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Author Topic: [Expansion Pack] Mega Man Rocks!  (Read 30127 times)

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March 20, 2011, 12:59:57 AM
Reply #75

Offline Asd967

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Re: [Expansion Pack] Mega Man Rocks!
« Reply #75 on: March 20, 2011, 12:59:57 AM »
I can do weapons, Y'know.

Just 3 things:
1- GFX needs to be done entirely by someone that's not me.
2- Don't ask for OMGWTF coding
3- Tell me how they work in game and stuff, like damage and colors, etc.

March 20, 2011, 04:26:35 AM
Reply #76

Offline CHAOS_FANTAZY

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Re: [Expansion Pack] Mega Man Rocks!
« Reply #76 on: March 20, 2011, 04:26:35 AM »
Quote from: "Asd967"
I can do weapons, Y'know.

Just 3 things:
1- GFX needs to be done entirely by someone that's not me.
2- Don't ask for OMGWTF coding
3- Tell me how they work in game and stuff, like damage and colors, etc.

Well, gosh.  If I'm going to give you all that, I might as well do it myself.
If I could, that is.  >___>

Well, I'm kind of tired tonight, so I think I'll only give its desired effect for now.  Take up the challenge for more information.  Decline, oh well.  Maybe I'll find someone else.

I've decided to ask you to do the Fire Balloon.  Unfortunately, I can't find a video that shows its abilities well enough, so it's up to me to describe it.

When one shoots a Fire Balloon, it makes a red-and-orange balloon appear in front of the firer.  Said balloon travels upward and forward--forward being the direction it was shot in--until it runs into either a wall or a person.  At this point, it breaks open, releasing 7-9 tiny balls of molten rock.  These, in turn, fall almost straight down, spreading out over what appears to be a predetermined area.  The balls of fire dissipate upon hitting a wall, floor, or person.
I know it's possible for a projectile to spawn other projectiles (Ashley's Thunder Wool) , so, are you willing?

Speaking of Fireman,His tiles are done, with a couple exceptions.  But the Fire Balloon description is the important part.

March 20, 2011, 04:31:43 AM
Reply #77

Offline Asd967

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Re: [Expansion Pack] Mega Man Rocks!
« Reply #77 on: March 20, 2011, 04:31:43 AM »
Yes, that's easy to do.
What I was talking about the GFX was the sprite for the projectile and stuff.

Will do on some minutes.

March 22, 2011, 06:36:40 PM
Reply #78

Offline RTV

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Re: [Expansion Pack] Mega Man Rocks!
« Reply #78 on: March 22, 2011, 06:36:40 PM »
I need help :
1_ as bridges are created
2_ how to create water
3_ need wily castle Tiles.
I created a 20% of the map...

March 22, 2011, 07:02:59 PM
Reply #79

Offline Asd967

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Re: [Expansion Pack] Mega Man Rocks!
« Reply #79 on: March 22, 2011, 07:02:59 PM »
1- There are 2 Bridges. One is the Brisge Actor, the other is using Line Identification 3D Mid texture
2- Make dummy sector and use transfer heights, then use ACS to do the low gravity effect
3- Can't help you there

March 23, 2011, 01:42:36 AM
Reply #80

Offline Galaxy Sisbro

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Re: [Expansion Pack] Mega Man Rocks!
« Reply #80 on: March 23, 2011, 01:42:36 AM »
There was a tutorial from Messatsu explaining the water effect in a map. Search it on the forums.

For bridges, First see how to make fences (Fire man as example). Then you're gonna know what to do.

CHAOZ is busy, so wait until he rips the wily tiles (Difficult because of the absence of passwords in the wily castle. Blame on Wily)

March 23, 2011, 10:57:26 PM
Reply #81

Offline CHAOS_FANTAZY

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Re: [Expansion Pack] Mega Man Rocks!
« Reply #81 on: March 23, 2011, 10:57:26 PM »
Quote from: "Galaxy"
CHAOZ is busy, so wait until he rips the wily tiles (Difficult because of the absence of passwords in the wily castle. Blame on Wily)

I've actually finished ripping for all the other stages, so all I have left to do is Wily.  It'll take a while, though.  For one, I'm stuck using my DERP-puter again.

March 27, 2011, 03:28:24 AM
Reply #82

Offline CHAOS_FANTAZY

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Re: [Expansion Pack] Mega Man Rocks!
« Reply #82 on: March 27, 2011, 03:28:24 AM »
After an unfortunate crash for our barely-working laptop, it is only capable of using an unprotected internet browser.  It cannot run any other programs, and it's laden with viruses.

Either way, I managed to get through a Wily Stage.  Note that this only has stage 1, which has the flashing modules seen in Fire-Man's stage.  All the files were accidentally saved in BMP--sorry, RTV!  Hope it's not too much trouble.

As usual, if ya need anything else, go ahead and ask.

April 05, 2011, 09:17:46 PM
Reply #83

Offline Toad Man

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Re: [Expansion Pack] Mega Man Rocks!
« Reply #83 on: April 05, 2011, 09:17:46 PM »
I might do Door Man's Stage.
(Just send me the tileset...)

April 05, 2011, 09:20:42 PM
Reply #84

Offline Hallan Parva

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Re: [Expansion Pack] Mega Man Rocks!
« Reply #84 on: April 05, 2011, 09:20:42 PM »
This might sound stupid but couldn't you take screenshots from a Let's Play on YouTube (assuming it's in HD)? That way you won't have to keep dying at the hands of Dr. Wily.

April 05, 2011, 10:38:21 PM
Reply #85

Offline CHAOS_FANTAZY

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Re: [Expansion Pack] Mega Man Rocks!
« Reply #85 on: April 05, 2011, 10:38:21 PM »
Quote from: "Toad Man"
I might do Door Man's Stage.
(Just send me the tileset...)

That'd be great, but go back through the thread and you'll see I already DID Door-Man's tiles.  If ya need any more animated tiles or enemies or stuff like that, just go ahead and ask.

Quote from: "SmashBroPlusB"
This might sound stupid but couldn't you take screenshots from a Let's Play on YouTube (assuming it's in HD)? That way you won't have to keep dying at the hands of Dr. Wily.

It would work if the viewing boxes for YouTube videos were the same size as the playing screen for MMR.  Since it isn't, it won't.

April 30, 2011, 09:44:34 PM
Reply #86

Offline CHAOS_FANTAZY

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Re: [Expansion Pack] Mega Man Rocks!
« Reply #86 on: April 30, 2011, 09:44:34 PM »
RISE, MY TOPIC, AND LIVE ONCE MORE!

Despite me losing most of Wily Stage 2's tiles to some freak saving accident, I've (for the most part) finished all of Mega Man Rocks!'s tilesets.  I even went back and got Repoman's Wily Symbol (That save state works wonders) .  The download below is a complete pack of tiles--and I'll be rereleasing it every time it needs an update.
Download Here!
I feel that I am nearing the end of my capabilities to help along this expansion.  Other than find any more tiles (Particularly enemies and animated ones) , helping with skins, and making bots, there's not much else I can do.  So, how are your assignments coming along?  Kind of forgot, huh?
Well, get back to work please note this isn't dead.  Not yet.

Also, on a note to RTV, whose service is greatly appreciated, note that Wily Stage 1 uses Fireman's flashing modules, and Stage 3 uses the same water color as Anchorman.

May 01, 2011, 07:17:35 PM
Reply #87

Offline Korby

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Re: [Expansion Pack] Mega Man Rocks!
« Reply #87 on: May 01, 2011, 07:17:35 PM »
No progress on Repo Man at the moment.

May 01, 2011, 10:55:35 PM
Reply #88

Offline LlamaHombre

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Re: [Expansion Pack] Mega Man Rocks!
« Reply #88 on: May 01, 2011, 10:55:35 PM »
None with Police Man, too.

I need to get this thing started soon.  :|

May 02, 2011, 12:34:06 AM
Reply #89

Offline Tails

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Re: [Expansion Pack] Mega Man Rocks!
« Reply #89 on: May 02, 2011, 12:34:06 AM »
If school can stop getting in the way of a single bot, I'm all set D: