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Author Topic: Megaman Invasion Project - Official Topic for MMINV  (Read 27603 times)

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March 16, 2011, 05:56:14 PM
Reply #45

Offline tsukiyomaru0

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Re: Megaman Invasion Project - Official Topic for MMINV
« Reply #45 on: March 16, 2011, 05:56:14 PM »
I have coded Contra weapons here. Only the first contra, but still...

March 16, 2011, 08:54:51 PM
Reply #46

Offline Ashley

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Re: Megaman Invasion Project - Official Topic for MMINV
« Reply #46 on: March 16, 2011, 08:54:51 PM »
Still, we need no railguns. The current weapons should suffice!

March 17, 2011, 08:48:34 PM
Reply #47

Offline Hallan Parva

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Re: Megaman Invasion Project - Official Topic for MMINV
« Reply #47 on: March 17, 2011, 08:48:34 PM »
Quote from: "Lio"
It'd need more explosions or include fancy coding for Ashley to like it.  :ugeek:

Like this?


Though... this might be a weeeeee bit overpowered.

March 17, 2011, 09:56:14 PM
Reply #48

Offline Korby

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Re: Megaman Invasion Project - Official Topic for MMINV
« Reply #48 on: March 17, 2011, 09:56:14 PM »
It'll certainly counter all the OP enemies.

March 18, 2011, 07:44:20 PM
Reply #49

Offline Ashley

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Re: Megaman Invasion Project - Official Topic for MMINV
« Reply #49 on: March 18, 2011, 07:44:20 PM »
Because you clearly know what these new enemies act like.

March 18, 2011, 08:01:46 PM
Reply #50

Offline tsukiyomaru0

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Re: Megaman Invasion Project - Official Topic for MMINV
« Reply #50 on: March 18, 2011, 08:01:46 PM »
Quote from: "Lio"
That's what I told her, but she didn't like the idea of a railgun-esque weapon.

It'd need more explosions or include fancy coding for Ashley to like it.  :ugeek:
What if I made Crush Missile from Contra 3 and 4? Or, even better: Final Fantasy's Mega Flare?

March 19, 2011, 12:33:47 AM
Reply #51

Offline Ashley

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Re: Megaman Invasion Project - Official Topic for MMINV
« Reply #51 on: March 19, 2011, 12:33:47 AM »
xColdxFusionx sent me a railgunesque weapon, and it works well.. Just needs some minor tweaks and it'll be fine.

You guys get a railgun after all.

March 19, 2011, 12:55:25 AM
Reply #52

Offline tsukiyomaru0

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Re: Megaman Invasion Project - Official Topic for MMINV
« Reply #52 on: March 19, 2011, 12:55:25 AM »
Quote from: "Ashley"
xColdxFusionx sent me a railgunesque weapon, and it works well.. Just needs some minor tweaks and it'll be fine.

You guys get a railgun after all.
Can we have preview? :3

March 19, 2011, 01:48:02 AM
Reply #53

Offline Ashley

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Re: Megaman Invasion Project - Official Topic for MMINV
« Reply #53 on: March 19, 2011, 01:48:02 AM »
But that would mean releasing all the weapons I've made! I released the first six, albeit edited since... But meh. If you give me the weekend, I'll have all the weapons done and released on the website.

TEASE OF WEAPONS LIST:
(click to show/hide)
All of these weapons recharge each others' ammo (except for HealOrb) extremely slowly.
That way, you don't have to use the same weapon to get ammo back all the time!

---

Hope that clears your heads!~

Oh fine, download here.

March 19, 2011, 03:28:14 PM
Reply #54

Offline Galaxy Sisbro

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Re: Megaman Invasion Project - Official Topic for MMINV
« Reply #54 on: March 19, 2011, 03:28:14 PM »
Missing download :/

March 19, 2011, 03:29:59 PM
Reply #55

Offline -FiniteZero-

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Re: Megaman Invasion Project - Official Topic for MMINV
« Reply #55 on: March 19, 2011, 03:29:59 PM »
Quote from: "Galaxy"
Missing download :/

Ashley was talking about the weapns download, not the final release download.

March 19, 2011, 04:37:13 PM
Reply #56

Offline Gummywormz

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Re: Megaman Invasion Project - Official Topic for MMINV
« Reply #56 on: March 19, 2011, 04:37:13 PM »
For some reason most of the map downloads appear to be corrupted. Most of the maps can't even load due to there being some problem with mapinfo or something. MMINV07 says invalid data for texture, and some just don't work at all, even mine. I can't even open any of the maps in slade.

March 19, 2011, 05:15:03 PM
Reply #57

Offline tsukiyomaru0

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Re: Megaman Invasion Project - Official Topic for MMINV
« Reply #57 on: March 19, 2011, 05:15:03 PM »
You know... The Railgun weapon doesn't seem to fit the 8 bits style.

Also, check the Self Destruct. It didn't kill the user here.

March 19, 2011, 05:46:08 PM
Reply #58

Offline Ashley

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Re: Megaman Invasion Project - Official Topic for MMINV
« Reply #58 on: March 19, 2011, 05:46:08 PM »
Quote from: "Gummywormz"
For some reason most of the map downloads appear to be corrupted. Most of the maps can't even load due to there being some problem with mapinfo or something. MMINV07 says invalid data for texture, and some just don't work at all, even mine. I can't even open any of the maps in slade.
Really? The only problem I ever had with them was SOME texture problems, the music files being too large in size generally, or some MAPINFO's not existing.
They work for me, but I'll try downloading them from the site and using them.

If anyone else has problems with the map downloads, please tell me.

Note: Some maps (MMINV02 for example) had blatant texture errors that I neglected to fix.
They'll be fixed at some point when I add enemies and items around. For now, just ignore it.

Edit:
I downloaded MMINV07 from the site, and tried it in SinglePlayer. It seems to work perfectly fine for me; nothing wrong about textures or anything. I'll try your map since you seem to have issues with that as well.
Who knows. It might just be your downloads. :
Edit2:
Your map seems to work fine as well.
How did you play these maps? Did you load just one at a time, or all at once? If it continues to be a problem, I'll just put them all in the MMINVMAPS.pk3 and upload that to the site. It usually never failed when all in a pk3.

Quote from: "tsukiyomaru0"
You know... The Railgun weapon doesn't seem to fit the 8 bits style.

Also, check the Self Destruct. It didn't kill the user here.
Sigh. Self Destruct doesn't kill people if you use "Give All", sometimes. It's because Give All gives you armour, too.

Although, if you're just using the normal fire, it's not meant to kill you. The AltFire of SelfDestruct will kill players no matter what (unless they have guardsphere on for whatever reason). If you're using the AltFire and not using Give All, I'll just have to tweak it a bit so it just takes health, rather than using A_Explode to hurt the player. Doesn't seem like it'll always work.

As for the Railgun, don't blame me. You wanted a railgun and you got it. That's pretty much all we can get in terms of it, without being overdone graphically.

March 19, 2011, 06:07:55 PM
Reply #59

Offline Gummywormz

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Re: Megaman Invasion Project - Official Topic for MMINV
« Reply #59 on: March 19, 2011, 06:07:55 PM »
Something really weird is going on. What happens is that it starts to download normally, then it suddenly completes. When I look at the file, it seems to be only partly dowlnoaded. I think either sitcking them all in a pk3 and maybe mirroring it elsewhere is the best thing for now.