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Author Topic: Which Jitternerf would you like to see? (voting over)  (Read 11445 times)

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November 16, 2009, 04:21:28 PM
Reply #45

Offline CarThief

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Re: Which Jitternerf would you like to see? (voting over)
« Reply #45 on: November 16, 2009, 04:21:28 PM »
I can imagine this makes Jitterskulls completely useless in open area's unless you're a living Jitterskull bot. Then again, depending how long those precious few seconds take, he'll suck anywhere. I liked the concept of killing more, even if it means a larger delay.
I predict Jitterskulls will probaly end up being underpowered, Hunters on top of the food chain, and who knows what else. Sjas will probaly take over as mass murderer and be next to be nerfed.

Seriously, how am i supposed to take a target down that shoots at me if i can only damage it minimally by charging next to it. Meh, will require some REALLY EXTREME testing. Altrough it might make things more fair against bots, altrough exploiting their AI is strong enough. In short, Jitterskull can be REALLY inaccurate (damaging without killing).

Future suggestion in case he sucks too badly: 1. More HP. 2. Use the cooldown on kill method instead.

November 16, 2009, 04:32:14 PM
Reply #46

Offline CutmanMike

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Re: Which Jitternerf would you like to see? (voting over)
« Reply #46 on: November 16, 2009, 04:32:14 PM »
This IS the cooldown method isn't it? Kill a human and it has to cool down. You'll just have to be more defensive. In the open, leg it back into a cave or something and come back for more.

November 16, 2009, 07:37:42 PM
Reply #47

Offline CarThief

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Re: Which Jitternerf would you like to see? (voting over)
« Reply #47 on: November 16, 2009, 07:37:42 PM »
Ah, i probaly misunderstood it for having a cooldown upon causing damage. Then again, such nerfs would just make him too weak. :P
It should work fine with a cooldown upon killing, yeah. You didnt mention humans dieing in that post at all, assuming damage instead.