Advanced Search

Author Topic: Lego's Weapons Archive: 8-10 2d and DOS 1b  (Read 34425 times)

0 Members and 1 Guest are viewing this topic.

June 02, 2011, 10:23:01 PM
Reply #45

Offline Awbawlisk

  • Warrior

  • I can now see the rest of my medals again.
  • ***
  • Date Registered: January 04, 2011, 02:18:59 AM

    • View Profile
Re: Lego's Weapons Archive: Megaman 8-10 weapons pack!!! v1a
« Reply #45 on: June 02, 2011, 10:23:01 PM »
Oh and could you not be lazy.. and work on making the water shield move the way it does in the actual game... Cause when i sue it.. its just like some kind of shield that does'nt circle around you like the other shields do.....

June 02, 2011, 10:51:35 PM
Reply #46

Offline MagnetMan497

  • Standard Member
  • Date Registered: November 13, 2010, 04:48:53 PM

    • View Profile
Re: Lego's Weapons Archive: Megaman 8-10 weapons pack!!! v1a
« Reply #46 on: June 02, 2011, 10:51:35 PM »
Quote from: "Magnet Dood"
Quote from: "Magnet Dood"
Question. How do you add these weapons into Doom Builder?
For the second time...

HE DIDN'T. He put text in the file so certain weapons were replaced by others (i.e. Search Snake is replaced by Plug Ball)

June 02, 2011, 11:04:04 PM
Reply #47

Offline Magnet Dood

  • MM8BDM MM8 Contributor

  • Rockman 5- Blues' Trap!?
  • ****
  • Date Registered: April 19, 2011, 08:13:37 PM

    • View Profile
Re: Lego's Weapons Archive: Megaman 8-10 weapons pack!!! v1a
« Reply #47 on: June 02, 2011, 11:04:04 PM »
Oh... Well, how do you add them to the game? Just put it in as a regular .wad?

June 02, 2011, 11:19:04 PM
Reply #48

Offline Asd967

  • MM8BDM MM8 Contributor
  • *
  • Date Registered: November 01, 2010, 03:59:45 AM

    • View Profile
Re: Lego's Weapons Archive: Megaman 8-10 weapons pack!!! v1a
« Reply #48 on: June 02, 2011, 11:19:04 PM »
Quote from: "Magnet Dood"
Oh... Well, how do you add them to the game? Just put it in as a regular .wad?

Just copy how I and X pack did to include Triple Blade, I. E.: Put the weapons you want on the map, then add the map to a PK3 and include the decorate there.

Quote from: "Obelisk"
Oh and could you not be lazy.. and work on making the water shield move the way it does in the actual game... Cause when i sue it.. its just like some kind of shield that does'nt circle around you like the other shields do.....

Lazy?
You know, each one of the spinning frames would get really sloppy in game. I suppose you don't know how to code to say this statement.
Let me try to say this on easy terms:
It's impossible or do it yourself.

June 03, 2011, 12:03:24 AM
Reply #49

Offline JaxOf7

  • MM8BDM Extender
  • *****
  • Date Registered: March 23, 2011, 03:56:13 AM

    • View Profile
Re: Lego's Weapons Archive: Megaman 8-10 weapons pack!!! v1a
« Reply #49 on: June 03, 2011, 12:03:24 AM »
I think I have an idea to animate water shield.
It involves 16 (alternating) actors and approximately 114 sprites...
This sound acceptable?

June 03, 2011, 12:41:37 AM
Reply #50

Offline Russel

  • MM8BDM Extender

  • Doc Croc
  • **********
  • Date Registered: December 17, 2010, 11:11:25 PM

    • View Profile
Re: Lego's Weapons Archive: Megaman 8-10 weapons pack!!! v1a
« Reply #50 on: June 03, 2011, 12:41:37 AM »
Go ahead, I would looove to see it.

Also Magnet (dude), none of my weapons have a DoomEd number, thus cannot be added into doombuilder maps without using replacements.

June 03, 2011, 12:55:07 AM
Reply #51

Offline Korby

  • Global Moderator

  • Benvenuto nella room italiana!
  • *************
  • Date Registered: March 04, 2010, 03:36:02 AM

    • View Profile
    • Korby Games
Re: Lego's Weapons Archive: Megaman 8-10 weapons pack!!! v1a
« Reply #51 on: June 03, 2011, 12:55:07 AM »
You should be able to use that Triple Blade, even though I honestly don't think it's worth it with this version, if Lego didn't remove the code though.

June 03, 2011, 02:16:17 PM
Reply #52

Offline Russel

  • MM8BDM Extender

  • Doc Croc
  • **********
  • Date Registered: December 17, 2010, 11:11:25 PM

    • View Profile
Re: Lego's Weapons Archive: Megaman 8-10 weapons pack!!! v1a
« Reply #52 on: June 03, 2011, 02:16:17 PM »
Actually, in order to make it replace Silver Tomahawk, I had to remove it's DoomEd number

June 05, 2011, 04:45:20 AM
Reply #53

Offline Awbawlisk

  • Warrior

  • I can now see the rest of my medals again.
  • ***
  • Date Registered: January 04, 2011, 02:18:59 AM

    • View Profile
Re: Lego's Weapons Archive: Megaman 8-10 weapons pack!!! v1a
« Reply #53 on: June 05, 2011, 04:45:20 AM »
Quote from: "Obelisk"
Oh and could you not be lazy.. and work on making the water shield move the way it does in the actual game... Cause when i sue it.. its just like some kind of shield that does'nt circle around you like the other shields do.....

Quote from: "Asd967"
Lazy?
You know, each one of the spinning frames would get really sloppy in game. I suppose you don't know how to code to say this statement.
Let me try to say this on easy terms:
It's impossible or do it yourself.

Aw I did'nt mean to be mean about it... I was kinda wondering.. on why they didnt move....

June 05, 2011, 05:56:20 AM
Reply #54

Offline Asd967

  • MM8BDM MM8 Contributor
  • *
  • Date Registered: November 01, 2010, 03:59:45 AM

    • View Profile
Re: Lego's Weapons Archive: Megaman 8-10 weapons pack!!! v1a
« Reply #54 on: June 05, 2011, 05:56:20 AM »
Then don't go around calling people lazy if you don't know how to do it.

By the way, Jaxof7 made a neat surprise for the next version I'm sure you'll like.

June 06, 2011, 01:03:20 AM
Reply #55

Offline ice

  • MM8BDM Extender
  • ***
  • Date Registered: October 05, 2010, 05:09:31 PM

    • View Profile
Re: Lego's Weapons Archive: Megaman 8-10 weapons pack!!! v1a
« Reply #55 on: June 06, 2011, 01:03:20 AM »
When you're done balanceing these, can you release a second version that you can add to maps?

June 06, 2011, 01:53:45 PM
Reply #56

Offline Russel

  • MM8BDM Extender

  • Doc Croc
  • **********
  • Date Registered: December 17, 2010, 11:11:25 PM

    • View Profile
Re: Lego's Weapons Archive: Megaman 8-10 weapons pack!!! v1a
« Reply #56 on: June 06, 2011, 01:53:45 PM »
You know, I am going to do that anyway, may as well make it public

June 10, 2011, 07:44:12 AM
Reply #57

Offline theanjo

  • Standard Member
  • Date Registered: December 23, 2010, 04:56:24 AM

    • View Profile
Re: Lego's Weapons Archive: Megaman 8-10 weapons pack!!! v1a
« Reply #57 on: June 10, 2011, 07:44:12 AM »
For some reason Solar blaze does more damage on its splits rather than the single shot. Is this intentional or just a coding mix up, because its the opposite in MM10.
Also, I think wheel cutter should do do more damage quicker than what it does now at close range. long range seems fine to me.
I think Concrete shot should fire closer to you, and Water balloon farther away. Basically, it seems like concrete shot and water balloon's arcs are mixed up.
I feel that Flash bomb should do more damage. Just a tad better. It seems too underpowered.
Is it possible to make Water Shield do damage while the shield is up? I know you have limits to what weapons can do, but its worth a try.
Thunder claw should be around a 3 hit kill since its range is somewhat limited.
Finally, I think that Triple Blade should travel a bit faster than it is now.

A random question, will you make the Arrow and Laser upgrades to the Mega Buster?
My thoughts would be that Laser should take 60 of your health.

That all the stuff that I can suggest to you.

June 10, 2011, 07:58:30 AM
Reply #58

Offline ice

  • MM8BDM Extender
  • ***
  • Date Registered: October 05, 2010, 05:09:31 PM

    • View Profile
Re: Lego's Weapons Archive: Megaman 8-10 weapons pack!!! v1a
« Reply #58 on: June 10, 2011, 07:58:30 AM »
For thunder wool, I noticed the cloud is more effective than the lightning, maby have it fire 3 in a row side by side? I could NEVER get a hit in with thunder wool in a fair bot match as for water balloon, when a bot hit me with it I slowed down alot, but yeah, speed up the fireing rate, and megaball, add a SKYEXPLODE tag to the ball so you'll have less chance of loosing it (its still eaten by sky walls though)

June 10, 2011, 12:17:02 PM
Reply #59

Offline Russel

  • MM8BDM Extender

  • Doc Croc
  • **********
  • Date Registered: December 17, 2010, 11:11:25 PM

    • View Profile
Re: Lego's Weapons Archive: Megaman 8-10 weapons pack!!! v1a
« Reply #59 on: June 10, 2011, 12:17:02 PM »
Changes to the concerned weapons:

WaterBalloon got a HUGE firing rate buff
Concrete Shot now operated on a hit point system
Triple Blade got a firing rate nerf buff
FlashBomb has the buff said
MegaBall has a bunch of fixes

To answer your questions Anjo

-SolarBlaze's setup is a it questionable
-Triple Blade is a sword, do not try to snipe people with it
-I do not think i will do that with Water Shield, it makes you invincible as it is, doing so would make Star Crash combined with Skull Barrier.
-Concrete Shot and Water Balloon are good with thier "arcs"
-Maybe I will make the busters