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Author Topic: Pokemon project (added progress x3 on front)  (Read 21890 times)

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May 16, 2011, 02:02:55 AM
Reply #75

Offline MagnetMan497

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Re: Pokemon project
« Reply #75 on: May 16, 2011, 02:02:55 AM »
I was makimg Pokemon classes until my mspaint died, but i had no pokeball idea.

May 16, 2011, 02:11:35 AM
Reply #76

Offline ice

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Re: Pokemon project
« Reply #76 on: May 16, 2011, 02:11:35 AM »
would you like to help make them? need ideas for pokemon for each class, I was basicly going to make each pokemon type as a class, and maby have a rare hyperbeam item, I know abra might be a good base skin for psychics, although it would be difficult to make 1st person sprites for each class.

May 16, 2011, 02:20:05 AM
Reply #77

Offline MagnetMan497

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Re: Pokemon project
« Reply #77 on: May 16, 2011, 02:20:05 AM »
I was using some of Sacat and Gummywormz's skins! If someone was willing to make sprites I would cetaintly code! Some stuff I thought up and partially made

Bellossom: Main is Bullet Seed, alt is leaf storm
Hitmonlee: Main is Hi Jump Kick with a forward push, alt is Blaze Kick
Hitmonchan: Has no alt, but three weps, ice punch, fire punch, and thunder punch
Hitmontop: Main is a spinning kick, alt is basically charge kick
Dusknoir: Main is shadow ball, works like pharaoh shot, alt is shadow sneak
Absol: Main is dark pulse, alt is sychte with head

May 16, 2011, 03:53:58 AM
Reply #78

Offline ice

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Re: Pokemon project
« Reply #78 on: May 16, 2011, 03:53:58 AM »
my idea was that each class had 4 weapons/attacks each with a number of uses and replace small weapon and health with berries and big ones with potions and ether and maby go by anime logic and give each wep the same altfire like say, spoink, its attacks would be psybeam, psywave, and 2 other attacks but the alt for all of them is bounce, or digglet using dig (drill clone anyone?) or pidgey with fly, as for pokemon trainer, have him use a rock toss for his main weapon and alt attack for the pokeballs that he got from fainted pokemon, maby give him a starter pokemon?

May 18, 2011, 01:10:25 AM
Reply #79

Offline ficarra1002

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Re: Pokemon project
« Reply #79 on: May 18, 2011, 01:10:25 AM »
Quote from: "JcDizon"
I probably don't deserve anything from the sprites, I took most of it from Spriters Resource and just? cut them off and inserted it inside the .wad file. The sprites that features a Pokémon carrying a shotgun were created by The Black Megaman. So yeah, credit them instead.

Yay!

May 18, 2011, 01:47:25 AM
Reply #80

Offline ice

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Re: Pokemon project
« Reply #80 on: May 18, 2011, 01:47:25 AM »
woot, alright, now I can post these screenies


eevee zerg rush

the other side of mt moon

rout 1

you can read signs by pressing use

you'll need these to continue

also new int pic

May 18, 2011, 02:40:53 AM
Reply #81

Offline Korby

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Re: Pokemon project
« Reply #81 on: May 18, 2011, 02:40:53 AM »
So wait, you're making Pokemon Doom now? Interesting.

Also kekekekekekekekekeke

May 18, 2011, 02:54:27 AM
Reply #82

Offline Russel

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Re: Pokemon project
« Reply #82 on: May 18, 2011, 02:54:27 AM »
Nice job with all this, I really like how this is turning out, also, you may need to make some  new textures, you're kind of short a few, you may need tall grass, and an actual POKEBALL instead of a bomb.

But seriously though, nice job on what you have so far. (You NEED to remove jumping so people will not jump thier way through the game, regardless of how easy it would be)

May 18, 2011, 03:43:21 AM
Reply #83

Offline ice

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Re: Pokemon project
« Reply #83 on: May 18, 2011, 03:43:21 AM »
No I'm not making it, I'm just edting it from the original posted a few pages back, WITH the permition of the original creator

also jumping is mandatory in places like the lab to grab stuff like the ball and the pokedex, but I guess I could make tables and such climbable, as for the hud, I just threw that together quickly, and there IS tall grass, its in the 3rd screen shot, as for the textures, I was going slow thinking I might of been waisting time if he said no so I ripped/recolored them from time to time, I will also add objects like trees and stuff as decoration, btw there are also secret passages so look hard

also lol moment, in the original mountain moon in the original wad, I herd "piikaaa piiikaaaa" behind me, I turned around, and saw pikachu with a gun aimed at me walking out of the shadows

June 27, 2011, 12:00:28 AM
Reply #84

Offline ice

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Re: Pokemon project
« Reply #84 on: June 27, 2011, 12:00:28 AM »
welp, idk why but I feel like making pokemon classes now, yesterday while I was taking a break from my battle & chase mod, I decided to play around with abra a bit, then I decided to make a abra class so we'd be equaly matched, well, one thing led to another and now I'm making a trainer class, when either me or the abra monster dies, we have a 1 in 4 chance of droping a pokeball that sends out abra for the trainer class, so, any class ideas? note the pokeball pokemon will have the same attacks as the player pokemon but with infinite PP

also, scince the trainer dosent start with a pokemon, what weapon should he start with? these are some ideas that were thrown around by some people on the forums and my friend

a 1 use pokeball that instantly knocks out a pokemon (might still have a chance of not working)
rocks (deals minor damage)
bait (heals HP for pokemon classes)

also had a idea were knocking out a trainer's pokemon dose damage to the owner, not sure how pokemon attacks would effect a trainer though, any ideas?

June 27, 2011, 01:34:12 AM
Reply #85

Offline tsukiyomaru0

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Re: Pokemon project
« Reply #85 on: June 27, 2011, 01:34:12 AM »
Quote from: "ice"
also had a idea were knocking out a trainer's pokemon dose damage to the owner, not sure how pokemon attacks would effect a trainer though, any ideas?
If you can have a sort of "Karma" system for the pokemon, it could take "Karma damage" when attacking a trainer and then, after sustaining enough "damage", would run away. Alternatively, could make the trainer untargetable.
As for trainer? Would suffer damage as normal.

July 31, 2011, 02:09:13 AM
Reply #86

Offline Jman

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Re: Pokemon project (added progress x3 on front)
« Reply #86 on: July 31, 2011, 02:09:13 AM »
Sorry if this gets in the way... but what if you had a sort of remote control item/weapon that controls the moves the pokemon uses?

July 31, 2011, 12:17:38 PM
Reply #87

Offline ice

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Re: Pokemon project (added progress x3 on front)
« Reply #87 on: July 31, 2011, 12:17:38 PM »
I'll try to see if I can work something out, I really need to get back to work on my mods XD

February 01, 2012, 05:25:47 PM
Reply #88

Offline blakalaga

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Re: Pokemon project (added progress x3 on front)
« Reply #88 on: February 01, 2012, 05:25:47 PM »
i have some ideias:
chamander-ember[a fire shot like a shotgum, and claw atack
squirtle-bubles[a buble shot with a long range, and surf
pikachu-thundershock and quick atack
you can make a geodude with rock throw!
 :lol:

February 01, 2012, 05:42:59 PM
Reply #89

Offline blakalaga

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