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actor BigMeteor{PROJECTILE+RIPPERScale 20Radius 16Height 16States{Spawn:METE B 0 A_Explode(100, 300, 0)METE B 1loopDeath:METE B 0 A_StopMETE B 0 A_Quake(7,10,0,1000,"misc/hugequake")METE B 0 A_SpawnItemEx("BigMeteorSet",0,0,0,0,0)stop}}
actor BigMeteor{PROJECTILE+RIPPERScale 20Radius 16Height 16States{Spawn:METE B 0 A_Explode(100, 300, 0)METE B 1loopDeath:METE B 0 A_StopMETE B 0 ACS_Execute(1,0,0)METE B 0 A_PlaySoundEx("misc/hugequake","Voice")METE B 0 A_SpawnItemEx("BigMeteorSet",0,0,0,0,0)stop}}
#include "zcommon.acs"Script 1 OPEN{Radius_Quake(7,100,0,1000,2);}
actor BigMeteor{PROJECTILE+RIPPERScale 20Radius 16Height 16States{Spawn:METE B 0 A_Explode(100, 300, 0)METE B 1loopDeath:METE B 0 A_StopMETE B 0 A_PlaySoundEx("misc/hugequake","Voice")METE B 0 Radius_Quake(7,100,0,1000,0)METE B 0 A_SpawnItemEx("BigMeteorSet",0,0,0,0,0)stop}}