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Author Topic: MMINV Map Project - We need YOU!  (Read 14656 times)

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February 20, 2011, 02:05:05 AM
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Offline Ashley

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MMINV Map Project - We need YOU!
« on: February 20, 2011, 02:05:05 AM »
Well, Invasion progress has been lacking in the past few months, and we've decided to get back to work on it.

What we need is maps, and nothing more. Enemies, ACS Configuration, custom weapons and balancing issues have all been solved and completed.

While we've done a lot of work, we need the community to help us finish this project for a final release! So, we're asking the community to make us maps.
Any maps you send will be judged, and early on, will most likely be accepted.

There's a set of 30 maps we wish to have created, all suitable for Invasion, without crazy ways to die or get trapped, or camp.

Want to submit a map? Look below at what needs done, and make sure your map fits the rules here. Want to test a submitted map? Just PM me about it and I'll send you it! [I won't be sending too many maps to the same people..]

If you want to submit a map that's already been done, feel free to do so! We'll pick the best out of each map number to use for the official release.

You do not have to use the 32-length system that most official maps use.
Feel free to use corners and abstract design all you wish!

Rules for Submissions:
(click to show/hide)

Maps Needed:
(click to show/hide)

Maps can use any textures you see fit, as long as it isn't a blatant eye-sore.

Credit is given to all whom submit maps for this, even if your map isn't used! Your map will be sent back to you with enemies, and items, as a momento if it is not taken. You may release that map as your own creation after we send it back to you, as a token of appreciation.

So, community, are you up to it?

February 20, 2011, 02:06:52 AM
Reply #1

Offline Kapus

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Re: MMINV Map Project - We need YOU!
« Reply #1 on: February 20, 2011, 02:06:52 AM »
30 maps!? That's a lot!

February 20, 2011, 02:08:55 AM
Reply #2

Offline Ashley

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Re: MMINV Map Project - We need YOU!
« Reply #2 on: February 20, 2011, 02:08:55 AM »
It's a lot, but who would play something released with only like 5 maps? Especially since it's a game mode.. *cough*oldpre-release*cough*

Not only would people possibly play it because they or their friends made some maps, but they'd have a LOT of maps to get to explore and rage enemies in!

We're hoping to get around...

1-5, 10 waves
6-10, 15 waves
11-15, 20 waves
16-20, 30 waves
21-25, 50 waves
26-30, depending on what boss can fit on what map, it'll vary per waves.

February 20, 2011, 02:10:42 AM
Reply #3

Offline Kapus

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Re: MMINV Map Project - We need YOU!
« Reply #3 on: February 20, 2011, 02:10:42 AM »
Well, I have recently taken up mapping, so maybe I could make a map for this sometime. I'm not very confident though.


Then again, with all the things I need to do, I'm not sure if I'd ever get around to it..

February 20, 2011, 02:18:07 AM
Reply #4

Offline LlamaHombre

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Re: MMINV Map Project - We need YOU!
« Reply #4 on: February 20, 2011, 02:18:07 AM »
I'll make one, with a proposion.

No enemies except Metalls.
Just how I loved invasion before Bigeyes.

February 20, 2011, 02:23:08 AM
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Offline Ashley

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Re: MMINV Map Project - We need YOU!
« Reply #5 on: February 20, 2011, 02:23:08 AM »
Alright Llama... But we have like 12 versions of mets now! (And 5 versions of heli-mets. VERSIONS INSIDE VERSIONS)

Just make sure it can handle:

ChaseMets [Mets that chase you around and hide after some time]
Jumping Mets [Mets that jump onto you, and around the map]
Helicopter Mets [Mets that fly around, land to shield after being hit, and shoot speratically]
Tunnel Mets [MOLES? No, but mets that go underground are fun too.]
Missile Mets [Mets that shoot high-powered missiles, but never move]
..and more. Most others will manage if you can supply ample areas for these six.

NOTE:
I recently got a submission from Smashbro27 (he got help from Ice).
Their map will not be included, as it doesn't fit the rules, but it will become an additional map in the pack simply because of how much work was put into it. MMINV31 approved. [Not releasing to the public]

February 20, 2011, 02:24:07 AM
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Offline LlamaHombre

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Re: MMINV Map Project - We need YOU!
« Reply #6 on: February 20, 2011, 02:24:07 AM »
I need this clear before I start:

I only wish for ChaseMets.
Large ass amounts of them.
Nothing more.

February 20, 2011, 02:27:40 AM
Reply #7

Offline Ashley

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Re: MMINV Map Project - We need YOU!
« Reply #7 on: February 20, 2011, 02:27:40 AM »
I suppose it'll do...

Just specify which MMINV map this is for. I'd prefer if it wasn't a 21+ map. XD

If anything, I can make this MMINV32, (extra map) for nostalgia on the old Invasion we ALL enjoyed so very much. :3 100 waves? CAN-DO! That way, you can make it any size you wish.

February 20, 2011, 02:32:23 AM
Reply #8

Offline LlamaHombre

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Re: MMINV Map Project - We need YOU!
« Reply #8 on: February 20, 2011, 02:32:23 AM »
I'm starting to enjoy your company again.

As for the theme....

HM....
IMMA PICK MEGAMAN FIVE!

MMINV32 - ProtoMan's Hidden Army

February 20, 2011, 10:34:52 AM
Reply #9

Offline Myroc

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Re: MMINV Map Project - We need YOU!
« Reply #9 on: February 20, 2011, 10:34:52 AM »
Wait, a map with only metools? Would probably work better on a stage modeled after MM4DW1, since that stage had only different kinds of metools.

February 20, 2011, 04:44:41 PM
Reply #10

Offline Ashley

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Re: MMINV Map Project - We need YOU!
« Reply #10 on: February 20, 2011, 04:44:41 PM »
That stage was troll, Myroc. But, it's his idea, so let him craft it the way he sees fit, with what little restrictions there are.

February 20, 2011, 07:58:58 PM
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Offline Mr. X

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Re: MMINV Map Project - We need YOU!
« Reply #11 on: February 20, 2011, 07:58:58 PM »
Quote from: "Myroc"
Wait, a map with only metools? Would probably work better on a stage modeled after MM4DW1, since that stage had only different kinds of metools.

I think MM5 had a castle stage with only Mets too if I'm not mistaken.

EDIT:  NVM, Wily Castle Stage 2 has a section with a lot of Mets, but it's not the whole stage.

February 20, 2011, 09:51:40 PM
Reply #12

Offline Gummywormz

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Re: MMINV Map Project - We need YOU!
« Reply #12 on: February 20, 2011, 09:51:40 PM »
I'd totally make a few maps if someone could make an argument guide for invasion spawners. :3

February 20, 2011, 09:52:36 PM
Reply #13

Offline DWN-019

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Re: MMINV Map Project - We need YOU!
« Reply #13 on: February 20, 2011, 09:52:36 PM »
Mm...can I try out for a Medium-Small map? I kinda have the layout planned and theme of the level.

February 20, 2011, 10:21:20 PM
Reply #14

Offline Ashley

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Re: MMINV Map Project - We need YOU!
« Reply #14 on: February 20, 2011, 10:21:20 PM »
Quote from: "Gummywormz"
I'd totally make a few maps if someone could make an argument guide for invasion spawners. :3

Read the rules, bro. You don't add any of that. That's what WE do. You just make the map itself. No items, no spawners, just a textured map with player spawns.

Quote from: "smashbro27"
Mm...can I try out for a Medium-Small map? I kinda have the layout planned and theme of the level.

Go for it.