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May 15, 2011, 06:16:26 PM
Reply #90

Offline Kapus

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Re: Super Smash Brothers Brawl
« Reply #90 on: May 15, 2011, 06:16:26 PM »
..I didn't make that.


But yeah. I'd be downloading this stuff right away if my computer had a working SD card drive.

May 16, 2011, 01:25:23 PM
Reply #91

Offline Messatsu

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Re: Super Smash Brothers Brawl
« Reply #91 on: May 16, 2011, 01:25:23 PM »
I'm one of those people who doesn't really like Brawl in it's default incarnation.  I played it a ton with my brother and some friends and noticed that the game has big ol case of Mario Kart Syndrome.  The problem here is that MK is known for helping people behind whereas Brawl is closer to a fighting game.  I believe this is an intentional design philosophy at Nintendo in that 'everyone can play', but when you really nerf the skill in a game then I believe that game really isn't worth playing.  (Seriously, I HATED MK GC and Wii since winning was almost random)  The most obvious example is the Final Smash Ball.  It will gravitate towards the player that's losing generally, but that's not enough.  It also takes them fewer hits to obtain it, and if another person gets it, they lose it in fewer hits.  Now, this wouldn't be an issue if FS's were balanced, but they clearly aren't.  If I'm Samus and fighting Sonic, I'm basically screwed when one appears.  Sonic can easily dodge Samus's FS and am left open to a smash attack afterwards.  Sonic on the other hand gets nearly a free KO and has no penalty for it's use, can use it anywhere instead of having to line up a shot.  Now all this could be easily remedied by removing the smash ball from the items (wtf tho right?) but then that leads into the other problem.  I've literally seen cases where attacks pass directly through players or moves hit well beyond their intended strike zone.  Although I don't have the code to back it up, I swear the game will actually favor a player (usually whomever is losing) by giving them subtle advantages such as a bigger attack zone, better items dropping at their feet etc.  You can tell me I'm just imagining things but replays have confirmed some of these oddities.  

In either case, I'll stick to Brawl+ or Brawl-.  I feel those at least attempt to fix some of the issues in the core game (primarily character balance, yikes it's bad), but being hacks aren't perfect.

May 16, 2011, 10:29:28 PM
Reply #92

Offline Chugger11

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Re: Super Smash Brothers Brawl
« Reply #92 on: May 16, 2011, 10:29:28 PM »
Quote from: "Messatsu"
I'm one of those people who doesn't really like Brawl in it's default incarnation.  I played it a ton with my brother and some friends and noticed that the game has big ol case of Mario Kart Syndrome.  The problem here is that MK is known for helping people behind whereas Brawl is closer to a fighting game.  I believe this is an intentional design philosophy at Nintendo in that 'everyone can play', but when you really nerf the skill in a game then I believe that game really isn't worth playing.  (Seriously, I HATED MK GC and Wii since winning was almost random)  The most obvious example is the Final Smash Ball.  It will gravitate towards the player that's losing generally, but that's not enough.  It also takes them fewer hits to obtain it, and if another person gets it, they lose it in fewer hits.  Now, this wouldn't be an issue if FS's were balanced, but they clearly aren't.  If I'm Samus and fighting Sonic, I'm basically screwed when one appears.  Sonic can easily dodge Samus's FS and am left open to a smash attack afterwards.  Sonic on the other hand gets nearly a free KO and has no penalty for it's use, can use it anywhere instead of having to line up a shot.  Now all this could be easily remedied by removing the smash ball from the items (wtf tho right?) but then that leads into the other problem.  I've literally seen cases where attacks pass directly through players or moves hit well beyond their intended strike zone.  Although I don't have the code to back it up, I swear the game will actually favor a player (usually whomever is losing) by giving them subtle advantages such as a bigger attack zone, better items dropping at their feet etc.  You can tell me I'm just imagining things but replays have confirmed some of these oddities.  

In either case, I'll stick to Brawl+ or Brawl-.  I feel those at least attempt to fix some of the issues in the core game (primarily character balance, yikes it's bad), but being hacks aren't perfect.
meh, maybe... it does put a challenge in front of you though. Like I said before, Sonic is cheap. With the whole game favoring the loser... It kinda makes sense. If your getting your butt kicked, you need to get the better weapons and better attacks. That's what I think.

May 17, 2011, 03:51:20 AM
Reply #93

Offline Blueiscooltoo

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Re: Super Smash Brothers Brawl
« Reply #93 on: May 17, 2011, 03:51:20 AM »
Quote from: "Messatsu"
I'm one of those people who doesn't really like Brawl in it's default incarnation.  I played it a ton with my brother and some friends and noticed that the game has big ol case of Mario Kart Syndrome.  The problem here is that MK is known for helping people behind whereas Brawl is closer to a fighting game.  I believe this is an intentional design philosophy at Nintendo in that 'everyone can play', but when you really nerf the skill in a game then I believe that game really isn't worth playing.  (Seriously, I HATED MK GC and Wii since winning was almost random)  The most obvious example is the Final Smash Ball.  It will gravitate towards the player that's losing generally, but that's not enough.  It also takes them fewer hits to obtain it, and if another person gets it, they lose it in fewer hits.  Now, this wouldn't be an issue if FS's were balanced, but they clearly aren't.  If I'm Samus and fighting Sonic, I'm basically screwed when one appears.  Sonic can easily dodge Samus's FS and am left open to a smash attack afterwards.  Sonic on the other hand gets nearly a free KO and has no penalty for it's use, can use it anywhere instead of having to line up a shot.  Now all this could be easily remedied by removing the smash ball from the items (wtf tho right?) but then that leads into the other problem.  I've literally seen cases where attacks pass directly through players or moves hit well beyond their intended strike zone.  Although I don't have the code to back it up, I swear the game will actually favor a player (usually whomever is losing) by giving them subtle advantages such as a bigger attack zone, better items dropping at their feet etc.  You can tell me I'm just imagining things but replays have confirmed some of these oddities.  

In either case, I'll stick to Brawl+ or Brawl-.  I feel those at least attempt to fix some of the issues in the core game (primarily character balance, yikes it's bad), but being hacks aren't perfect.

You can turn off items... and make the game less like mario kart. Brawl- is a parody of Brawl+ and Brawl+ is weird in my opinion. (Heck, a lot of characters were broken in Brawl+ when I started playing it.) And hitboxes don't change in size, ever.

May 17, 2011, 02:20:07 PM
Reply #94

Offline Messatsu

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Re: Super Smash Brothers Brawl
« Reply #94 on: May 17, 2011, 02:20:07 PM »
You would think.  I'm just saying the issues I experienced in Brawl were not something I've ever seen in Melee.  I think there is a balance between giving the person behind a bonus (IE Star in Mario Kart) and giving them something that removes any real skill (Bullet bill in Mario Kart Wii).  You can say that hit boxes never change but I've seen it happen so you won't convince me otherwise.  Brawl- is very much silly, but to me I find it a fun kind of silly.  It strikes me more as something like SF2 Rainbow Edition, so broken that it's awesome.  Brawl+ I find at least makes comboing a viable option and fixes some of the character imbalances so I prefer it.  Not saying it's perfect, but I like it.

May 17, 2011, 08:03:31 PM
Reply #95

Offline Chugger11

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Re: Super Smash Brothers Brawl
« Reply #95 on: May 17, 2011, 08:03:31 PM »
Quote from: "Blueiscooltoo"
Quote from: "Messatsu"
I'm one of those people who doesn't really like Brawl in it's default incarnation.  I played it a ton with my brother and some friends and noticed that the game has big ol case of Mario Kart Syndrome.  The problem here is that MK is known for helping people behind whereas Brawl is closer to a fighting game.  I believe this is an intentional design philosophy at Nintendo in that 'everyone can play', but when you really nerf the skill in a game then I believe that game really isn't worth playing.  (Seriously, I HATED MK GC and Wii since winning was almost random)  The most obvious example is the Final Smash Ball.  It will gravitate towards the player that's losing generally, but that's not enough.  It also takes them fewer hits to obtain it, and if another person gets it, they lose it in fewer hits.  Now, this wouldn't be an issue if FS's were balanced, but they clearly aren't.  If I'm Samus and fighting Sonic, I'm basically screwed when one appears.  Sonic can easily dodge Samus's FS and am left open to a smash attack afterwards.  Sonic on the other hand gets nearly a free KO and has no penalty for it's use, can use it anywhere instead of having to line up a shot.  Now all this could be easily remedied by removing the smash ball from the items (wtf tho right?) but then that leads into the other problem.  I've literally seen cases where attacks pass directly through players or moves hit well beyond their intended strike zone.  Although I don't have the code to back it up, I swear the game will actually favor a player (usually whomever is losing) by giving them subtle advantages such as a bigger attack zone, better items dropping at their feet etc.  You can tell me I'm just imagining things but replays have confirmed some of these oddities.  

In either case, I'll stick to Brawl+ or Brawl-.  I feel those at least attempt to fix some of the issues in the core game (primarily character balance, yikes it's bad), but being hacks aren't perfect.

You can turn off items... and make the game less like mario kart. Brawl- is a parody of Brawl+ and Brawl+ is weird in my opinion. (Heck, a lot of characters were broken in Brawl+ when I started playing it.) And hitboxes don't change in size, ever.
Whats Brawl+ again... my mind is blank

May 17, 2011, 08:15:48 PM
Reply #96

Offline Korby

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Re: Super Smash Brothers Brawl
« Reply #96 on: May 17, 2011, 08:15:48 PM »
Fan made patch for the game.

May 18, 2011, 03:52:17 AM
Reply #97

Offline Bikdark

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Re: Super Smash Brothers Brawl
« Reply #97 on: May 18, 2011, 03:52:17 AM »
I really recommend Brawl-, where everything is broken, therefor nothing is OP.
Just saying :>

May 18, 2011, 02:59:14 PM
Reply #98

Offline Blueiscooltoo

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Re: Super Smash Brothers Brawl
« Reply #98 on: May 18, 2011, 02:59:14 PM »
Quote from: "Messatsu"
You would think.  I'm just saying the issues I experienced in Brawl were not something I've ever seen in Melee.  I think there is a balance between giving the person behind a bonus (IE Star in Mario Kart) and giving them something that removes any real skill (Bullet bill in Mario Kart Wii).  You can say that hit boxes never change but I've seen it happen so you won't convince me otherwise.  Brawl- is very much silly, but to me I find it a fun kind of silly.  It strikes me more as something like SF2 Rainbow Edition, so broken that it's awesome.  Brawl+ I find at least makes comboing a viable option and fixes some of the character imbalances so I prefer it.  Not saying it's perfect, but I like it.

I'll like to see a video of hitboxes changing.

May 19, 2011, 08:54:10 PM
Reply #99

Offline Chugger11

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Re: Super Smash Brothers Brawl
« Reply #99 on: May 19, 2011, 08:54:10 PM »
Quote from: "Korby"
Fan made patch for the game.
oh yeah....

May 19, 2011, 08:55:56 PM
Reply #100

Offline Chugger11

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Re: Super Smash Brothers Brawl
« Reply #100 on: May 19, 2011, 08:55:56 PM »
Quote from: "Messatsu"
I'm one of those people who doesn't really like Brawl in it's default incarnation.  I played it a ton with my brother and some friends and noticed that the game has big ol case of Mario Kart Syndrome.  The problem here is that MK is known for helping people behind whereas Brawl is closer to a fighting game.  I believe this is an intentional design philosophy at Nintendo in that 'everyone can play', but when you really nerf the skill in a game then I believe that game really isn't worth playing.  (Seriously, I HATED MK GC and Wii since winning was almost random)  The most obvious example is the Final Smash Ball.  It will gravitate towards the player that's losing generally, but that's not enough.  It also takes them fewer hits to obtain it, and if another person gets it, they lose it in fewer hits.  Now, this wouldn't be an issue if FS's were balanced, but they clearly aren't.  If I'm Samus and fighting Sonic, I'm basically screwed when one appears.  Sonic can easily dodge Samus's FS and am left open to a smash attack afterwards.  Sonic on the other hand gets nearly a free KO and has no penalty for it's use, can use it anywhere instead of having to line up a shot.  Now all this could be easily remedied by removing the smash ball from the items (wtf tho right?) but then that leads into the other problem.  I've literally seen cases where attacks pass directly through players or moves hit well beyond their intended strike zone.  Although I don't have the code to back it up, I swear the game will actually favor a player (usually whomever is losing) by giving them subtle advantages such as a bigger attack zone, better items dropping at their feet etc.  You can tell me I'm just imagining things but replays have confirmed some of these oddities.  

In either case, I'll stick to Brawl+ or Brawl-.  I feel those at least attempt to fix some of the issues in the core game (primarily character balance, yikes it's bad), but being hacks aren't perfect.
how can you hate mario kart! It being unperdictable is half the fun!! You also need skill to play mario kart.

May 19, 2011, 08:57:55 PM
Reply #101

Offline Ivory

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Re: Super Smash Brothers Brawl
« Reply #101 on: May 19, 2011, 08:57:55 PM »
If by skill you mean, stay out of first place until the last minute as skill, then yeah, really skillful.

May 19, 2011, 09:00:26 PM
Reply #102

Offline Chugger11

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Re: Super Smash Brothers Brawl
« Reply #102 on: May 19, 2011, 09:00:26 PM »
Quote from: "Ivory"
If by skill you mean, stay out of first place until the last minute as skill, then yeah, really skillful.
no like turnung at the right time, dirfting, taking shortcuts. I win by staying in first the whole time. No problem

May 19, 2011, 09:20:04 PM
Reply #103

Offline Alucard

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Re: Super Smash Brothers Brawl
« Reply #103 on: May 19, 2011, 09:20:04 PM »
Quote from: "Ivory"
If by skill you mean, stay out of first place until the last minute as skill, then yeah, really skillful.

Ivory, I have a game that has many similarities to Malleo Kart, and I'm pretty skilled at it...For the same reasons Chugger said:

Quote from: "Chugger11"
turning at the right time, drifting, taking shortcuts. I win by staying in first the whole time. No problem

Just saying that while some people DO stay out of first until the last minute, there's a few of us (like me and Chugger) who can stay in first the whole time. However, if you're far ahead, you're doomed to infinite blue shells hitting you.

May 21, 2011, 01:09:15 AM
Reply #104

Offline Chugger11

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Re: Super Smash Brothers Brawl
« Reply #104 on: May 21, 2011, 01:09:15 AM »
Quote from: "Alucard"
Quote from: "Ivory"
If by skill you mean, stay out of first place until the last minute as skill, then yeah, really skillful.

Ivory, I have a game that has many similarities to Malleo Kart, and I'm pretty skilled at it...For the same reasons Chugger said:

Quote from: "Chugger11"
turning at the right time, drifting, taking shortcuts. I win by staying in first the whole time. No problem

Just saying that while some people DO stay out of first until the last minute, there's a few of us (like me and Chugger) who can stay in first the whole time. However, if you're far ahead, you're doomed to infinite blue shells hitting you.
I hate those blue shells when you're in first... so stupid.... But ther're great when you're in last!
(thanks for sticking up for me Alucard)