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Plantman is rather buggy. Running over a weapon whilst firing gets rid of his weapon. His HUD should be something different, and be shiny. He gets a leaf-shield clone for his altfire? Lame.
Knightman seems fine, however, when I died and a Crusher was still out, it continued to come back to me when I respawned. Also, he should have the crusher on his buster in his HUD.
Centaurman could use an all around buff. His Centaur Flash is pretty much useless, and his buster has low damage, even if it shotguns.
Yamatoman is my favorite, though his primary fire far trumps his chainsaw in terms of damage. Perhaps reverse the damage but make the chainsaw use ammo instead of Yamato Spear? Also, you might wanna remove that icon.
Quote from: "Korby"Knightman seems fine, however, when I died and a Crusher was still out, it continued to come back to me when I respawned. Also, he should have the crusher on his buster in his HUD.Hmm... haven't noticed this bug. Also, his shield it's already large, so if I put the mace ball it would block the view.Make it smaller, perhaps.Quote from: "Korby"Plantman is rather buggy. Running over a weapon whilst firing gets rid of his weapon. His HUD should be something different, and be shiny. He gets a leaf-shield clone for his altfire? Lame.To be honest, I'm not sure if I should stick them to their in-game counterparts or not...You should figure it out, lest he become Wood Man. Also, what's with the rapid fire buster anyway?Quote from: "Korby"Centaurman could use an all around buff. His Centaur Flash is pretty much useless, and his buster has low damage, even if it shotguns.His Centaur Flash does the same as the MM8BDM counterpart and stuns everyone in its radius. Also, King Yamato asked me to lower the damage of his buster because he thought it as overpower. Centaur Flash doesn't stun. The buster is really weak at the moment, unless you're going for direct hits.Quote from: "Korby"Yamatoman is my favorite, though his primary fire far trumps his chainsaw in terms of damage. Perhaps reverse the damage but make the chainsaw use ammo instead of Yamato Spear? Also, you might wanna remove that icon.King Yamato thought of his alternate being a "repel", an "out-of-my-way" weapon more than a damager. By the way, it doesn't even uses ammo.A chainsaw is a chainsaw. However, that doesn't change the fact that Yamato Spear kills way faster than it, so why use the chainsaw?Anyway, I'll considerate your point of view on these.
@ KorbyCentaurman was really OP with normal buster shots that spread. It killed on 2 direct hits, and on most direct hits the blast from them hits the target too. Centaur Flash's main use is stunning, in which it really works. I don't see what's the problem there.Yamatoman's Yamato Spear is very limited to keep spamming them. The altfire's just an alternate attack if they are close or if you are out of ammo.One of Yamato Spear's in game trait was it getting used way fast. I kept it that way and it fits the role of primary fire.There wasn't even going to be an altfire for him.We should leave balance issues until all are done.
Hey Tsuki, while you're in the Projects subforum, mind helping Yellow Devil out with Guts Punch?
Tsuki, no offense, but the weapons are already done.No more major DECORATE stuff.
Ark's already given me the way for Gutspunch, unless it doesn't work your help won't be necessary Tsuki. Thanks for the consideration, however.