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Author Topic: Ashley's Weapons [BHB, Thnd-Wool, AC, C.Shot, RS] - Updates  (Read 35877 times)

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February 13, 2011, 09:42:12 PM
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Offline Ashley

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Ashley's Weapons [BHB, Thnd-Wool, AC, C.Shot, RS] - Updates
« on: February 13, 2011, 09:42:12 PM »
This is a place for all my weapons, in one .pk3 file.

Currently in the pack:

·Black Hole Bomb {Being worked on at various times}
·Thunder Wool {Needs worked on, to an extent}
·Astro Crush {Complete!}
·Concrete Shot {Needs rotation sprites}
·Rebound Striker {Needs new Criticism/Opinions}

Each weapon works like they do in their respective games, or at least get as close as possible.

Recent Updates:
[2/21/11]
~Rebound Striker updated.
(click to show/hide)
[2/20/11]
~Rebound Striker added to the pack.

[2/17/11]
~The Black Hole bomb was upgraded so it acts as a drill bomb!
(click to show/hide)
~No others..

To-Do:
·Make the Rebound Striker increase damage per walls bounced off by 3.
·Make the Black Hole Bomb suck players into it.
·Fix the Thunder Wool killing you problem.
·Get rotations for Concrete Shot.
·Get Sound Effects for: Black Hole Bomb, Concrete Shot, Astro Crush

Weapons being worked on:
·Water/Bubble Shield {90% Complete}
·Commando Bomb {40% Complete}
·Thunder Claw {95% Complete [Needs General Sprites w/Rotations!]}
·Flame Sword {60% Complete [Needs General Sprites w/Rotations!]}
·Laser Trident {90% Complete}
·Ice Wave {90% Complete}

Screenshots:
(click to show/hide)
---

If anyone can provide sound effects for any of the weapons listed (either done or on the to-do, aside from Thunder Wool), I'd be very grateful!

---
Updated!~ [2/20/11]
Uppit.com Download here
4shared.com Download here
Mediafire isn't working for me at the moment. I'll upload it to there when it allows such.

February 13, 2011, 09:49:44 PM
Reply #1

Offline CHAOS_FANTAZY

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Re: Thunder Wool Weapon!
« Reply #1 on: February 13, 2011, 09:49:44 PM »
You can kill yourself with it.

Yeah.

Also, the sound effects aren't correct, but that's not a huge issue.

EDIT:  Palette doesn't change, either.  :/

February 14, 2011, 03:08:33 AM
Reply #2

Offline Russel

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Re: Thunder Wool Weapon! --Updated and fixed
« Reply #2 on: February 14, 2011, 03:08:33 AM »
I think there is a command for coding that can be used that can stop the damage from happening...I don't know what it is though, sorry. Also, you need to give the shock wave animations, sprites incorperated posted the full sheets of all the MM10 Masters today, also, I can proide the proper SFX for the attacks. And there is also a different animation that the thunder wool has in MM10.

February 14, 2011, 04:40:06 AM
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Offline TheBladeRoden

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Re: Thunder Wool Weapon! --Updated and fixed
« Reply #3 on: February 14, 2011, 04:40:06 AM »
Pika! *boom*

February 14, 2011, 11:42:15 AM
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Offline NitroBro

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Re: Thunder Wool Weapon! --Updated and fixed
« Reply #4 on: February 14, 2011, 11:42:15 AM »
The buster should have the shine, the bar should be gray and yellow

February 14, 2011, 08:54:33 PM
Reply #5

Offline Ashley

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Re: Thunder Wool Weapon! --Updated and fixed
« Reply #5 on: February 14, 2011, 08:54:33 PM »
Quote from: "Legofan20"
I think there is a command for coding that can be used that can stop the damage from happening...I don't know what it is though, sorry. Also, you need to give the shock wave animations, sprites incorperated posted the full sheets of all the MM10 Masters today, also, I can proide the proper SFX for the attacks. And there is also a different animation that the thunder wool has in MM10.

It's how the weapon is working, which makes the projectiles "no longer friendly".

A_SpawnItemEx breaks the Parenting law of the projectile, and it because a freelance missile, thus able to hurt anyone and anything. If I could make it do ALL of what it's meant to in just the "Thunder Wool" actor, it wouldn't hurt you. But, I'm working on it either way.

The woolballs do need animation, aye.. But I'll get to that later. -I used sprites-inc for these sprites, and that's all they had for the sparkball (the game itself only uses one, really fast ball).

If you could provide the SFX, I would appreciate it.

As for the animation, it's fine.

February 14, 2011, 10:35:28 PM
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Offline FCx

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Re: Thunder Wool Weapon! --Updated and fixed
« Reply #6 on: February 14, 2011, 10:35:28 PM »
I'd like to test it, but I'm not in my computer.

Quote from: "Ashley"
Other: I know I need sound effects, but I lack the ability to get them at the moment. If anyone can contribute the actual sound effects, I'd be gratoueful.

Do you need sfx??

I found it from YouTube

http://www.youtube.com/watch?v=jjcukAhLwkE

Go to video description and download it!
Once you have downloaded this, look for Thunder Wool SFX. ;)

February 15, 2011, 12:20:07 AM
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Offline Russel

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Re: Thunder Wool Weapon! --Updated and fixed
« Reply #7 on: February 15, 2011, 12:20:07 AM »
Quote from: "Ashley"
Quote from: "Legofan20"
I think there is a command for coding that can be used that can stop the damage from happening...I don't know what it is though, sorry. Also, you need to give the shock wave animations, sprites incorperated posted the full sheets of all the MM10 Masters today, also, I can proide the proper SFX for the attacks. And there is also a different animation that the thunder wool has in MM10.

It's how the weapon is working, which makes the projectiles "no longer friendly".

A_SpawnItemEx breaks the Parenting law of the projectile, and it because a freelance missile, thus able to hurt anyone and anything. If I could make it do ALL of what it's meant to in just the "Thunder Wool" actor, it wouldn't hurt you. But, I'm working on it either way.

The woolballs do need animation, aye.. But I'll get to that later. -I used sprites-inc for these sprites, and that's all they had for the sparkball (the game itself only uses one, really fast ball).

If you could provide the SFX, I would appreciate it.

As for the animation, it's fine.

I think I could provide an animation for the shock wave, as for the SFX, I am about to get them ripped from the collection. I can also provide the official weapon symbol.

February 15, 2011, 12:22:50 AM
Reply #8

Offline Ashley

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Re: Thunder Wool Weapon! --Updated and fixed
« Reply #8 on: February 15, 2011, 12:22:50 AM »
If someone could just PM me a .zip file with the thunder wool sounds, that'd be fine.

New: I've created the Concrete Shot for great justice!

I'll update the OP with it once we finish testing what few bugs could possibly exist.

February 15, 2011, 02:48:34 AM
Reply #9

Offline Kapus

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Re: Thunder Wool -AND- Concrete Shot Weapons!
« Reply #9 on: February 15, 2011, 02:48:34 AM »
Can it cling on to walls like the original could?

February 15, 2011, 02:59:33 AM
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Offline Korby

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Re: Thunder Wool -AND- Concrete Shot Weapons!
« Reply #10 on: February 15, 2011, 02:59:33 AM »
It doesn't have rotations?

No shine on the buster?

February 15, 2011, 11:27:15 AM
Reply #11

Offline NitroBro

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Re: Thunder Wool -AND- Concrete Shot Weapons!
« Reply #11 on: February 15, 2011, 11:27:15 AM »
Whoa your getting ahead of yourself ivory was doing concrete shot! And im going thave to ask you to stop release 8-10 weapons because it was agreed on the 8-10 weapons thread


Edit: nevermind ivory was cool with it but I say stick to 8-10 weapons thread for less clutter and don't release them

February 15, 2011, 11:52:14 AM
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Offline Lio

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Re: Thunder Wool -AND- Concrete Shot Weapons!
« Reply #12 on: February 15, 2011, 11:52:14 AM »
Sorry but I'm against that ideology some of you guys have. No one has the right to declare that official game weapons can't be released, either because somebody else is working on it or because it's been already done, as you don't own them in any way. I do understand why Mike doesn't wants any of the MM7 weapons released, but this is entirely different in my opinion.

February 15, 2011, 02:56:51 PM
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Offline Mr. X

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Re: Thunder Wool -AND- Concrete Shot Weapons!
« Reply #13 on: February 15, 2011, 02:56:51 PM »
Quote from: "BradeDude"
Whoa your getting ahead of yourself ivory was doing concrete shot! And im going thave to ask you to stop release 8-10 weapons because it was agreed on the 8-10 weapons thread


Edit: nevermind ivory was cool with it but I say stick to 8-10 weapons thread for less clutter and don't release them

And yet the Ivory pack has Triple Blade.  Hm...

February 15, 2011, 03:19:36 PM
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Offline SickSadWorld

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Re: Thunder Wool -AND- Concrete Shot Weapons!
« Reply #14 on: February 15, 2011, 03:19:36 PM »
cool weapons

concrete shots should probably stack on top of each other and stick to walls though. also, their firing rate is quite low given their power (or lack thereof)

in MM9 it was quite a versatile weapon... I noticed it had a freeze/ translation effect on enemies. That might be interesting to put in in some way, even if it just does the translation