Advanced Search

Author Topic: [EXPANSION] Cave Story  (Read 5158 times)

0 Members and 1 Guest are viewing this topic.

February 15, 2011, 12:12:37 AM
Read 5158 times

Offline Balrog

  • Standard Member
  • Date Registered: February 08, 2011, 07:41:17 PM

    • View Profile
[EXPANSION] Cave Story
« on: February 15, 2011, 12:12:37 AM »
Quote from: "Mr. X"
HOWEVER, I must make this clear:  I want this to be a quality pack, so I'm not accepting anything and everything that gets thrown my way.  Anyways, I kind of just thought of this, and with holidays approaching, it's not going to be done by the end of the year, or maybe not even by the end of next month.  It will be done whenever I feel we have enough material.  Anyways, if you want to contribute, feel free to tell me what you'd like to contribute.  Just remember, I have the right to reject anything, and I will use that right.

Remember these words. Send me crap and you will be ignored.

Anyway, I will be your project coordinator. Taking a page from Ye Olde Doom Bible, the entries for this will be organized into priorities of Vital, Desired, Non-Vital, Available(already done), and Optional(If you've done all of the other Vital and Desired stuff that you can feel free to do these. They will be placed on the back burner as far as shipping is concerned).

MAPS (<priority> <map code> - <nice name>(<Area>) - <person making it>)
(click to show/hide)

MAP GUIDELINES(on top of MM8BDM)

32x32 would be nice, but is not required: If you think it'll make your map more fun, feel free to add steps, slopes and whatnot. I'm going for fun here, not authenticity - although that's nice too.
Use MM weapons
Machine Gun = Needle Cannon
Snake = Search Snake
Spur = Proto Buster
Missile Launcher = Crash Bomb
Super Missile Launcher = Drill Bomb
Fireball = Napalm Bomb
Bubbler = Rain Flush
Blade = Shadow Blade
Nemesis = Ballade Cracker

Weapon use corresponds to what weapons you would have at that point in CS. For example, Stony Sands Zone would have Needle Cannon, Crash Bomb, Napalm Bomb, Rain Flush, and Shadow Blade.

WEAPONS
(click to show/hide)

SKINS
(click to show/hide)

ACTORS
(click to show/hide)

I'm also going to need a server host for testing maps, preferably one with Steam so I can IM them when I wanna do a test session.

PM me or post here with any questions.

February 15, 2011, 02:55:07 AM
Reply #1

Offline Blaze Yeager

  • MM8BDM Extender

  • Retired, but still kicking.
  • *******
  • Date Registered: March 14, 2010, 01:17:23 AM

    • View Profile
Re: [EXPANSION] Cave Story
« Reply #1 on: February 15, 2011, 02:55:07 AM »
i Shall see if i could do the Mimiga Village...since i have the tiles for said area and others  :ugeek:

February 15, 2011, 02:55:46 AM
Reply #2

Offline Korby

  • Global Moderator

  • Benvenuto nella room italiana!
  • ************
  • Date Registered: March 04, 2010, 03:36:02 AM

    • View Profile
    • Korby Games
Re: [EXPANSION] Cave Story
« Reply #2 on: February 15, 2011, 02:55:46 AM »
Wait, it needs to be 8-bit, doesn't it?

February 15, 2011, 02:58:19 AM
Reply #3

Offline Blaze Yeager

  • MM8BDM Extender

  • Retired, but still kicking.
  • *******
  • Date Registered: March 14, 2010, 01:17:23 AM

    • View Profile
Re: [EXPANSION] Cave Story
« Reply #3 on: February 15, 2011, 02:58:19 AM »
Quote from: "Korby"
Wait, it needs to be 8-bit, doesn't it?
I shall convert the Tiles into 8-bit yes...but if i run into difficulties...then i may ask for assistence with the tiles

February 15, 2011, 03:54:47 AM
Reply #4

Offline RevolverOshawott

  • Standard Member
  • Date Registered: November 24, 2010, 07:32:32 AM

    • View Profile
    • http://loganlegacy.webs.com/
Re: [EXPANSION] Cave Story
« Reply #4 on: February 15, 2011, 03:54:47 AM »
waitsonomisery?

February 15, 2011, 03:58:47 AM
Reply #5

Offline Mr. X

  • MM8BDM Contributor
  • ****
  • Date Registered: July 09, 2010, 07:05:48 PM

    • View Profile
    • http://mrxsrr.blogspot.com
Re: [EXPANSION] Cave Story
« Reply #5 on: February 15, 2011, 03:58:47 AM »
While I appreciate you adapted my stricter quality control, did you have to leave in the part about the holidays?

February 15, 2011, 03:21:26 PM
Reply #6

Offline Balrog

  • Standard Member
  • Date Registered: February 08, 2011, 07:41:17 PM

    • View Profile
Re: [EXPANSION] Cave Story
« Reply #6 on: February 15, 2011, 03:21:26 PM »
Quote from: "Korby"
Wait, it needs to be 8-bit, doesn't it?
No, it does not. You can use the tiles ripped straight from the game, which incidentally isn't that hard.

Quote from: "Mr. X"
While I appreciate you adapted my stricter quality control, did you have to leave in the part about the holidays?
Oops. I was hesitant to edit your post so I wouldn't get accused of quotemining.

inb4 "quote" jokes

Quote from: "RevolverOshawott"
waitsonomisery?
Nope. Misery just doesn't have a high enough resolution to rotate well. You can make a Misery + Balrog skin if you want, but remember: If you can, always do the stuff marked Vital first. I don't even have any real plans for skins, other than Blaze's MM!Quote since it's already done.

February 15, 2011, 11:23:13 PM
Reply #7

Offline RevolverOshawott

  • Standard Member
  • Date Registered: November 24, 2010, 07:32:32 AM

    • View Profile
    • http://loganlegacy.webs.com/
Re: [EXPANSION] Cave Story
« Reply #7 on: February 15, 2011, 11:23:13 PM »
Sorry, I actually don't have any real skills when it comes to this... I can usually only make suggestions...

February 16, 2011, 08:04:29 PM
Reply #8

Offline Balrog

  • Standard Member
  • Date Registered: February 08, 2011, 07:41:17 PM

    • View Profile
Re: [EXPANSION] Cave Story
« Reply #8 on: February 16, 2011, 08:04:29 PM »
I understand. I'm really more of a concept guy more than anything else, and while I have a fair degree of technical skill, I can't make layouts for taters.

Before you complain about how Labyrinth(the one map I will be making) is going to suck, I'll be reskinning a DUEL32 map.

February 16, 2011, 08:33:47 PM
Reply #9

Offline Blaze Yeager

  • MM8BDM Extender

  • Retired, but still kicking.
  • *******
  • Date Registered: March 14, 2010, 01:17:23 AM

    • View Profile
Re: [EXPANSION] Cave Story
« Reply #9 on: February 16, 2011, 08:33:47 PM »
oh so i can use the Regular tiles?

Sweet...i love using them over making 8-bit ones

February 16, 2011, 08:56:03 PM
Reply #10

Offline Balrog

  • Standard Member
  • Date Registered: February 08, 2011, 07:41:17 PM

    • View Profile
Re: [EXPANSION] Cave Story
« Reply #10 on: February 16, 2011, 08:56:03 PM »
As do I. If you're wondering where to get the tiles, they're at ..doukutsudataStagePrt*.pbm. If you're wondering what the hell a PBM is, don't worry; all you need to know is that GIMP can open them.

MAP GUIDELINES(on top of MM8BDM)

32x32 would be nice, but is not required: If you think it'll make your map more fun, feel free to add steps, slopes and whatnot. I'm going for fun here, not authenticity - although that's nice too.
Use MM weapons
Machine Gun = Needle Cannon
Snake = Search Snake
Spur = Proto Buster
Missile Launcher = Crash Bomb
Super Missile Launcher = Drill Bomb
Fireball = Napalm Bomb
Bubbler = Rain Flush
Blade = Shadow Blade
Nemesis = Ballade Cracker

Weapon use corresponds to what weapons you would have at that point in CS. For example, Stony Sands Zone would have Needle Cannon, Crash Bomb, Napalm Bomb, Rain Flush, and Shadow Blade.

Out of curiosity, what DUEL32 map do you think I should use?

February 21, 2011, 07:26:51 PM
Reply #11

Offline Balrog

  • Standard Member
  • Date Registered: February 08, 2011, 07:41:17 PM

    • View Profile
Re: [EXPANSION] Cave Story
« Reply #11 on: February 21, 2011, 07:26:51 PM »
bump-to-the-double-post

I am now working on reskinning SIPOOMA for the Labyrinth map. I'm also removing things like lifts and the exit switch, and just making the map fit more in MM8BDM.

February 28, 2011, 08:44:56 PM
Reply #12

Offline Balrog

  • Standard Member
  • Date Registered: February 08, 2011, 07:41:17 PM

    • View Profile
Re: [EXPANSION] Cave Story
« Reply #12 on: February 28, 2011, 08:44:56 PM »
Time for a good ole fashioned progress bump.

Labyrinth is done, or at least as done as it's going to get. I found about about a week ago that pikmin555 is working on Outer Wall, and Blaze is now officially recognized as making Mimiga Village.

And with that, I've done all the contributing I can for this project. Let's hope people make the remaining maps.


 

With Quick-Reply you can write a post when viewing a topic without loading a new page. You can still use bulletin board code and smileys as you would in a normal post.

Note: this post will not display until it's been approved by a moderator.
Name: Email:
Verification:
Type the letters shown in the picture
Listen to the letters / Request another image
Type the letters shown in the picture:
What is the name of the fourth link at the very top of this page?: