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Author Topic: Tsukiyomaru's Weapon Creation Support  (Read 25880 times)

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April 11, 2011, 01:01:42 AM
Reply #60

Offline arkman

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Re: Tsukiyomaru Weapon Shop (Available for projects)
« Reply #60 on: April 11, 2011, 01:01:42 AM »
New weapon tool Idea!

Teleport

Character beams out, then a projectile shaped like the teleport beam flies up.

Then the Player rebeams in at a random location. or one determined by a pre thrown projectile.  :?

It is something more useful than another flying platform.

also very hard to make no doubt but just a suggestion.

April 11, 2011, 01:54:21 AM
Reply #61

Offline Tails_Of_Tales

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Re: Tsukiyomaru Weapon Shop (Available for projects)
« Reply #61 on: April 11, 2011, 01:54:21 AM »
Ok, I have another request But this will be my last for awhile :D

I dunno if anyone has made this, but a grenade-type gun that makes a grenade roll around on the ground and explode after awhile...

I have a sprite sheet. Hope it helps  :D

April 11, 2011, 01:57:18 AM
Reply #62

Offline Alucard

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Re: Tsukiyomaru Weapon Shop (Available for projects)
« Reply #62 on: April 11, 2011, 01:57:18 AM »
You do know it's goptta be 8-bit, right Tails_Of_Tales?

April 11, 2011, 02:35:57 AM
Reply #63

Offline Tails_Of_Tales

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Re: Tsukiyomaru Weapon Shop (Available for projects)
« Reply #63 on: April 11, 2011, 02:35:57 AM »
I know, but I don't know how to make the sprites 8-bit colored..... sorry

April 11, 2011, 02:57:50 AM
Reply #64

Offline tsukiyomaru0

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Re: Tsukiyomaru Weapon Shop (Available for projects)
« Reply #64 on: April 11, 2011, 02:57:50 AM »
I know what he meant and I know how to do. Although this is little different from Napalm Bomb.

April 11, 2011, 03:51:40 AM
Reply #65

Offline Gannio

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Re: Tsukiyomaru Weapon Shop (Available for projects)
« Reply #65 on: April 11, 2011, 03:51:40 AM »
I have a request:
The Z-Saber! I have 2 ways it could potentially be used:
1. 1 slash, like mega man X3 that causes major damage :shock: ! At the cost of low weapon energy.
2. A triple slash like most games with zero that does damage that is pretty big (more than the mega buster, but less than knight crush) with a decent energy meter!

PS:I'm not sure what HUD, but if it's the energy bar or hand/cannon, i can probably do that with rotating and editing the Hard Knuckle Hand!

April 11, 2011, 04:52:16 AM
Reply #66

Offline tsukiyomaru0

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Re: Tsukiyomaru Weapon Shop (Available for projects)
« Reply #66 on: April 11, 2011, 04:52:16 AM »
Woah, woah! I'm not taking requests. I MAY do some of those weapons as suggestions for Experimental Weapons, but it is not absolute should I make or not.

April 11, 2011, 04:54:59 AM
Reply #67

Offline Mr. X

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Re: Tsukiyomaru Weapon Shop (Available for projects)
« Reply #67 on: April 11, 2011, 04:54:59 AM »
I think the "Available for projects" thing is giving people wrong ideas.

April 11, 2011, 04:55:31 AM
Reply #68

Offline Korby

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Re: Tsukiyomaru Weapon Shop (Available for projects)
« Reply #68 on: April 11, 2011, 04:55:31 AM »
Quote from: "tsukiyomaru0"
So, I decided to make them and take requests.
Right. Well then, whatever you say, Tsuki.

April 11, 2011, 04:58:17 AM
Reply #69

Offline tsukiyomaru0

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Re: Tsukiyomaru Weapon Shop (Available for projects)
« Reply #69 on: April 11, 2011, 04:58:17 AM »
Quote from: "Korby"
Quote from: "tsukiyomaru0"
So, I decided to make them and take requests.
Right. Well then, whatever you say, Tsuki.
Title before body. Because I often forget to edit the body.

April 11, 2011, 04:59:19 AM
Reply #70

Offline Mr. X

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Re: Tsukiyomaru Weapon Shop (Available for projects)
« Reply #70 on: April 11, 2011, 04:59:19 AM »
...But the title says (Available for projects), which kind of implies taking requests.

April 11, 2011, 05:01:13 AM
Reply #71

Offline tsukiyomaru0

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Re: Tsukiyomaru Weapon Shop (Available for projects)
« Reply #71 on: April 11, 2011, 05:01:13 AM »
Quote from: "Mr. X"
...But the title says (Available for projects), which kind of implies taking requests.
Implied wrong, I guess. Anyways, thanks for pointing the flaw. I corrected it.

Yes, thanks Korby too.

April 29, 2011, 07:23:01 PM
Reply #72

Offline tsukiyomaru0

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Re: Tsukiyomaru's Weapon Creation Support
« Reply #72 on: April 29, 2011, 07:23:01 PM »
Update: From now on, come here to ask if you need some help in coding. Also, check first post for some facts or questions that were tested by me.

May 04, 2011, 12:18:56 AM
Reply #73

Offline SickSadWorld

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Re: Tsukiyomaru's Weapon Creation Support
« Reply #73 on: May 04, 2011, 12:18:56 AM »
If you made a Roll class and she had her own types of weapons or special attacks, what would they be?

May 04, 2011, 12:32:50 AM
Reply #74

Offline MagnetMan497

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Re: Tsukiyomaru's Weapon Creation Support
« Reply #74 on: May 04, 2011, 12:32:50 AM »
I'm making a Roll class.