This is all I can say on THIS subject

March 31, 2011, 06:05:32 PM
Reply #26

Offline Hallan Parva

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Re: Tsukiyomaru Weapon Shop (Available for projects)
« Reply #26 on: March 31, 2011, 06:05:32 PM »
...What is it?

People (read: ME) don't generally DL something without screens, or at least a description.

March 31, 2011, 06:14:47 PM
Reply #27

Offline tsukiyomaru0

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Re: Tsukiyomaru Weapon Shop (Available for projects)
« Reply #27 on: March 31, 2011, 06:14:47 PM »
Quote from: "SmashBroPlusB"
...What is it?

People (read: ME) don't generally DL something without screens, or at least a description.

Here's something related to it:

March 31, 2011, 06:18:29 PM
Reply #28

Offline Hallan Parva

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Re: Tsukiyomaru Weapon Shop (Available for projects)
« Reply #28 on: March 31, 2011, 06:18:29 PM »
... So it gives your player instakill buster and jelly legs?  :lol:

March 31, 2011, 06:19:15 PM
Reply #29

Offline tsukiyomaru0

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Re: Tsukiyomaru Weapon Shop (Available for projects)
« Reply #29 on: March 31, 2011, 06:19:15 PM »
Quote from: "SmashBroPlusB"
... So it gives your player instakill buster and jelly legs?  :lol:
More or less... XD