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Author Topic: Super Smash Bros. Series Discussion  (Read 233398 times)

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November 18, 2014, 06:53:06 PM
Reply #1260

Offline Doctor Jughu

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Re: Super Smash Bros. Series Discussion
« Reply #1260 on: November 18, 2014, 06:53:06 PM »
We can block attacks with attacks

That such nerf
When i was online i did 20 matches they all grabbed me like 20 times

November 18, 2014, 08:22:55 PM
Reply #1261

Offline Korby

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It'd be nice if Flame Choke had higher priority though...
« Reply #1261 on: November 18, 2014, 08:22:55 PM »
Any Ganon buffs are appreciated.

November 18, 2014, 08:48:47 PM
Reply #1262

Offline Ceridran

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Re: Super Smash Bros. Series Discussion
« Reply #1262 on: November 18, 2014, 08:48:47 PM »
Ganondorf's Flame Choke hasn't been stripped of it's dunk priority and his Nair is supposedly faster.

November 18, 2014, 08:53:16 PM
Reply #1263

Offline Bikdark

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Re: Super Smash Bros. Series Discussion
« Reply #1263 on: November 18, 2014, 08:53:16 PM »
Pacman
- Fresh Bair no longer sends the hydrant flying

rofl what i'm done with this game

November 18, 2014, 09:49:34 PM
Reply #1264

Offline Rui

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Re: Super Smash Bros. Series Discussion
« Reply #1264 on: November 18, 2014, 09:49:34 PM »
So like, Wii Fit Trainer's f-air back-foot stab no longer shield stabs. B'aaaawwwwww ;-;


Also, Little Mac's jabs were nerfed by a 1% I believe.

November 19, 2014, 04:05:04 AM
Reply #1265

Offline Galactan

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Re: Super Smash Bros. Series Discussion
« Reply #1265 on: November 19, 2014, 04:05:04 AM »
On the custom side of things, Dedede's dash jet hammer no longer physically moves him backwards.
Woop.

November 21, 2014, 05:03:08 PM
Reply #1266

Offline Ceridran

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Re: Super Smash Bros. Series Discussion
« Reply #1266 on: November 21, 2014, 05:03:08 PM »
For those wanting to know more, there's a big topic over on SmashBoards that covers a majority of known 1.0.4. changes. It can't be said that it's complete yet, but here it is!

November 23, 2014, 05:58:10 PM
Reply #1267

Offline Jdude330

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Re: Super Smash Bros. Series Discussion
« Reply #1267 on: November 23, 2014, 05:58:10 PM »
If anybody has a Smash bros. Wii U Club Nintendo code, that they're willing to give away, PM me.
also megaman will become op with this new patch.

November 23, 2014, 06:19:48 PM
Reply #1268

Offline Kage

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Re: Super Smash Bros. Series Discussion
« Reply #1268 on: November 23, 2014, 06:19:48 PM »
So I was playing Super Smash Bros 3DS on For Glory mode and fought this one guy who would just kept walking to me. So, I decided just to stand there and attack him when he gets close. Then after a bit, the game suddenly disconnected me for idling. I guess apparently just standing still while attacking without walking or running counts as the system being idle.

November 24, 2014, 05:37:19 PM
Reply #1269

Offline Beed28

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Re: Super Smash Bros. Series Discussion
« Reply #1269 on: November 24, 2014, 05:37:19 PM »
http://www.ssbwiki.com/List_of_challeng ... 4-Wii_U%29

Play Solo Cruel Smash as Luigi and survive for 1 minute.

Clear Solo Classic in 12 minutes on intensity 9.0 with Marth.

Clear Classic at intensity 9.0 without any customizations.

Clear Classic at intensity 9.0 without losing a single life.


---

What was Sakuari thinking when he came up with these challenges? They're supposed to be challenges, not nearly impossible.

The best part? You can't even use a hammer on that last one.

November 24, 2014, 06:51:20 PM
Reply #1270

Offline Rozark

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Re: Super Smash Bros. Series Discussion
« Reply #1270 on: November 24, 2014, 06:51:20 PM »
I haven't used any hammers for challenges in the 3DS one and I don't intend to here.
They're called challenges for a reason, to, you know, challenge you and not be a cakewalk.

November 24, 2014, 10:16:57 PM
Reply #1271

Offline Kage

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Re: Super Smash Bros. Series Discussion
« Reply #1271 on: November 24, 2014, 10:16:57 PM »
At least it is nothing more insane like clearing Classic at intensity 9.0 in 12 minutes without being hit once and without using customizations.

November 25, 2014, 12:31:42 AM
Reply #1272

Offline Bikdark

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rofl easy shit sakurai get good
« Reply #1272 on: November 25, 2014, 12:31:42 AM »
Quote from: "Beed28"
Play Solo Cruel Smash as Luigi and survive for 1 minute.

Clear Solo Classic in 12 minutes on intensity 9.0 with Marth.

Clear Classic at intensity 9.0 without any customizations.

Clear Classic at intensity 9.0 without losing a single life.


What was Sakuari thinking when he came up with these challenges? They're supposed to be challenges, not nearly impossible.
I know you're not one to enjoy any type of difficulty above "Very easy", but I'm pretty sure it's time to venture out into "moderately challenging" territory and take on some piss-easy level 9 AI.

Heaven forbid you need to put in EFFORT for once.

November 25, 2014, 02:41:42 AM
Reply #1273

Offline Beed28

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Re: Super Smash Bros. Series Discussion
« Reply #1273 on: November 25, 2014, 02:41:42 AM »
Actually, I did try at least 5.6 at one point in the 3DS version. I barely managed to beat Master Core (and this was with a Mega Man with auto healing equipment, and this was starting from Master Sabres), though it was the first time I myself actually fought the boss.

I'm hearing reports that level 9 CPUs are much more brutal in the Wii U version than the 3DS version.

November 25, 2014, 02:46:24 AM
Reply #1274

Offline Bikdark

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Re: Super Smash Bros. Series Discussion
« Reply #1274 on: November 25, 2014, 02:46:24 AM »
I'm also hearing reports that level 9 CPUs are complete pushovers in every game and beating that last challenge should take you no more than a few hours.