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So, I took these weapons for a test drive and here's my complaints. Note that I tested these quickly in a map without bots or anything to fight.Black Hole Bomb: Well, the lack of sucking people in is obvious, but as is the difficulty of figuring out how to do it, so other than that, my only recommendation is to perhaps make it like Gyro Attack: Hit the button once to fire and once again to detonate. The reasoning behind this is to make it ever so slightly easier to use. It moves so slowly that you can outrun it, so holding the button while running ahead, then turning around is a bit tough. It's not a necessary change, but I think it would be better.
Thunder Wool: It's bad. However, not entirely your fault: Turning a bad weapon in MM10 into a not-so-bad weapon in 8BDM is a tough task. However, it seems to me once the cloud hits the ceiling, it accelerates, which makes it even tougher to aim than if it just stopped once it hit the ceiling. The other huge problem is obvious so I'm not going to bother pointing it out again.
Astro Crush: Fine except for the fact that the meteors are not truly 8-bit: There are far too many colors in the sprite.
Concrete Shot: Broken badly. Being remotely near the wall results in the block instantly trapping yourself. The blocks also last way too long, so once this happens you are screwed. Also, you need to have it where the blocks do not form against the wall. This allows players to go absolutely anywhere in the level they want to with well timed jumps. Make the blocks themselves effected by gravity if possible. If not, make the projectiles slide down the wall then form blocks against the floor (not sure if this can be done either).
Rebound Striker: Like the Energizer Bunny, it just keeps going and going and going.One person should not be capable of filling a room with this many projectiles. Also, I switched to Concrete Shot, played with it for a good 15 seconds, turned around, and still saw a few bouncing around. There needs to be like a time limit on how long each shot should be in the map.
It has two or three colors, I believe. Not much can be changed about that.Blame the lack of color options.