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Author Topic: Megaman 6: Class Expansion.  (Read 21229 times)

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March 02, 2011, 02:25:42 AM
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Offline Chimera Man

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Megaman 6: Class Expansion.
« on: March 02, 2011, 02:25:42 AM »
With the guidance of King Yamato, I decided to make this Class Expansion.

Bear in mind that I have no programming skills, but I will try.  ;)

Screenshots will be shown when significant progress is being made.

Quote
BLIZZARD MAN (HP -)
*Main attack: Blizzard Ball*
Blizzard Man launches himself forward, ramming opponents. He is invulnerable but can't cancel.
*Alternate attack: Blizzard Attack*
Blizzard Man summons snowflakes randomly. It's great when surrounded, but he becomes stunned for a time.

CENTAUR MAN (Speed + | HP -)
*Main attack: Centaur Buster*
Centaur Man fires his buster. Each round is split when hits a wall, but the damage is split as well.
*Alternate attack: Centaur Flash*
Centaur Man distorts the space around him. A powerful weapon but with a slow fire rate.

FLAME MAN (Average status)
*Main attack: Flame Buster*
Flame Man fires his buster. The rounds are slower but stronger.
*Alternate attack: Flame Blast*
Flame Man burst fire pillars on the ground in a row.

KNIGHT MAN (HP + | Speed -)
*Main attack: Knight Crush*
Knight Man attacks with his mace ball. His shield is used as well, but not when attacking.
*Alternate attack: N/A*

PLANT MAN (Average status)
*Main attack: Plant Buster*
Plant Man fires his buster. The rounds are quicker but weaker.
*Alternate attack: Plant Barrier*
Plant Man summons an energy barrier. He is able to launch it as well.

TOMAHAWK MAN (Speed + | HP -)
*Main attack: Silver Tomahawk*
Tomahawk Man throws his battleaxe. It's heavy-hitting but the fire rate is toned down.
*Alternate attack: Tomahawk Feather*
Tomahawk Man flings feathers from his headdress. It's weak but multiple.

WIND MAN (HP + | Speed -)
*Main attack: Wind Gyro*
Wind Man creates a pair of Gyros which zig-zag from side to side.
*Alternate attack: Wind Hover*
Wind Man hovers quickly for a limited time.

YAMATO MAN (HP + | Speed -)
*Main attack: Yamato Spear*
Yamato Man launches his speartips. They are limited but deal more damage.
*Alternate attack: Yamato Shred*
Yamato Man spins his spear, ripping anyone in the way.

March 02, 2011, 02:31:41 AM
Reply #1

Offline MagnetMan497

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Re: Megaman 6: Class Expansion.
« Reply #1 on: March 02, 2011, 02:31:41 AM »
I started some work on Blizzard and Flame a while ago. Should I continue (need sprites though)?

March 02, 2011, 02:33:36 AM
Reply #2

Offline Gummywormz

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Re: Megaman 6: Class Expansion.
« Reply #2 on: March 02, 2011, 02:33:36 AM »
Why not make Wind Man's main attack be his 2 gyros, and his altfire be the sucking you in?

March 02, 2011, 02:37:39 AM
Reply #3

Offline Chimera Man

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Re: Megaman 6: Class Expansion.
« Reply #3 on: March 02, 2011, 02:37:39 AM »
@MagnetMan497: Sure. PM me your progress, I have the sprites.

@Gummywormz: Gyro cancelling, that's why.

March 02, 2011, 02:40:12 AM
Reply #4

Offline ice

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Re: Megaman 6: Class Expansion.
« Reply #4 on: March 02, 2011, 02:40:12 AM »
may I do plant man?

as for gyro cancelling, just make a custom weapon

March 02, 2011, 02:42:10 AM
Reply #5

Offline MagnetMan497

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Re: Megaman 6: Class Expansion.
« Reply #5 on: March 02, 2011, 02:42:10 AM »
Ok. I'll PM you them when I finish. Then you can show me the sprites and I can code them into the weapon.

March 02, 2011, 02:45:00 AM
Reply #6

Offline Chimera Man

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Re: Megaman 6: Class Expansion.
« Reply #6 on: March 02, 2011, 02:45:00 AM »
Quote from: "ice"
may I do plant man?

as for gyro cancelling, just make a custom weapon

Sure, you can do Plant Man. But remember that his Plant Barrier is not like the one in the game - it's more of a Star Crash.

Also I don't know about the Gyros... I mean, that's Gyro Man's weapon. But Wind Storm pushes people to pits... I don't know what to do.

@MagnetMan497: Okidoki.

March 02, 2011, 02:52:28 AM
Reply #7

Offline Gummywormz

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Re: Megaman 6: Class Expansion.
« Reply #7 on: March 02, 2011, 02:52:28 AM »
I meant the gyros wind man actually fires. He fires two of them, one above the other, and they go in a wave pattern.

March 02, 2011, 02:54:03 AM
Reply #8

Offline Chimera Man

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Re: Megaman 6: Class Expansion.
« Reply #8 on: March 02, 2011, 02:54:03 AM »
Quote from: "Gummywormz"
I meant the gyros wind man actually fires. He fires two of them, one above the other, and they go in a wave pattern.

Hmm... if you can pull it off, I'd like to see it. Horizontally.

March 02, 2011, 02:55:32 AM
Reply #9

Offline ice

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Re: Megaman 6: Class Expansion.
« Reply #9 on: March 02, 2011, 02:55:32 AM »
as in the mm8bdm star hugging one or the actual mm5 one? (I was expecting it to be more like leaf sheild >.>)

also, you dont even have to use gyro's, just use the sprites from mm6 for his attack.

March 02, 2011, 02:56:42 AM
Reply #10

Offline Chimera Man

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Re: Megaman 6: Class Expansion.
« Reply #10 on: March 02, 2011, 02:56:42 AM »
Quote from: "ice"
as in the mm8bdm star hugging one or the actual mm5 one? (I was expecting it to be more like leaf sheild >.>)

also, you dont even have to use gyro's, just use the sprites from mm6 for his attack.

The actual MM5 one (the leaf-shield-like).

EDIT: Here. That will help. http://www.sprites-inc.co.uk/files/Classic/MM6/Boss/8Boss/

March 02, 2011, 02:58:35 AM
Reply #11

Offline ice

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Re: Megaman 6: Class Expansion.
« Reply #11 on: March 02, 2011, 02:58:35 AM »
okidoki, it will be done in a hour or 2 (could you PM me his buster sprites?)

March 02, 2011, 03:02:42 AM
Reply #12

Offline Chimera Man

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Re: Megaman 6: Class Expansion.
« Reply #12 on: March 02, 2011, 03:02:42 AM »
Quote from: "ice"
okidoki, it will be done in a hour or 2 (could you PM me his buster sprites?)

PM'd them.  ;)

March 02, 2011, 03:03:46 AM
Reply #13

Offline Mr. X

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Re: Megaman 6: Class Expansion.
« Reply #13 on: March 02, 2011, 03:03:46 AM »
I was going to say "didn't somebody else start this?" and I realized it was MagnetMan who is clearly ok with it.  Good luck, gentlemen.  The robot masters from MM6 are some of my favorites, so I'll be watching closely.

March 02, 2011, 03:05:26 AM
Reply #14

Offline arkman

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Re: Megaman 6: Class Expansion.
« Reply #14 on: March 02, 2011, 03:05:26 AM »
If no one else really wants to, can I try and make Knightman?

I like him.