Advanced Search

Author Topic: Ashley's Weapons [BHB, Thnd-Wool, AC, C.Shot, RS] - Updates  (Read 35876 times)

0 Members and 1 Guest are viewing this topic.

February 21, 2011, 08:48:44 PM
Reply #105

Offline Ashley

  • Warrior
  • *
  • Date Registered: November 20, 2010, 02:17:35 AM

    • View Profile
Re: Ashley's Weapons [BHB, Thnd-Wool, AC, C.Shot, RS] - New RS!
« Reply #105 on: February 21, 2011, 08:48:44 PM »
Quote from: "Mr. X"
So, I took these weapons for a test drive and here's my complaints.  Note that I tested these quickly in a map without bots or anything to fight.

Black Hole Bomb:  Well, the lack of sucking people in is obvious, but as is the difficulty of figuring out how to do it, so other than that, my only recommendation is to perhaps make it like Gyro Attack:  Hit the button once to fire and once again to detonate.  The reasoning behind this is to make it ever so slightly easier to use.  It moves so slowly that you can outrun it, so holding the button while running ahead, then turning around is a bit tough.  It's not a necessary change, but I think it would be better.
I don't really feel like making such a change, since I've put in so much work as it is already.. Sorry.

Quote from: "Mr. X"
Thunder Wool:  It's bad.  However, not entirely your fault:  Turning a bad weapon in MM10 into a not-so-bad weapon in 8BDM is a tough task.  However, it seems to me once the cloud hits the ceiling, it accelerates, which makes it even tougher to aim than if it just stopped once it hit the ceiling.  The other huge problem is obvious so I'm not going to bother pointing it out again.
I'm working on this constantly. It's a nightmare. : I know what needs done, though.

Quote from: "Mr. X"
Astro Crush:  Fine except for the fact that the meteors are not truly 8-bit:  There are far too many colors in the sprite.
It has two or three colors, I believe. Not much can be changed about that.
Blame the lack of color options.

Quote from: "Mr. X"
Concrete Shot:  Broken badly.  Being remotely near the wall results in the block instantly trapping yourself.  The blocks also last way too long, so once this happens you are screwed.  Also, you need to have it where the blocks do not form against the wall.  This allows players to go absolutely anywhere in the level they want to with well timed jumps.  Make the blocks themselves effected by gravity if possible.  If not, make the projectiles slide down the wall then form blocks against the floor (not sure if this can be done either).
Making it not-trap yourself isn't exactly possible without some form of flags being set for NOINTERACTION, but then you couldn't jump on it until the flag was set off. So, I can't fix that.
As for the block sticking to things, players requested this happen as it does in the game. Originally, it was affected by gravity, and that honestly didn't work out so well. As for them "stacking" on things, it's not possible. I've tried.

Quote from: "Mr. X"
Rebound Striker:  Like the Energizer Bunny, it just keeps going and going and going.

One person should not be capable of filling a room with this many projectiles.  Also, I switched to Concrete Shot, played with it for a good 15 seconds, turned around, and still saw a few bouncing around.  There needs to be like a time limit on how long each shot should be in the map.

First release, and stuff needs fixed. Can-do!

The reason they last so long is how the timer is done...
It's ABCDEFGHI for the rotations of the ball, then under that it has an A frame with A_Countdown. The countdown is 20, which is lenient, I thought.. I'll change it to 7 so it's a bit less spammable. I'm also increasing the damage output and fixing the palette issue.

February 21, 2011, 09:02:10 PM
Reply #106

Offline Ashley

  • Warrior
  • *
  • Date Registered: November 20, 2010, 02:17:35 AM

    • View Profile
Re: Ashley's Weapons [BHB, Thnd-Wool, AC, C.Shot, RS] - Updates
« Reply #106 on: February 21, 2011, 09:02:10 PM »
~Rebound Striker Updated.

February 21, 2011, 09:18:23 PM
Reply #107

Offline Mr. X

  • MM8BDM Contributor
  • ****
  • Date Registered: July 09, 2010, 07:05:48 PM

    • View Profile
    • http://mrxsrr.blogspot.com
Re: Ashley's Weapons [BHB, Thnd-Wool, AC, C.Shot, RS] - Updates
« Reply #107 on: February 21, 2011, 09:18:23 PM »
Quote from: "Ashley"
It has two or three colors, I believe. Not much can be changed about that.
Blame the lack of color options.

I took a screenshot and counted no less than 7 shades of pink.  4 is your limit.

EDIT:  Brotoad pointed out that technically, you can only use 3 colors as transparent counts as a color.

February 21, 2011, 10:22:13 PM
Reply #108

Offline Ashley

  • Warrior
  • *
  • Date Registered: November 20, 2010, 02:17:35 AM

    • View Profile
Re: Ashley's Weapons [BHB, Thnd-Wool, AC, C.Shot, RS] - Updates
« Reply #108 on: February 21, 2011, 10:22:13 PM »
Alright. Not quite sure if I can edit the sprite to make it not look failed on, but I'll give it a go... At a later date.

February 22, 2011, 03:56:48 AM
Reply #109

Offline Russel

  • MM8BDM Extender

  • Doc Croc
  • **********
  • Date Registered: December 17, 2010, 11:11:25 PM

    • View Profile
Re: Ashley's Weapons [BHB, Thnd-Wool, AC, C.Shot, RS] - Updates
« Reply #109 on: February 22, 2011, 03:56:48 AM »
I saw a few posts on the megaman and bass expansion that may help w/ thunder wool
MISSILE not sure if it will work, but I guess its worth a shot.

February 22, 2011, 12:38:54 PM
Reply #110

Offline Ashley

  • Warrior
  • *
  • Date Registered: November 20, 2010, 02:17:35 AM

    • View Profile
Re: Ashley's Weapons [BHB, Thnd-Wool, AC, C.Shot, RS] - Updates
« Reply #110 on: February 22, 2011, 12:38:54 PM »
I'd rather not take help on something I've made. Doesn't fit my style, for something like that.

June 02, 2011, 01:55:18 AM
Reply #111

Offline Batton

  • Standard Member
  • Date Registered: November 10, 2010, 05:09:16 AM

    • View Profile
Re: Ashley's Weapons [BHB, Thnd-Wool, AC, C.Shot, RS] - Upda
« Reply #111 on: June 02, 2011, 01:55:18 AM »
Wow! Awesome weapons!

Is anyone hosting a server with this?

June 02, 2011, 02:51:33 PM
Reply #112

Offline MagnetMan497

  • Standard Member
  • Date Registered: November 13, 2010, 04:48:53 PM

    • View Profile
Re: Ashley's Weapons [BHB, Thnd-Wool, AC, C.Shot, RS] - Upda
« Reply #112 on: June 02, 2011, 02:51:33 PM »
That's an awesome 5 month useless bump, bro.