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Author Topic: Megaman 6: Class Expansion.  (Read 21231 times)

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March 13, 2011, 02:50:11 AM
Reply #75

Offline arkman

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Re: Megaman 6: Class Expansion.
« Reply #75 on: March 13, 2011, 02:50:11 AM »
scrambled in what way? litterally broken? or did my naming conventions and stuff make it impossible to convert?

March 13, 2011, 03:05:21 AM
Reply #76

Offline tsukiyomaru0

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Re: Megaman 6: Class Expansion.
« Reply #76 on: March 13, 2011, 03:05:21 AM »
Arkman's Blizzard and Flameman:
http://www.mediafire.com/?16g9505zla1g2co

March 13, 2011, 03:22:44 AM
Reply #77

Offline MagnetMan497

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Re: Megaman 6: Class Expansion.
« Reply #77 on: March 13, 2011, 03:22:44 AM »
What...? I was doing Flameman.

March 13, 2011, 03:39:33 AM
Reply #78

Offline arkman

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Re: Megaman 6: Class Expansion.
« Reply #78 on: March 13, 2011, 03:39:33 AM »
I just didn't change the filename ignore that.

March 13, 2011, 03:25:32 PM
Reply #79

Offline Chimera Man

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Re: Megaman 6: Class Expansion.
« Reply #79 on: March 13, 2011, 03:25:32 PM »
@arkman - The coding is quite messed up. It's hard to find what each part does.
 
@Tsuki - Thanks for the help.

@Magnet - How is Flame Man going, by the way?

March 16, 2011, 12:58:56 AM
Reply #80

Offline Chimera Man

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Re: Megaman 6: Class Expansion.
« Reply #80 on: March 16, 2011, 12:58:56 AM »
NEEDED double post - Blizzard Man is done! Now the only thing that's left is MagnetMan497's Flame Man.

March 16, 2011, 07:53:57 AM
Reply #81

Offline Max

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Re: Megaman 6: Class Expansion.
« Reply #81 on: March 16, 2011, 07:53:57 AM »
Huh... if this is finished by the end of the week I'll put it in with MM2 for a super-release!

March 16, 2011, 11:36:17 AM
Reply #82

Offline Hallan Parva

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Re: Megaman 6: Class Expansion.
« Reply #82 on: March 16, 2011, 11:36:17 AM »
I still think Plant Man should have a Drop Shield-esque Plant Barrier that slowly heals teammates around him.

It's better than having a nerfed Wood Man clone, to say the least.


EDIT: My reasoning. FROM PAGE FOUR.

Quote from: "SmashBroPlusB"
Quote from: "Chimera Man"
@SmashBroPlusB: Plant Man plays similarly as his MM6 counterpart as well.

If you have classes that play EXACTLY like in the games... expect a lot of boring classes.

Shadow Man's shurikens don't stop and return, and he gets the Muramasa! Plus he's invisible! Cut Man can jump high and has a melee! Elec Man gets a giant thunder strike!

The point is, if you have classes the same as in the game, then all Plant Man will do is run, jump, and throw shields. It's as bad as Wood Man... no wait. It's worse than Wood Man. At least Wood Man made leaves fall down from the ceiling. With Plant Man, it's just a freakin' shield.

I'm saying that you should think of classes as more than just "representations of their game counterparts".

March 16, 2011, 05:48:05 PM
Reply #83

Offline tsukiyomaru0

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Re: Megaman 6: Class Expansion.
« Reply #83 on: March 16, 2011, 05:48:05 PM »
Quote from: "SmashBroPlusB"
I still think Plant Man should have a Drop Shield-esque Plant Barrier that slowly heals teammates around him.

It's better than having a nerfed Wood Man clone, to say the least.


EDIT: My reasoning. FROM PAGE FOUR.

Quote from: "SmashBroPlusB"
Quote from: "Chimera Man"
@SmashBroPlusB: Plant Man plays similarly as his MM6 counterpart as well.

If you have classes that play EXACTLY like in the games... expect a lot of boring classes.

Shadow Man's shurikens don't stop and return, and he gets the Muramasa! Plus he's invisible! Cut Man can jump high and has a melee! Elec Man gets a giant thunder strike!

The point is, if you have classes the same as in the game, then all Plant Man will do is run, jump, and throw shields. It's as bad as Wood Man... no wait. It's worse than Wood Man. At least Wood Man made leaves fall down from the ceiling. With Plant Man, it's just a freakin' shield.

I'm saying that you should think of classes as more than just "representations of their game counterparts".


Unless it is done like Rockman Power Battle & Fighters, where they wre slightly more complicated. Example: Plantman could shoot normal buster shots and also drop a seed from his buster, that then grows into a small flower that shoots at you. Iceman could summon a cloud that unleashed snowflakes that froze you. Quickman had his Super Quick Tackle, and so on.

Wanting to make it ALL like the mainstream games or giving it powers that can be way too powerfull ISN'T the way.

Other examples:
Gutsman could Tackle
Shadowman could ride a fire breathing frog
Centaurman had Centaur Arrow (rips through)
Pharaohman could float above the ground and teleport (in an interesting fashion)

March 16, 2011, 06:00:02 PM
Reply #84

Offline Chimera Man

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Re: Megaman 6: Class Expansion.
« Reply #84 on: March 16, 2011, 06:00:02 PM »
Everything will be okay... I promise.

March 16, 2011, 06:34:32 PM
Reply #85

Offline ice

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Re: Megaman 6: Class Expansion.
« Reply #85 on: March 16, 2011, 06:34:32 PM »
I do like the idea of summoning a flower that shoots other players, but it will target teammates too

March 16, 2011, 06:38:08 PM
Reply #86

Offline tsukiyomaru0

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Re: Megaman 6: Class Expansion.
« Reply #86 on: March 16, 2011, 06:38:08 PM »
Quote from: "ice"
I do like the idea of summoning a flower that shoots other players, but it will target teammates too
Fix for that: don't give all moster flags (like ISMONSTER, which will promptly give it monster status and allow unwilling respawn), give it +MISSILE and +FRIENDLY.

There ya go.

March 17, 2011, 02:04:47 PM
Reply #87

Offline Chimera Man

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Re: Megaman 6: Class Expansion.
« Reply #87 on: March 17, 2011, 02:04:47 PM »
The_Broker gently conceded us permission to use his Blizzard Man, Centaur Man and Wind Man (fixed) skins.

Let's hit it on the turbo boosters!  ;)


EDIT: Please, if someone can contact MagnetMan497, do it so. I need to know how Flame Man is doing.

March 17, 2011, 08:51:48 PM
Reply #88

Offline Hallan Parva

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Re: Megaman 6: Class Expansion.
« Reply #88 on: March 17, 2011, 08:51:48 PM »
Quote from: "Chimera Man"
Everything will be okay... I promise.

Look, I know everything's supposed to be top-secret, but seriously, WHAT THE FECK DOES PLANT MAN DO.

How is a nerfed Wood Man "okay"? At least, that's what the front page says he is.

March 17, 2011, 10:24:12 PM
Reply #89

Offline Asd967

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Re: Megaman 6: Class Expansion.
« Reply #89 on: March 17, 2011, 10:24:12 PM »
Bleh.
He's not a copy of Woodman.
And that change was many and many weeks ago.