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Author Topic: Tsukiyomaru's Weapon Creation Support  (Read 25880 times)

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May 04, 2011, 02:19:08 AM
Reply #75

Offline tsukiyomaru0

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Re: Tsukiyomaru's Weapon Creation Support
« Reply #75 on: May 04, 2011, 02:19:08 AM »
Quote from: "SickSadWorld"
If you made a Roll class and she had her own types of weapons or special attacks, what would they be?
First, I'd have her start out with an item that constantly checks for what weapons she ever obtains (to replace them with a melee version).
Second, I'd make her a melee class with the advantage of extended ammo capacity or unlimited ammo to some weapons, but of course her default broom would be the only with charging attack function.
Third, I'd try to make her slightly weak than megaman in most aspects, but her damage would be sorta buffed.

Quote from: "MagnetMan497"
I'm making a Roll class.
Nice! Feel free to contact me should you need assistance.

May 04, 2011, 08:21:36 PM
Reply #76

Offline tsukiyomaru0

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Re: Tsukiyomaru's Weapon Creation Support
« Reply #76 on: May 04, 2011, 08:21:36 PM »
Coming soon:
Weapon Templates of my weapons used in ExpWep 2.3 PLUS some new weapons, like:
1) Trip Mine
2) Laser Beam (Without using the Skulltag's Railgun code)
3) Fake Railgun (Without using the Skulltag's Railgun code)
4) Curving Laser/Homing Laser
5) Fake Hitscan (If you have a bad time with Hitscan due to how small the puff is or for some other reason) (This comes handy when you want the width of a place/person to be taken in consideration.)

May 05, 2011, 07:44:11 PM
Reply #77

Offline tsukiyomaru0

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Re: Tsukiyomaru's Weapon Creation Support
« Reply #77 on: May 05, 2011, 07:44:11 PM »
Coming Soon:
Weapon Effects tutorial! Including fake railgun, laser, spiral, etc.

May 05, 2011, 08:42:09 PM
Reply #78

Offline Korby

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Re: Tsukiyomaru's Weapon Creation Support
« Reply #78 on: May 05, 2011, 08:42:09 PM »
But...You just said that...on the previous page....in the post before that one.

May 05, 2011, 08:58:19 PM
Reply #79

Offline tsukiyomaru0

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Re: Tsukiyomaru's Weapon Creation Support
« Reply #79 on: May 05, 2011, 08:58:19 PM »
Quote from: "Korby"
But...You just said that...on the previous page....in the post before that one.
I must have forgot... Well, with this I declare I have started working on the tutorial. Yep yep.

May 08, 2011, 09:08:11 PM
Reply #80

Offline tsukiyomaru0

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Re: Tsukiyomaru's Weapon Creation Support
« Reply #80 on: May 08, 2011, 09:08:11 PM »
As promised to you guys, here's my Weapons Tutorials. I suggest that you first learn from CMM's Weapon Template, as my tutorial is for those who already know decorate well enough.

In this nice tutorial you will find how to do spiraling projectile effect, railgun effect (without the crappy Skulltag's Railgun limitations), laser beam and some other things that might please those that want to be a little more advanced in their weapon creation.

WEAPONS TUTORIAL

Please keep criticism to a constructive level. Yes, that means no "You suck" or "OMFG they're borken as heel" or any degree of harassment. If you are going to criticize, do it like this: "Sadly, doesn't work well online. Maybe if..." or "Could be improved a little more on..."

Have fun toying around with it and learning some of my tricks.

May 09, 2011, 06:25:39 PM
Reply #81

Offline TheBladeRoden

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Re: Tsukiyomaru's Weapon Creation Support
« Reply #81 on: May 09, 2011, 06:25:39 PM »
this may be useful

May 09, 2011, 06:29:46 PM
Reply #82

Offline tsukiyomaru0

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Re: Tsukiyomaru's Weapon Creation Support
« Reply #82 on: May 09, 2011, 06:29:46 PM »
Quote from: "TheBladeRoden"
this may be useful
I hope so... *crosses fingers*

June 04, 2011, 04:20:11 PM
Reply #83

Offline tsukiyomaru0

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Re: Tsukiyomaru's Weapon Creation Support
« Reply #83 on: June 04, 2011, 04:20:11 PM »
Portal Gun (Amazingly Borked).
http://www.mediafire.com/?fqeen256857234j
No screens yet, because I'm wondering how to solve a certain teleportation issue. Perhaps I'll have the teleportation occur through the states of "Ready" and its variants.

June 04, 2011, 04:39:10 PM
Reply #84

Offline Alucard

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Re: Tsukiyomaru's Weapon Creation Support
« Reply #84 on: June 04, 2011, 04:39:10 PM »
Now you will be thinking with portals.

June 04, 2011, 04:55:29 PM
Reply #85

Offline tsukiyomaru0

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Re: Tsukiyomaru's Weapon Creation Support
« Reply #85 on: June 04, 2011, 04:55:29 PM »
Quote from: "Alucard"
Now you will be thinking with portals.
And you deserver a frickin CAKE
*clickty*

June 04, 2011, 04:56:46 PM
Reply #86

Offline Alucard

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Re: Tsukiyomaru's Weapon Creation Support
« Reply #86 on: June 04, 2011, 04:56:46 PM »
oh, does that mean it's fixed Tsuki?

June 04, 2011, 05:26:52 PM
Reply #87

Offline tsukiyomaru0

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Re: Tsukiyomaru's Weapon Creation Support
« Reply #87 on: June 04, 2011, 05:26:52 PM »
Not quite. For some reason, you can only go through the portal once.

June 04, 2011, 05:30:56 PM
Reply #88

Offline Alucard

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Re: Tsukiyomaru's Weapon Creation Support
« Reply #88 on: June 04, 2011, 05:30:56 PM »
Well, I don't have that problem.

June 04, 2011, 05:59:22 PM
Reply #89

Offline tsukiyomaru0

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Re: Tsukiyomaru's Weapon Creation Support
« Reply #89 on: June 04, 2011, 05:59:22 PM »
Quote from: "Alucard"
Well, I don't have that problem.
I keep having this problem, but I'm halfway through a solution.

Third and last attempt:
http://www.mediafire.com/?71so7dbemmuagdv

SCREENIES!