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Author Topic: Megaman 6: Class Expansion.  (Read 21231 times)

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March 05, 2011, 05:41:14 PM
Reply #60

Offline Chimera Man

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Re: Megaman 6: Class Expansion.
« Reply #60 on: March 05, 2011, 05:41:14 PM »
Quote from: "FCx"
Firstly, you need Tomahawkman "throwing feathers" sprites and rotation.

I know right? I made them already, as Wind Man's "Gyros".  ;)

March 06, 2011, 12:01:43 AM
Reply #61

Offline MagnetMan497

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Re: Megaman 6: Class Expansion.
« Reply #61 on: March 06, 2011, 12:01:43 AM »
So, It's telling me Blizzard Man's base sprite is too big. What do I do?

March 06, 2011, 12:06:38 AM
Reply #62

Offline arkman

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Re: Megaman 6: Class Expansion.
« Reply #62 on: March 06, 2011, 12:06:38 AM »
replace the first spawn frame with megaman's or TNT1

March 06, 2011, 01:35:47 AM
Reply #63

Offline Chimera Man

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Re: Megaman 6: Class Expansion.
« Reply #63 on: March 06, 2011, 01:35:47 AM »
Wind Man is finished.
Magnetman497 lost his interest on Blizzard, so the ice titan will be the next.  :geek:

March 06, 2011, 03:27:24 AM
Reply #64

Offline arkman

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Re: Megaman 6: Class Expansion.
« Reply #64 on: March 06, 2011, 03:27:24 AM »
how complete is he? I am willing to finish him off.

March 06, 2011, 03:36:14 AM
Reply #65

Offline FCx

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Re: Megaman 6: Class Expansion.
« Reply #65 on: March 06, 2011, 03:36:14 AM »
Quote from: "Chimera Man"
Quote from: "FCx"
Firstly, you need Tomahawkman "throwing feathers" sprites and rotation.

I know right? I made them already, as Wind Man's "Gyros".  ;)
I refer specifically to these sprites...
1____2____3_____4_____5_____6______7_____8_____9


Sprites number 2, 3, 4 and 5

March 06, 2011, 07:49:35 AM
Reply #66

Offline Chimera Man

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Re: Megaman 6: Class Expansion.
« Reply #66 on: March 06, 2011, 07:49:35 AM »
@FCx

It's ACS...   :?

March 06, 2011, 12:52:11 PM
Reply #67

Offline MagnetMan497

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Re: Megaman 6: Class Expansion.
« Reply #67 on: March 06, 2011, 12:52:11 PM »
Quote from: "arkman"
how complete is he? I am willing to finish him off.
All coded. The sprites are pissing me off.

March 06, 2011, 04:02:09 PM
Reply #68

Offline tsukiyomaru0

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Re: Megaman 6: Class Expansion.
« Reply #68 on: March 06, 2011, 04:02:09 PM »
Quote from: "Chimera Man"
@FCx

It's ACS...   :?
Maybe not. When you go register the class, apparently you can add animations or remove them. I just don't know how. :S

March 06, 2011, 05:35:02 PM
Reply #69

Offline Max

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Re: Megaman 6: Class Expansion.
« Reply #69 on: March 06, 2011, 05:35:02 PM »
I sent him a PM with instructions ;)

You can code it in Decorate semi-easily but it's pretty buggy if you do.

March 08, 2011, 10:06:07 AM
Reply #70

Offline Hallan Parva

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Re: Megaman 6: Class Expansion.
« Reply #70 on: March 08, 2011, 10:06:07 AM »
How come YD's thread got moved, but this one didn't?

CALLING ALL MODERATORS. :geek:

March 08, 2011, 04:17:24 PM
Reply #71

Offline Mr. X

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Re: Megaman 6: Class Expansion.
« Reply #71 on: March 08, 2011, 04:17:24 PM »
I think it's because of how large his project has gotten, with more custom sprites and a very wide variety of classes.

March 12, 2011, 11:00:20 PM
Reply #72

Offline Chimera Man

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Re: Megaman 6: Class Expansion.
« Reply #72 on: March 12, 2011, 11:00:20 PM »
UPDATE: Tomahawk Man is done.  :geek:

Waiting for Blizzard Man and Flame Man.

March 13, 2011, 12:07:25 AM
Reply #73

Offline arkman

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Re: Megaman 6: Class Expansion.
« Reply #73 on: March 13, 2011, 12:07:25 AM »
I am still trying to find a way to get you Blizzardman, have you tried to download since last time?

March 13, 2011, 01:59:41 AM
Reply #74

Offline Chimera Man

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Re: Megaman 6: Class Expansion.
« Reply #74 on: March 13, 2011, 01:59:41 AM »
Hmm... it's my computer alright. King Yamato's downloaded it without problems.

Also, the coding is as scrambled as an omelette.  :shock:  Can you fix it, please?