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Author Topic: Lio's Second Workshop  (Read 10314 times)

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March 20, 2011, 10:44:10 PM
Reply #15

Offline Lio

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Re: Lio's Second Workshop
« Reply #15 on: March 20, 2011, 10:44:10 PM »
Quote from: "FiniteZero"
My request for a weapon: the Dispersion Cannon.
When you use it, it shoots forward, or angled up, down, left, or right.
It's a little hard to describe. Let me paint a picture:
(Fires once: goes straight)
(Fires twice: shot 1 goes straight, shot 2 is angled up)
(Fires thrice: shot 1 goes straight, shot 2 angled up, shot three angled right)
...and so on.
So, each time it fires in succession it fires more projectiles until it forms a cross? Or do you mean it shoots sort of like Yamato Spear (random direction each time it shoots)? If it is the latter, mind explaining how it is different from a Yamato clone? Don't get me wrong, I'm willing to make it. But if it's just a Yamato clone with different graphics, it wouldn't add something fresh to the game, now would it?

Quote from: "Blaze"
I got a request...The Spur from Cave Story!
Like I said over on Skype, I was planning on doing the Fireball, so I guess this would be nice as well. Added to my to-do list.

March 21, 2011, 01:28:56 AM
Reply #16

Offline SmashTheEchidna

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Re: Lio's Second Workshop
« Reply #16 on: March 21, 2011, 01:28:56 AM »
I decided that I'm gonna try to make a Gizmo class, so I'm going to need some help with the weapons for it. I might be able to handle most of the sprites myself (and I'm going to try and make one of the weapons myself as well).

The truly complicated one, however, I don't know how I'm gonna do that as a beginner. That would be Gizmo's main weapon, the Hand Cannon. The Hand Cannon, is slightly similar to Megaman's ability to copy weapons. But it can strictly only shoot projectiles, and hold two weapons at the same time. So instead of messing around with complicated coding in order to get that to work, I was thinking of just giving him only two weapons with the cannon, by using the primary and alt fires.
The primary fire would charge up like the Megabuster, when held down. First shot is a small, sparking plasma ball. Medium fire rate, somewhat quick, and a little stronger than the Megabuster. Second shot is a shot twice as large as the first, doing more damage and moving faster than the first shot. Third shot would be a different shaped and longer blast that rips through enemies, moving just as fast as the second shot. It would also shove you back a bit. And, if possible, the FOURTH shot would take much longer to get to in terms of charging. But if it works, it'll shoot a huge and long blast out that rips through enemies, most likely instant death, and keeps pushing you back quickly until the blast ends. It'll also take a little bite out of your hp, probably moreso if you slam into a wall.
The alt-fire would be firing a ball of electricity. Quick fire rate, moves somewhat quickly, but rather weak. Maybe we could have it charge up as well, but only having one other level of power, which makes it a little bit stronger and rips through opponents? Not sure if that would be too much or not, though.

But yeah, that's the main thing I'd need. Even if the Gizmo class fails (I'm still not sure how I'm gonna go about MegaGizmo, though...) this would be a fun weapon to have. I believe I could handle the sprites and sound effects for it.


If you're not too booked at the moment with those two requests that happened to get by while I was sleeping, I'd really appreciate the help.

March 21, 2011, 03:26:30 AM
Reply #17

Offline Lio

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Re: Lio's Second Workshop
« Reply #17 on: March 21, 2011, 03:26:30 AM »
Ah, I see. Well if you're handling the sprites that makes everything way easier for me!

The Hand Cannon should be easy to make then (testing/balancing aside). The push back in the 4th shot, however, will be a bit awkward to code since it would involve editing the player class a bit. The rest is pretty easy and straightforward. Are you doing HUD graphics for the weapon too or should I use the Megabuster graphics instead? Oh and about "copying" weapons. It's possible and easier to make than it sounds, so if you're willing on doing something like it, I can help with that too.

And well, to be fair you were the one who asked if I took requests in, which attracted the other two I just got, so I can help you with yours first and quickly finish the other two since they're somewhat easier.

March 21, 2011, 03:36:06 AM
Reply #18

Offline SmashTheEchidna

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Re: Lio's Second Workshop
« Reply #18 on: March 21, 2011, 03:36:06 AM »
Quote from: "Lio"
Ah, I see. Well if you're handling the sprites that makes everything way easier for me!

The Hand Cannon should be easy to make then (testing/balancing aside). The push back in the 4th shot, however, will be a bit awkward to code since it would involve editing the player class a bit. The rest is pretty easy and straightforward. Are you doing HUD graphics for the weapon too or should I use the Megabuster graphics instead? Oh and about "copying" weapons. It's possible and easier to make than it sounds, so if you're willing on doing something like it, I can help with that too.

And well, to be fair you were the one who asked if I took requests in, which attracted the other two I just got, so I can help you with yours first and quickly finish the other two since they're somewhat easier.

Ah, Great.

Hm, When you mean HUD sprites, do you mean the sprites of the gun and it's shooting?

Nah, I think I'll just go with this instead of copying weapons.

March 21, 2011, 03:37:27 AM
Reply #19

Offline Korby

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Re: Lio's Second Workshop
« Reply #19 on: March 21, 2011, 03:37:27 AM »
On terms of the copying weapons, I can only say "Ghostbuster" which just proves how possible it is.

March 21, 2011, 04:00:41 AM
Reply #20

Offline SmashTheEchidna

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Re: Lio's Second Workshop
« Reply #20 on: March 21, 2011, 04:00:41 AM »
Well, I'm glad it's possible, but I think it might fit him better if I went with this instead.

March 21, 2011, 04:30:32 AM
Reply #21

Offline Korby

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Re: Lio's Second Workshop
« Reply #21 on: March 21, 2011, 04:30:32 AM »
Alrighty then. Who am I to stop you?

March 24, 2011, 04:42:26 AM
Reply #22

Offline SmashTheEchidna

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Re: Lio's Second Workshop
« Reply #22 on: March 24, 2011, 04:42:26 AM »


Well, I got the sprites down...for the most part. I'm really not sure what to do with the rotations of the Super Charged Shot. (AKA Blast Cannon.) I really don't know...

March 24, 2011, 05:26:58 AM
Reply #23

Offline tsukiyomaru0

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Re: Lio's Second Workshop
« Reply #23 on: March 24, 2011, 05:26:58 AM »
You know... A "square" laser is strange. Specially if based on Force Beam.
Also, I C RPG Maker sprites.

March 24, 2011, 05:59:19 AM
Reply #24

Offline Korby

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Re: Lio's Second Workshop
« Reply #24 on: March 24, 2011, 05:59:19 AM »
...It's not based on a force beam. It's based on a generic DBZ giant laser which is typical on any fan character's sheet.

March 24, 2011, 06:02:16 AM
Reply #25

Offline SmashTheEchidna

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Re: Lio's Second Workshop
« Reply #25 on: March 24, 2011, 06:02:16 AM »
It is strange, indeed. It wasn't originally based off of the forcebeam, however, I did end up looking at the sprites for it so I could try to get an idea of how to work it out. Didn't help much.

And yes, I used RPGMaker sprites for it. The RPGMaker is something I use quite often, so I sometimes use it's resources.

EDIT: And Korby's right, I actually got that from a DBZ Spritesheet. I honestly couldn't find any other laser sprites that weren't too big.

March 24, 2011, 06:50:07 AM
Reply #26

Offline Lio

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Re: Lio's Second Workshop
« Reply #26 on: March 24, 2011, 06:50:07 AM »
Quote from: "Korby"
On terms of the copying weapons, I can only say "Ghostbuster" which just proves how possible it is.
My thoughts exactly. That copying system that Mike came up with was pure awesome. It even plays an animation. How cool is that.

A bit late since I think you already know this but yeah, HUD sprites are the first person view of the gun. So, should I wait for those or should I use the megaman ones?

And I think the square laser is fine, it should help me do a better trail for the "laser" actually. I'll have to experiment a bit with the sprites though, because to be honest I haven't worked on laser trails yet (read: Gemini Laser) and I don't want it to look disconnected from the projectile.

Also, on the Super Lightning Cannon, it's basically 3 Lightning Cannon projectiles lined up right? Mind if I use trails for those too? I think it would look more natural in a 3D game, but it would also be a waste to just scrap the rotations you made. And there's no rush into making this happen (Well, at least not on my part. God, Trickster Online can be so distracting), so if you want to come back and fix the charged shot rotations it would actually help me a lot by letting me quest moar giving me more material to work with.

Sorry I took a while to reply. Like I implied earlier, I've been playing a MMORPG with my bud lately and it has been consuming most of my free time.

March 24, 2011, 07:10:50 AM
Reply #27

Offline SmashTheEchidna

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Re: Lio's Second Workshop
« Reply #27 on: March 24, 2011, 07:10:50 AM »
Yeah, I kinda figured it out already. No need to go ahead and use the megaman one, Here. I made it myself.



Update to the previous spritesheet with this. As you can see, I clearly edited this from the Megabuster sprites. It was difficult, trying to get it to match the shape of the Hand Cannon in his regular sprites, but I think it's decent. It's rather large, Bigger than the Megabuster. (of course, because it's a minature cannon.) Anyway, How it looked on the screen would be like this:

EDIT: Updated the HUD Gun. I thought the Fully Charged was a bit underwhelming. So I added a glow effect.

(click to show/hide)
I was doing a test weapon thing so I could see how some of the sprites may turn out. Didn't use all of em.
Also, it doesn't change shape too much when firing, because this cannon isn't "squishy-like", unlike Megaman's Megabuster in the game (it kinda bulges when you shoot) This cannon always maintain's it shape when firing. (unless of course, it's damaged or something. But this isn't the case.)

As for the Super Lightning Cannon, Yes you're right. It's three of the Lightning Cannon's projectiles lined up. If you think it'll be better, Go ahead. The rotations weren't hard to make at all. Also, for the Charged shot of the Plasma Cannon, (Not the fully charged, but the third state) Do you think you could make transparent afterimages of it when it's fired? Not exactly sure if it could work, but if possible then that would be great. It'd be a good emphasis on the special effects.  :p

It's alright. I'd been goofing off a lot as well. XD

March 24, 2011, 02:20:14 PM
Reply #28

Offline tsukiyomaru0

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Re: Lio's Second Workshop
« Reply #28 on: March 24, 2011, 02:20:14 PM »
Quote from: "Korby"
...It's not based on a force beam. It's based on a generic DBZ giant laser which is typical on any fan character's sheet.
Middle section of the laser, front and back views, the squared one. SQUARE, not RECTANGLE.

March 24, 2011, 10:42:46 PM
Reply #29

Offline SmashTheEchidna

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Re: Lio's Second Workshop
« Reply #29 on: March 24, 2011, 10:42:46 PM »
Well, I figured since it was rectangular from the sides, it'd be kinda that shape from the front... :?