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Author Topic: Megaman 6: Class Expansion.  (Read 21228 times)

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March 02, 2011, 03:09:51 AM
Reply #15

Offline Chimera Man

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Re: Megaman 6: Class Expansion.
« Reply #15 on: March 02, 2011, 03:09:51 AM »
Quote from: "arkman"
If no one else really wants to, can I try and make Knightman?

I like him.

Sure, try it! The only Robot Master I haven't did the HUD is this same Knight Man, though. I'll do the HUD.

March 02, 2011, 03:10:54 AM
Reply #16

Offline arkman

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Re: Megaman 6: Class Expansion.
« Reply #16 on: March 02, 2011, 03:10:54 AM »
yayz I am useful again. will pm progress...
tommarow

March 02, 2011, 03:46:57 AM
Reply #17

Offline Chimera Man

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Re: Megaman 6: Class Expansion.
« Reply #17 on: March 02, 2011, 03:46:57 AM »
Knight Man's HUD is done. Now all MM6 Robot Masters have their own HUDs.

March 02, 2011, 04:03:26 AM
Reply #18

Offline Korby

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Re: Megaman 6: Class Expansion.
« Reply #18 on: March 02, 2011, 04:03:26 AM »
Hmm...I'm not entirely comfortable with y'all doin' this, 'cause I'm unsure on the level of skill....But whatever. Good luck.

March 02, 2011, 07:40:01 AM
Reply #19

Offline Max

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Re: Megaman 6: Class Expansion.
« Reply #19 on: March 02, 2011, 07:40:01 AM »
So do we have 3 different teams working on the same project? Or are you guys releasing this seperatly?

Either way it's a bit confusing :/

March 02, 2011, 08:55:25 AM
Reply #20

Offline Korby

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Re: Megaman 6: Class Expansion.
« Reply #20 on: March 02, 2011, 08:55:25 AM »
Oh the irony. We split to reduce confusion and more was caused by people making more topics!

March 02, 2011, 01:59:04 PM
Reply #21

Offline Chimera Man

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Re: Megaman 6: Class Expansion.
« Reply #21 on: March 02, 2011, 01:59:04 PM »
Everything is being done to help you people.

I love the Classes MOD, so why wouldn't I?  ;)

March 02, 2011, 03:11:32 PM
Reply #22

Offline Max

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Re: Megaman 6: Class Expansion.
« Reply #22 on: March 02, 2011, 03:11:32 PM »
But still, we could merge the topics.

March 02, 2011, 05:00:56 PM
Reply #23

Offline Chimera Man

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Re: Megaman 6: Class Expansion.
« Reply #23 on: March 02, 2011, 05:00:56 PM »
If the MM5 topic is separated, this one is too.

March 02, 2011, 05:05:49 PM
Reply #24

Offline Max

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Re: Megaman 6: Class Expansion.
« Reply #24 on: March 02, 2011, 05:05:49 PM »
Okay well you guys have fun! I might do a few classes but I have enough to do as it stands.

March 02, 2011, 05:31:19 PM
Reply #25

Offline Chimera Man

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Re: Megaman 6: Class Expansion.
« Reply #25 on: March 02, 2011, 05:31:19 PM »
Quote from: "Yellow Devil"
Okay well you guys have fun! I might do a few classes but I have enough to do as it stands.

Thank you for the permission given.  :mrgreen:

Edit: I will try to start making Centaur Man tonight.

March 02, 2011, 09:33:59 PM
Reply #26

Offline Korby

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Re: Megaman 6: Class Expansion.
« Reply #26 on: March 02, 2011, 09:33:59 PM »
...I only just noticed it says Megaman 6 class expansion, not "Megaman & Class."

March 02, 2011, 10:27:40 PM
Reply #27

Offline ice

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Re: Megaman 6: Class Expansion.
« Reply #27 on: March 02, 2011, 10:27:40 PM »
did you ever fix the flower sheild so it will stop when its out of ammo? also I forgot to speed up plantman's rate of fire

March 02, 2011, 11:56:59 PM
Reply #28

Offline Chimera Man

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Re: Megaman 6: Class Expansion.
« Reply #28 on: March 02, 2011, 11:56:59 PM »
Quote from: "ice"
did you ever fix the flower sheild so it will stop when its out of ammo? also I forgot to speed up plantman's rate of fire


Everything is fixed. PM'd back to you.  :roll:

March 03, 2011, 12:39:23 AM
Reply #29

Offline MagnetMan497

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Re: Megaman 6: Class Expansion.
« Reply #29 on: March 03, 2011, 12:39:23 AM »
Yeah, I need Blizzard's hud and ball sprites.