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Author Topic: MM enemy classes V1a rerelase  (Read 59276 times)

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June 11, 2011, 05:21:05 PM
Reply #105

Offline ice

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Re: MM enemy classes
« Reply #105 on: June 11, 2011, 05:21:05 PM »
it will be released when we have all the mm1 enemies, and yes, I try to keep it updated as he updates, atm I updated it to the new mm7 mod yesterday

June 12, 2011, 04:49:56 AM
Reply #106

Offline Ryuga_knight

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Re: MM enemy classes
« Reply #106 on: June 12, 2011, 04:49:56 AM »
Will Big eye be in this? HE could work like when you get the Sakugarne, just smaller jumps and lots of health.

June 12, 2011, 07:25:08 AM
Reply #107

Offline ice

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Re: MM enemy classes
« Reply #107 on: June 12, 2011, 07:25:08 AM »
like I said, ALL ENEMIES excrpt stationary ones like turrets

June 15, 2011, 02:27:25 AM
Reply #108

Offline shadowspirit

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Re: MM enemy classes
« Reply #108 on: June 15, 2011, 02:27:25 AM »
win. WIN. WIN.

I want to be a tester, the lucky 7th tester.

...Also, ideas for the Joe class.

(click to show/hide)

June 15, 2011, 02:56:47 AM
Reply #109

Offline Muzaru

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Re: MM enemy classes
« Reply #109 on: June 15, 2011, 02:56:47 AM »
8D
I'd love to help test!

June 16, 2011, 11:19:14 AM
Reply #110

Offline Proto Man

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Re: MM enemy classes
« Reply #110 on: June 16, 2011, 11:19:14 AM »
Signing up 2 test!!!!!!!

 Tester 9! Sweeet!

June 16, 2011, 02:30:28 PM
Reply #111

Offline Sora

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Re: MM enemy classes
« Reply #111 on: June 16, 2011, 02:30:28 PM »
I WANNA BE A TESTER!!!!  Whew, got in just in time!   :p

June 16, 2011, 03:58:31 PM
Reply #112

Offline shadowspirit

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Re: MM enemy classes
« Reply #112 on: June 16, 2011, 03:58:31 PM »
So I have an idea for the Octopus Battery.

It can fly wherever it wants to, but if you don't mantain control you go sliding into to the oblivion...

...That is to say, it has an extreme ice effect applied permanently.

Its main fire is a omnidirectional Charge Kick without the slash, which goes to INFINITY.

I have no idea about the altfire.

June 16, 2011, 05:06:42 PM
Reply #113

Offline ice

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Re: MM enemy classes
« Reply #113 on: June 16, 2011, 05:06:42 PM »
And that makes 10 tester, all the positions are fillied, as for the battery, it's main is charge foreward, it's alt is charge up when its on the ground and charge down if its in the air, and it's a tank class

June 16, 2011, 05:14:58 PM
Reply #114

Offline TheBladeRoden

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Re: MM enemy classes
« Reply #114 on: June 16, 2011, 05:14:58 PM »
Oh no I missed the tester sign up!

June 16, 2011, 06:27:58 PM
Reply #115

Offline shadowspirit

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Re: MM enemy classes
« Reply #115 on: June 16, 2011, 06:27:58 PM »
Quote from: "ice"
And that makes 10 tester, all the positions are fillied, as for the battery, it's main is charge foreward, it's alt is charge up when its on the ground and charge down if its in the air, and it's a tank class

...and the aformentioned ice effect? Is that in or not?

Please say yes, please say yes, please say yes...

..Oh, and you probably guessed. Since I'm taking so much intrest in this...

I SHALL HANDLE IT!!

...but I don't have any experence[sic]. Maybe I'll just be the main tester of Sniper Joe and Octo Battery.

June 16, 2011, 06:32:49 PM
Reply #116

Offline Max

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Re: MM enemy classes
« Reply #116 on: June 16, 2011, 06:32:49 PM »
Since I don't have much to do, may I handle Big Eye and Gameriser-Mini, two of my favourite enemies?

June 16, 2011, 07:17:47 PM
Reply #117

Offline Russel

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Re: MM enemy classes
« Reply #117 on: June 16, 2011, 07:17:47 PM »
...what? how can you have not much to do? You are in charge of the official megaman 10 weapons, your boss classes, AND the extended classes. That sounds like a shitton of stuff to do to me.

June 16, 2011, 07:43:56 PM
Reply #118

Offline Max

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Re: MM enemy classes
« Reply #118 on: June 16, 2011, 07:43:56 PM »
1 is done and 2/3 are waiting on sprites!

I have a lot of free time now

June 16, 2011, 07:46:18 PM
Reply #119

Offline Russel

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Re: MM enemy classes
« Reply #119 on: June 16, 2011, 07:46:18 PM »
How would any of them be done? But anyway, you COULD still make the actors for them.