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Author Topic: Megaman Invasion Project - Official Topic for MMINV  (Read 27604 times)

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March 20, 2011, 01:57:27 AM
Reply #60

Offline Ashley

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Re: Megaman Invasion Project - Official Topic for MMINV
« Reply #60 on: March 20, 2011, 01:57:27 AM »
Quote from: "Gummywormz"
Something really weird is going on. What happens is that it starts to download normally, then it suddenly completes. When I look at the file, it seems to be only partly dowlnoaded. I think either sitcking them all in a pk3 and maybe mirroring it elsewhere is the best thing for now.

That doesn't make sense. I can't mirror it because it's on my webserver.. It's being directly downloaded from the website itself so there's no middleman... But I guess I can add them all into one .pk3. Keryth suggested this, but had no problems.

Will do.

NOTE: Updated MMINV weapons download.

March 20, 2011, 02:17:42 AM
Reply #61

Offline Gummywormz

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Re: Megaman Invasion Project - Official Topic for MMINV
« Reply #61 on: March 20, 2011, 02:17:42 AM »
Same issue. It downloads awfully slow and then part way through completes instantly, leaving an incomplete file.

And by mirror I meant mirror on a different site like mediafire. Seems this server can't handle large files.

March 20, 2011, 02:31:30 AM
Reply #62

Offline tsukiyomaru0

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Re: Megaman Invasion Project - Official Topic for MMINV
« Reply #62 on: March 20, 2011, 02:31:30 AM »
My download here went nice and smooth. Sorry, guys, might be your provider.

March 20, 2011, 02:40:37 AM
Reply #63

Offline SmashTheEchidna

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Re: Megaman Invasion Project - Official Topic for MMINV
« Reply #63 on: March 20, 2011, 02:40:37 AM »
I'm seeing that the test server is up, and I really do want to join it, but I'm missing MMINV08.wad. Which download link leads to that? I'm not seeing it.

March 20, 2011, 02:46:40 AM
Reply #64

Offline Gummywormz

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Re: Megaman Invasion Project - Official Topic for MMINV
« Reply #64 on: March 20, 2011, 02:46:40 AM »
Quote from: "SmashTheEchidna"
I'm seeing that the test server is up, and I really do want to join it, but I'm missing MMINV08.wad. Which download link leads to that? I'm not seeing it.

Apepars to be a completely new map that isn't released publicly yet.

March 20, 2011, 02:52:08 AM
Reply #65

Offline SmashTheEchidna

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Re: Megaman Invasion Project - Official Topic for MMINV
« Reply #65 on: March 20, 2011, 02:52:08 AM »
I'm seeing other people in that server. They must have been given the wad via PM or something.

March 20, 2011, 03:41:15 AM
Reply #66

Offline Ashley

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Re: Megaman Invasion Project - Official Topic for MMINV
« Reply #66 on: March 20, 2011, 03:41:15 AM »
MMINV08 was a map recently sent to me.. I tweaked it a bit and is pretty good overall.

It's in the MMINVMAPS.pk3 on the website, but it's not the same as what we're using. Ours is more updated... I'll update the mappack later.

March 20, 2011, 03:49:31 AM
Reply #67

Offline tsukiyomaru0

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Re: Megaman Invasion Project - Official Topic for MMINV
« Reply #67 on: March 20, 2011, 03:49:31 AM »
Still on lookout for weapon? Speak me of type and I'll get the wrench to do it.

March 20, 2011, 03:53:31 AM
Reply #68

Offline SmashTheEchidna

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Re: Megaman Invasion Project - Official Topic for MMINV
« Reply #68 on: March 20, 2011, 03:53:31 AM »
I noticed. I extracted the map from the pk3 file because it wouldn't read otherwise, and it still said that I wasn't using the same wads.

March 20, 2011, 04:43:02 AM
Reply #69

Offline Gummywormz

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Re: Megaman Invasion Project - Official Topic for MMINV
« Reply #69 on: March 20, 2011, 04:43:02 AM »
I still want you to mirror the map pk3 on another site so I can test it

March 20, 2011, 11:49:23 AM
Reply #70

Offline Ashley

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Re: Megaman Invasion Project - Official Topic for MMINV
« Reply #70 on: March 20, 2011, 11:49:23 AM »
Quote from: "tsukiyomaru0"
Still on lookout for weapon? Speak me of type and I'll get the wrench to do it.
I make all the weapons myself, aside from CF who decided to make one without my asking. It was good enough, so I took it. I have ideas for the remaining few. Don't worry about it.
Quote from: "SmashTheEchidna"
I noticed. I extracted the map from the pk3 file because it wouldn't read otherwise, and it still said that I wasn't using the same wads.
Yea... Sorry about that. People on Skype get more updates than the website does. I try not to update the website every two minutes, but today (Sunday) I should finish up the weapons and work on the website itself more.
Quote from: "Gummywormz"
I still want you to mirror the map pk3 on another site so I can test it
It shouldn't have any problems anymore, Gummy. Try the map pack download.

March 20, 2011, 04:18:57 PM
Reply #71

Offline Gummywormz

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Re: Megaman Invasion Project - Official Topic for MMINV
« Reply #71 on: March 20, 2011, 04:18:57 PM »
It still has the same issue. I download it, and 1/4 of the way through it suddenly completes, leaving an incomplete download.

Just mirror it already. >_>

March 20, 2011, 05:26:21 PM
Reply #72

Offline Ashley

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Re: Megaman Invasion Project - Official Topic for MMINV
« Reply #72 on: March 20, 2011, 05:26:21 PM »
Mirror'd on the website.

March 20, 2011, 07:01:27 PM
Reply #73

Offline Gummywormz

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Re: Megaman Invasion Project - Official Topic for MMINV
« Reply #73 on: March 20, 2011, 07:01:27 PM »
BUG FOUND!!

The bigeyes can infight pretty easily it seems. These are the old bigeyes I think, but it might apply to other monsters.


Generic map critique:

MMINV1: Why elec man's music?
MMINV2: Needs mapinfo
MMINV3: There doesn't appear to be anything related to electricity in this map. Also the music doesn't really fit.
MMINV5: It needs better textures. Since it's a space level, why not use starman's textures?
MMINV6: Overuse of falling crystals.
MMINV7: Needs music change and something in the background like cacti.
MMINV8: There appears to be a bug inside. It looks like someone tried to use horizon line or something. I'll upload a screenshot later.
MMINV21: The hole is really hard to get out of, even with strafing.
MMINV23: why the random guts man? The other side needs a boat launcher, and some of the walls don't crash the bike.

I'll test the weapons later.

March 20, 2011, 07:50:59 PM
Reply #74

Offline Ashley

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Re: Megaman Invasion Project - Official Topic for MMINV
« Reply #74 on: March 20, 2011, 07:50:59 PM »
Quote from: "Gummywormz"
BUG FOUND!!

The bigeyes can infight pretty easily it seems. These are the old bigeyes I think, but it might apply to other monsters.


Generic map critique:

MMINV1: Why elec man's music?
MMINV2: Needs mapinfo
MMINV3: There doesn't appear to be anything related to electricity in this map. Also the music doesn't really fit.
MMINV5: It needs better textures. Since it's a space level, why not use starman's textures?
MMINV6: Overuse of falling crystals.
MMINV7: Needs music change and something in the background like cacti.
MMINV8: There appears to be a bug inside. It looks like someone tried to use horizon line or something. I'll upload a screenshot later.
MMINV21: The hole is really hard to get out of, even with strafing.
MMINV23: why the random guts man? The other side needs a boat launcher, and some of the walls don't crash the bike.

I'll test the weapons later.

MMINV1: That's not going to be used as the actual stage's theme. It's a filler.
MMINV2: But of course.
MMINV3: Take it up with Smashbro27.
MMINV5: Being edited.
MMINV6: Nope.
MMINV7: Background effects will be added sometime.
MMINV8: We know of the bugs here. They were fixed in our newest version.
MMINV21: That hole is incompleted, anyways. It's going to be fixed and properly used later.
MMINV23: Good question. And the other side DOES need a boat launcher. Walls aren't meant to crash bikes because of the Midboss there.

The reason for infighting, is because these monsters can freely switch targets. Although, because they do 0 damage to each other, a player who shoots it would immediately become the monster's target. Shouldn't be too much of a problem.