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actor BlowCycloneWep : MegaBuster 17005{Weapon.AmmoUse 2Weapon.AmmoGive 28Weapon.SlotNumber 2Obituary "%o got blown around by %k's Blow Cyclone."Inventory.Pickupmessage "Power up! Blow Cyclone!"weapon.ammotype "BlowCycloneAmmo"inventory.pickupsound "weapon/weaponup"inventory.icon "BLOWIC"+WEAPON.AMMO_OPTIONALScale 2.0States{Spawn:BCYC G 1loopReady:BCYC A 0 ACS_ExecuteAlways(998,0,175)BCYC A 1 A_WeaponReadyGoto Ready+1Deselect:TNT1 AAAAAAAAAAAAAAAAAAAAAA 0 A_LowerBCYC A 1LoopSelect:TNT1 AAAAAAAAAAAAAAAAAAAAAA 0 A_RaiseBCYC A 1LoopFire:BCYC A 0 A_JumpIfNoAmmo("NoAmmo")BCYC A 0 A_PlaySoundEx("weapon/scorchwheel","Weapon")BCYC B 0 A_FireCustomMissile("BlowCyclone",-35,1,8,0)BCYC B 0 A_FireCustomMissile("BlowCyclone",35,0,8,0)BCYC BCDEF 3BCYC A 45BCYC D 0 A_RefireGoto Ready+1NoAmmo:BCYC D 1 ACS_Execute(979,0)Goto Ready+1}}actor BlowCycloneAmmo : Ammo{inventory.amount 1inventory.maxamount 28}actor BlowCyclone : MageStaffFX2{PROJECTILE+RIPPER+SEEKERMISSILE-EXTREMEDEATH+PAINLESSDamage (0)height 26radius 20speed 26damagetype "Blow"scale 2.5States{Spawn:BCYC H 2 A_RadiusThrust (60000, 32, 0)BCYC I 2 A_MStaffTrackloop}}
I can't make rockcube an item. How do I make it an item? Woof! more MMBN STUFF!
actor BlowCycloneWep : MegaBuster 17005{Weapon.AmmoUse 2Weapon.AmmoGive 28Weapon.SlotNumber 2Obituary "%o got blown around by %k's Blow Cyclone."Inventory.Pickupmessage "Power up! Blow Cyclone!"weapon.ammotype "BlowCycloneAmmo"inventory.pickupsound "weapon/weaponup"inventory.icon "BLOWIC"+WEAPON.AMMO_OPTIONALScale 2.0States{Spawn:BCYC G 1loopReady:BCYC A 0 ACS_ExecuteAlways(998,0,175)BCYC A 1 A_WeaponReadyGoto Ready+1Deselect:TNT1 AAAAAAAAAAAAAAAAAAAAAA 0 A_LowerBCYC A 1LoopSelect:TNT1 AAAAAAAAAAAAAAAAAAAAAA 0 A_RaiseBCYC A 1LoopFire:BCYC A 0 A_JumpIfNoAmmo("NoAmmo")BCYC A 0 A_PlaySoundEx("weapon/scorchwheel","Weapon")BCYC B 0 A_FireCustomMissile("BlowCyclone",0,1,8,0)BCYC B 0 A_FireCustomMissile("BlowCyclone",180,0,8,0)BCYC BCDEF 3BCYC A 45BCYC D 0 A_RefireGoto Ready+1NoAmmo:BCYC D 1 ACS_Execute(979,0)Goto Ready+1}}actor BlowCycloneAmmo : Ammo{inventory.amount 1inventory.maxamount 28}actor BlowCyclone : MageStaffFX2{PROJECTILE+RIPPER+SEEKERMISSILEDamage (1)height 26radius 20speed 23damagetype "Blow"scale 2.5States{Spawn:BCYC H 2 A_RadiusThrust (340000, 36, 0)BCYC I 2 A_MStaffTrackloop}}