0 Members and 1 Guest are viewing this topic.
I think there is a command for coding that can be used that can stop the damage from happening...I don't know what it is though, sorry. Also, you need to give the shock wave animations, sprites incorperated posted the full sheets of all the MM10 Masters today, also, I can proide the proper SFX for the attacks. And there is also a different animation that the thunder wool has in MM10.
Other: I know I need sound effects, but I lack the ability to get them at the moment. If anyone can contribute the actual sound effects, I'd be gratoueful.
Quote from: "Legofan20"I think there is a command for coding that can be used that can stop the damage from happening...I don't know what it is though, sorry. Also, you need to give the shock wave animations, sprites incorperated posted the full sheets of all the MM10 Masters today, also, I can proide the proper SFX for the attacks. And there is also a different animation that the thunder wool has in MM10.It's how the weapon is working, which makes the projectiles "no longer friendly".A_SpawnItemEx breaks the Parenting law of the projectile, and it because a freelance missile, thus able to hurt anyone and anything. If I could make it do ALL of what it's meant to in just the "Thunder Wool" actor, it wouldn't hurt you. But, I'm working on it either way.The woolballs do need animation, aye.. But I'll get to that later. -I used sprites-inc for these sprites, and that's all they had for the sparkball (the game itself only uses one, really fast ball).If you could provide the SFX, I would appreciate it.As for the animation, it's fine.
Whoa your getting ahead of yourself ivory was doing concrete shot! And im going thave to ask you to stop release 8-10 weapons because it was agreed on the 8-10 weapons threadEdit: nevermind ivory was cool with it but I say stick to 8-10 weapons thread for less clutter and don't release them