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Author Topic: The "How do I make a weapon do that?" thread  (Read 91841 times)

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November 02, 2011, 05:32:21 PM
Reply #105

Offline Ukiyama

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Re: The "How do I make a weapon do that?" thread
« Reply #105 on: November 02, 2011, 05:32:21 PM »
Alright, is there a way to give a inventory through a attack that gives itself to everyone on my team who is near the attack? Seems like one of my weapons can't seem to do it when I thought it could, stupid bots musta jumped and made me think it actually made it rise :(

November 19, 2011, 12:50:46 PM
Reply #106

Offline BiscuitSlash

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Re: The "How do I make a weapon do that?" thread
« Reply #106 on: November 19, 2011, 12:50:46 PM »
Okay, I want to make a Rockman Cross X weapon but I need to know if it's possible. Can these 2 things be properly done? And if so, what should I do to do it?

1) After the projectile hits the player (not a wall or anything), I want it to spawn different projectile backwards that chases the player that fired it. Thing is, it HAS to only chase the attacker AND it must chase them properly, in a way that it can't miss unless they hide behind a wall or something.

2) That projectile that returns must heal the player when it hits them. Would I just make it spawn a +15 health pickup upon death?

It's okay. King Yamato has helped me now.

November 19, 2011, 07:30:18 PM
Reply #107

Offline OZX

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Re: The "How do I make a weapon do that?" thread
« Reply #107 on: November 19, 2011, 07:30:18 PM »
I have a question:

What code do i need to make the hill(king of the hill mode.)?

I need to get some progress done, cause we need more then rageroboenza.

November 20, 2011, 11:12:00 PM
Reply #108

Offline ice

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Re: The "How do I make a weapon do that?" thread
« Reply #108 on: November 20, 2011, 11:12:00 PM »
can't really help with those. This one might be simpler though, How do I make a explosive weapon that sends those hit by it, including the user, flying from it (ie. Doom 2's explosives) I'm making a weapon that can be used to rocket jump

December 03, 2011, 02:02:57 PM
Reply #109

Offline BiscuitSlash

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Re: The "How do I make a weapon do that?" thread
« Reply #109 on: December 03, 2011, 02:02:57 PM »
Let's say I wanted to make a weapon that did this:

When the fire button is pressed, there is a short delay. If the fire button is not held during the delay, then the player fires an attack that gets fired and splits and does stuff. If the fire button IS held during the delay, the player unleashes loads of the same attack at high fire rate until the fire button is no longer help or the ammo runs out.

How would I do this?

December 04, 2011, 03:21:21 AM
Reply #110

Offline Korby

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Re: The "How do I make a weapon do that?" thread
« Reply #110 on: December 04, 2011, 03:21:21 AM »
Hold state, most definitely.

December 04, 2011, 10:34:40 AM
Reply #111

Offline BiscuitSlash

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Re: The "How do I make a weapon do that?" thread
« Reply #111 on: December 04, 2011, 10:34:40 AM »
I'm not very good with the hold states. Even when I duplicate other hold state weapons like mirror buster, it seems a lot like it's just a normal repeated weapon.
Nvm, I'm moving the hold thing to the altfire, as I'm scrapping the altfire sword idea.

December 07, 2011, 07:50:54 PM
Reply #112

Offline -Daiki-TheOni

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Re: The "How do I make a weapon do that?" thread
« Reply #112 on: December 07, 2011, 07:50:54 PM »
I have a problem....¿Why my weapon is there?
Can someone help me? is PNG format and when I put in the sprites directory and I play....
the weapon is misframing (or out of position). :cry:
I,m using "Paint"......
I read the weapons template but I,m new in that (I dont have much idea of codes...)
Thanks for read.

December 08, 2011, 12:33:52 AM
Reply #113

Offline Gummywormz

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Re: The "How do I make a weapon do that?" thread
« Reply #113 on: December 08, 2011, 12:33:52 AM »
Edit the offsets.

December 08, 2011, 09:01:54 PM
Reply #114

Offline -Daiki-TheOni

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Re: The "How do I make a weapon do that?" thread
« Reply #114 on: December 08, 2011, 09:01:54 PM »
Thank you for help me!

December 22, 2011, 02:30:31 AM
Reply #115

Offline DarkAura

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Re: The "How do I make a weapon do that?" thread
« Reply #115 on: December 22, 2011, 02:30:31 AM »
What is the flag used in the Turbosphere that leaves the trail of the player using it and is it possible to use it on a weapon?

December 22, 2011, 07:00:50 PM
Reply #116

Offline Ukiyama

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Re: The "How do I make a weapon do that?" thread
« Reply #116 on: December 22, 2011, 07:00:50 PM »
I'm not 100 percent sure but I know the speed power up can cause a trail and you could probably make it not give any speed increase and still have the trail. http://zdoom.org/wiki/Classes:PowerSpeed

December 22, 2011, 07:44:36 PM
Reply #117

Offline Hallan Parva

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Re: The "How do I make a weapon do that?" thread
« Reply #117 on: December 22, 2011, 07:44:36 PM »
ACS. Yeah.

I want to learn ACS, especially after hearing it's not that bad (people say that because I can C++). I don't want to have to scour Doom Wiki every five seconds; I want to get a nice tutorial that covers all the bases and goes over more than just a handful of ACS actions.

Anyone know where I can get the crash course on Skulltag coding? :?

December 22, 2011, 10:29:45 PM
Reply #118

Offline TheBladeRoden

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Re: The "How do I make a weapon do that?" thread
« Reply #118 on: December 22, 2011, 10:29:45 PM »
zDoom wiki is your friend

December 22, 2011, 10:34:48 PM
Reply #119

Offline Hallan Parva

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Re: The "How do I make a weapon do that?" thread
« Reply #119 on: December 22, 2011, 10:34:48 PM »
Quote from: "SmashBroPlusB"
I don't want to have to scour Doom Wiki every five seconds