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Author Topic: MMINV Map Project - We need YOU!  (Read 14655 times)

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February 21, 2011, 01:19:31 AM
Reply #15

Offline TERRORsphere

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Re: MMINV Map Project - We need YOU!
« Reply #15 on: February 21, 2011, 01:19:31 AM »
I'd rather have quality rather than quantity.

February 21, 2011, 10:23:23 PM
Reply #16

Offline Ashley

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Re: MMINV Map Project - We need YOU!
« Reply #16 on: February 21, 2011, 10:23:23 PM »
You'll get both. If you don't approve of what the community makes, too bad.

February 23, 2011, 12:07:51 AM
Reply #17

Offline chuggaafan1

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Re: MMINV Map Project - We need YOU!
« Reply #17 on: February 23, 2011, 12:07:51 AM »
Hmm...
I Can't Make Maps, But I Am a Good Beta Tester.
Could I Try?

February 23, 2011, 02:10:17 AM
Reply #18

Offline Ashley

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Re: MMINV Map Project - We need YOU!
« Reply #18 on: February 23, 2011, 02:10:17 AM »
We'll see how it plays out, Chugga.

February 27, 2011, 05:18:12 PM
Reply #19

Offline CHAOS_FANTAZY

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Re: MMINV Map Project - We need YOU!
« Reply #19 on: February 27, 2011, 05:18:12 PM »
The other topic directs me to cast map suggestions here.  *Deep Breath* Well, here I go.

In case you don't recall, someone--a long time ago--created a map based off of a Mario Kart 64 arena, Block Fort.  Where am I going with this?  Well, this map got me thinking, and I, myself, think that another battle arena would be perfect for Invasion:  Double Deck.  It has enough variation to allow many different spots for enemy spawning, and I believe we have textures that are similar to those used.

I, personally, believe the weapons should be normally placed instead of using the Block Fort arena's Item Pick-Up mechanic, but if you want it, go ahead.

All-in-all, I just think this would be a pretty cool thing to see in general.  People have been making all sorts of Mario weapons, too:  Red, Green, Blue Shells, Starmen, Fire Flower...after a couple minutes of searching, I even found the proper 8-Bit track for being used.

February 27, 2011, 06:12:51 PM
Reply #20

Offline Korby

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Re: MMINV Map Project - We need YOU!
« Reply #20 on: February 27, 2011, 06:12:51 PM »
Quote from: "CHAOS_FANTAZY"

Fixed that for you.

February 27, 2011, 09:02:14 PM
Reply #21

Offline Ashley

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Re: MMINV Map Project - We need YOU!
« Reply #21 on: February 27, 2011, 09:02:14 PM »
Don't suggest these to me! I'm only making one more map at the most... Most likely a boss map to suit what needs done per boss.

Suggest it to someone who's taken on mapping for this.

EDIT: Updated original post with colorized "Maps Needed"

February 27, 2011, 09:11:12 PM
Reply #22

Offline CHAOS_FANTAZY

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Re: MMINV Map Project - We need YOU!
« Reply #22 on: February 27, 2011, 09:11:12 PM »
Quote from: "Ashley"
Don't suggest these to me! I'm only making one more map at the most... Most likely a boss map to suit what needs done per boss.

Suggest it to someone who's taken on mapping for this.

I'm sorry, didn't realize I was directly talking to you simply because it was your topic.  :roll:  I'm just kind of speaking my mind over here.  Since it's unlikely to get done anyway, I don't care who does it, if anyone.

Also, I saw your test server, soooo...how's it working out?

February 27, 2011, 09:13:13 PM
Reply #23

Offline Korby

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Re: MMINV Map Project - We need YOU!
« Reply #23 on: February 27, 2011, 09:13:13 PM »
Double Deck would be rather hard to do, considering it'd be floor above floor.

February 28, 2011, 01:26:24 AM
Reply #24

Offline Ashley

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Re: MMINV Map Project - We need YOU!
« Reply #24 on: February 28, 2011, 01:26:24 AM »
It's workin' out okay, I assume.

March 02, 2011, 01:18:40 AM
Reply #25

Offline CHAOS_FANTAZY

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Re: MMINV Map Project - We need YOU!
« Reply #25 on: March 02, 2011, 01:18:40 AM »
Quote from: "Korby"
Double Deck would be rather hard to do, considering it'd be floor above floor.

...Well, damn.  I completely forgot about that.  Just an idea, didn't expect it to go far. :(

Could've sworn I had more to say then just my own pouting--Oh, stupid question.  How do you invasioners feel about water/low gravity?  Again, I don't map, just a question.

March 05, 2011, 04:44:14 PM
Reply #26

Offline Ashley

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Re: MMINV Map Project - We need YOU!
« Reply #26 on: March 05, 2011, 04:44:14 PM »
It's an acceptable idea, though I'm not quite sure how it'll affect enemies that jump or use Z-Thrust... Might cause some issues.

I guess it's okay to use, sure.

March 09, 2011, 03:48:05 AM
Reply #27

Offline TailsMK4

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Re: MMINV Map Project - We need YOU!
« Reply #27 on: March 09, 2011, 03:48:05 AM »
I did Invasion recently when ThatGuy was hosting it. That was a very refreshing experience, so I really wish you guys the best of luck in the project. As for map making, I suppose I could work on one, but let me ask a question: You just want stages that have textured walls and maybe some variety in terrain, but no gimmicks? If so, I could probably do a map using the current ones the pack has as resources.

March 09, 2011, 11:06:05 PM
Reply #28

Offline Gummywormz

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Re: MMINV Map Project - We need YOU!
« Reply #28 on: March 09, 2011, 11:06:05 PM »
My map is almost done. I just gotta add MAPINFO and all that stuff and it's set to go. I'll PM it to you once it's done.

March 10, 2011, 01:57:13 AM
Reply #29

Offline Ashley

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Re: MMINV Map Project - We need YOU!
« Reply #29 on: March 10, 2011, 01:57:13 AM »
Quote from: "TailsMK4"
I did Invasion recently when ThatGuy was hosting it. That was a very refreshing experience, so I really wish you guys the best of luck in the project. As for map making, I suppose I could work on one, but let me ask a question: You just want stages that have textured walls and maybe some variety in terrain, but no gimmicks? If so, I could probably do a map using the current ones the pack has as resources.

You can add gimmicks, but depending on the map, keep deadly things limited. Look at the map list info for how many deathly things can be added per size. (Trying to keep enemies from death too easily or from getting stuck OR from being unreachable OR from players being too annoyed)

Pretty much a map with one player spawner (for myself to playtest), all laid out with textures as you think they look good, maybe some holes from enemies to spawn from (seems to be a theme but you don't have to!)..
If you want one of the newly accepted maps to base it off of, I can send you one or two. Just try not to totally rip off the map itself.

Quote from: "Gummywormz"
My map is almost done. I just gotta add MAPINFO and all that stuff and it's set to go. I'll PM it to you once it's done.

You sent me your map and it was a success.
MMINV04 taken.