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That was a time of unfairness and balencing wars (so leave it be)
That teleport is quite little, really, especially compared to the attack power the Hunter has, and the various weapons, even the best speed in GVH!
I would have a suggestion myself, make anything magic related (aside of the normal arrow flash perhaps) use up mana, what would come back like energy for the cyborg over time. I suppose you could give something a larger cost if it has more attack power, and when out of mana it would make the normal arrows actually usefull. In short there wouldnt be any large amounts of fire/ice spam, and if the instant kill on ice was expensive, people would be more carefull with that too.
I really dont see the removal of teleporting impacting the hunter significantly, he remains an very powerfull all-rounder, any suggestion would do, but a cost like the above suggestion might work too.Hmm... Atleast ice can be dodged but people abuse it so frequently...
damn, mobius.you win.
Ah, but that takes a mere moment to change, and he can run like hell while changing his arrow types, too. Of course that doesnt make a situation of being attacked by Jitterskull and Sjas too easy, but thats where speed kicks in, well, if there's an escape, atleast.