Advanced Search

Author Topic: Pokemon project (added progress x3 on front)  (Read 21888 times)

0 Members and 1 Guest are viewing this topic.

February 21, 2011, 01:15:05 AM
Reply #30

Offline ice

  • MM8BDM Extender
  • ***
  • Date Registered: October 05, 2010, 05:09:31 PM

    • View Profile
Re: Pokemon stadium
« Reply #30 on: February 21, 2011, 01:15:05 AM »
Quote from: "CHAOS_FANTAZY"
Just my two cents here, but one of Pikachu's attacks TOTALLY needs to be Volt Tackle.

Also, if you don't want to use any legendary Pokemon, I suggest Salamence as the Dragon Pokemon (If the opposite is true, then Rayquaza) .  Also--just my personal preference here--Misdreavus should be the Ghost-type.  I'll help with spriting any of these if you like them--of course, it'll be way different from a typical skin, but I'm willing to help anyway.  ;)

sure, I'll add geodude for the rock type, I'm still trying to fix psychic. also I currently have the super arm rock for strength atm.

As for pikachu, I'll add that as one of his attacks.

I'll add a legendery as a boss probably, maby mewtwo or something and then some others

February 21, 2011, 01:17:48 AM
Reply #31

Offline arkman

  • Standard Member
  • Date Registered: January 17, 2011, 04:22:37 AM

    • View Profile
Re: Pokemon stadium
« Reply #31 on: February 21, 2011, 01:17:48 AM »
um how about mankey. it is very underated.

and ditto.

February 21, 2011, 01:32:18 AM
Reply #32

Offline ice

  • MM8BDM Extender
  • ***
  • Date Registered: October 05, 2010, 05:09:31 PM

    • View Profile
Re: Pokemon stadium
« Reply #32 on: February 21, 2011, 01:32:18 AM »
Quote from: "arkman"
um how about mankey. it is very underated.

and ditto.
I'll add mankey for one of the requests, and ditto, I guess I could make him a wild card pokemon that turns into a random one if you dont feel like choosing

February 21, 2011, 02:01:40 AM
Reply #33

Offline MagnetMan497

  • Standard Member
  • Date Registered: November 13, 2010, 04:48:53 PM

    • View Profile
Re: Pokemon stadium
« Reply #33 on: February 21, 2011, 02:01:40 AM »
Chaos. For spriting, see Pokemon Mystery Dungeon 2 on Spriters Resource

February 21, 2011, 02:10:06 AM
Reply #34

Offline CHAOS_FANTAZY

  • MM8BDM Extender

  • Still Around, But Only Kind Of
  • *
  • Date Registered: November 21, 2010, 08:21:24 PM

    • View Profile
Re: Pokemon stadium
« Reply #34 on: February 21, 2011, 02:10:06 AM »
Quote from: "MagnetMan497"
Chaos. For spriting, see Pokemon Mystery Dungeon 2 on Spriters Resource

I know--that's how I made Shaymin.

February 21, 2011, 02:36:32 PM
Reply #35

Offline Asd967

  • MM8BDM MM8 Contributor
  • *
  • Date Registered: November 01, 2010, 03:59:45 AM

    • View Profile
Re: Pokemon stadium
« Reply #35 on: February 21, 2011, 02:36:32 PM »
Quote from: "CHAOS_FANTAZY"
Quote from: "MagnetMan497"
Chaos. For spriting, see Pokemon Mystery Dungeon 2 on Spriters Resource

I know--that's how I made Shaymin.

But just ripping those make some of them "crooked" and "looking downwards", due to the game's point of view. Just saying.

February 21, 2011, 04:53:39 PM
Reply #36

Offline ice

  • MM8BDM Extender
  • ***
  • Date Registered: October 05, 2010, 05:09:31 PM

    • View Profile
Re: Pokemon stadium
« Reply #36 on: February 21, 2011, 04:53:39 PM »
Quote from: "Asd967"
Quote from: "CHAOS_FANTAZY"
Quote from: "MagnetMan497"
Chaos. For spriting, see Pokemon Mystery Dungeon 2 on Spriters Resource

I know--that's how I made Shaymin.

But just ripping those make some of them "crooked" and "looking downwards", due to the game's point of view. Just saying.
Then again it shouldent matter too much, especially in softwear mode scince you do look downwards at pokemon skins alot, especially tiny mudkip. Although yes some do look weired, but hey, not too many people ever complain too much :/

February 21, 2011, 10:20:09 PM
Reply #37

Offline ice

  • MM8BDM Extender
  • ***
  • Date Registered: October 05, 2010, 05:09:31 PM

    • View Profile
Re: Pokemon stadium
« Reply #37 on: February 21, 2011, 10:20:09 PM »
How should I make the pokeballs ammo work? Infinite ammo, only 1 ammo, only 3 ammo, only 6 ammo (all of those options have no ammo refill) or any of those with ammo refill? Or should I make it a pick up item like tango/item 1, each with a 6 max limit

February 22, 2011, 12:07:55 AM
Reply #38

Offline arkman

  • Standard Member
  • Date Registered: January 17, 2011, 04:22:37 AM

    • View Profile
Re: Pokemon stadium
« Reply #38 on: February 22, 2011, 12:07:55 AM »
Overly complex ideal way:
I would suggest making it work like an item, and that each item would have the icon of the pokemon it contained, and when the pokemon faint, they spawn a pokemon item pickup for them with the pokeball graphic.
the problem is each item would be different, but no more than six of these could be held.

Simpler more practical way:
it is a weapon that spawns a pokemon monster that is selected from a list at random, or whatever is next on the list if there is a way to let the player set it up mid game. six shots non refillable.

weapon designed for an actuall deathmatch scenario:
uses all ammo at once, but can be refilled, takes a lot to refill as well to prevent spam.


just my ideas & sugestions.

February 22, 2011, 11:10:14 PM
Reply #39

Offline WheelieCarbonate

  • Standard Member
  • Date Registered: February 04, 2011, 07:51:33 PM

    • View Profile
Re: Pokemon stadium
« Reply #39 on: February 22, 2011, 11:10:14 PM »
Make the dark one Absol.

February 22, 2011, 11:33:18 PM
Reply #40

Offline ice

  • MM8BDM Extender
  • ***
  • Date Registered: October 05, 2010, 05:09:31 PM

    • View Profile
Re: Pokemon stadium
« Reply #40 on: February 22, 2011, 11:33:18 PM »
k, any ideas on its moveset, it needs atleast 2 ranged attacks

February 22, 2011, 11:36:15 PM
Reply #41

Offline arkman

  • Standard Member
  • Date Registered: January 17, 2011, 04:22:37 AM

    • View Profile
Re: Pokemon stadium
« Reply #41 on: February 22, 2011, 11:36:15 PM »
if i remember correctly absol had some sort of slashy beam attack fired from his head blade, but i can't remember if it had a name, (Half moon strike?)

and the other projectile could be...

I don't know.

February 22, 2011, 11:39:49 PM
Reply #42

Offline ice

  • MM8BDM Extender
  • ***
  • Date Registered: October 05, 2010, 05:09:31 PM

    • View Profile
Re: Pokemon stadium
« Reply #42 on: February 22, 2011, 11:39:49 PM »
bulbapedia is your friend

February 22, 2011, 11:47:46 PM
Reply #43

Offline Gummywormz

  • Standard Member

  • Air Man Tile Enthusiast
  • Date Registered: December 23, 2010, 01:05:44 AM

    • View Profile
    • Github Page
Re: Pokemon stadium
« Reply #43 on: February 22, 2011, 11:47:46 PM »
Quote from: "arkman"
if i remember correctly absol had some sort of slashy beam attack fired from his head blade, but i can't remember if it had a name, (Half moon strike?)

and the other projectile could be...

I don't know.

That would probably be razor wind.

Anyway, if you still need a pidgey skin, let me know. I'd also like to make absol if it's going to be in this thing, since someone did technically request it in my thread. >_>

February 23, 2011, 01:35:06 AM
Reply #44

Offline ice

  • MM8BDM Extender
  • ***
  • Date Registered: October 05, 2010, 05:09:31 PM

    • View Profile
Re: Pokemon stadium
« Reply #44 on: February 23, 2011, 01:35:06 AM »
Quote from: "Gummywormz"
Anyway, if you still need a pidgey skin, let me know. I'd also like to make absol if it's going to be in this thing, since someone did technically request it in my thread. >_>

Sure go for it, I'll stille be needing that pidgey, and also, when will swalot ever be done?