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Mega Man 8-bit Deathmatch
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MM enemy classes V1a rerelase
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Topic: MM enemy classes V1a rerelase (Read 59278 times)
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June 16, 2011, 08:21:47 PM
Reply #120
ice
MM8BDM Extender
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Date Registered: October 05, 2010, 05:09:31 PM
Re: MM enemy classes
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Reply #120 on:
June 16, 2011, 08:21:47 PM »
XD thats nowhere near as busy as I am, leading this, trying to hurry up and finish the battle & chase mod (might be ready in 2 weeks), spriteing the mm7 HUDs, the pokemon project, starfox dogfight project, and ALOT more to do
Edit: Roden, you might have a spot as a tester as one of my testers may be or going to be banned due to rapid necro posting
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June 21, 2011, 11:30:48 PM
Reply #121
shadowspirit
Standard Member
Date Registered: May 13, 2011, 02:22:36 AM
Re: MM enemy classes
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Reply #121 on:
June 21, 2011, 11:30:48 PM »
...no, I'm not banned.
...but don't expect activity from me in a while, K? I'm on a hiatus.
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June 26, 2011, 05:46:48 PM
Reply #122
Solar Equinox
Standard Member
Date Registered: January 20, 2011, 10:19:47 PM
Re: MM enemy classes
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Reply #122 on:
June 26, 2011, 05:46:48 PM »
Due to me being gone for the first four weeks of june, (probably the time when the file is given to testers) I give up my spot as a tester.
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June 26, 2011, 07:40:11 PM
Reply #123
TheBladeRoden
MM8BDM Extender
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Date Registered: October 14, 2010, 07:26:58 PM
Re: MM enemy classes
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Reply #123 on:
June 26, 2011, 07:40:11 PM »
Time to slide on in
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July 01, 2011, 02:43:51 AM
Reply #124
ice
MM8BDM Extender
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Date Registered: October 05, 2010, 05:09:31 PM
Re: MM enemy classes
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Reply #124 on:
July 01, 2011, 02:43:51 AM »
Progress report... there is none, there are only 3 classes so far, and I'm too busy with battle & chase atm so it will be a long while until any testing starts
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July 01, 2011, 03:14:13 AM
Reply #125
Jman
Standard Member
( ͡° ͜
Date Registered: June 28, 2011, 02:09:25 AM
Re: MM enemy classes
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Reply #125 on:
July 01, 2011, 03:14:13 AM »
Doesn't really count as an enemy, but Eddie!
It's main attack is a very low fire rate megabuster, but it's good feature is that it can dispense a random item to other players every 30 seconds or so. Very useful for team deathmatch
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July 01, 2011, 04:15:55 AM
Reply #126
ice
MM8BDM Extender
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Date Registered: October 05, 2010, 05:09:31 PM
Re: MM enemy classes
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Reply #126 on:
July 01, 2011, 04:15:55 AM »
Eddie and reggae are in extended classes already, eddie tosses bombs and tosses items as a alt
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July 01, 2011, 12:09:36 PM
Reply #127
Proto Man
Standard Member
Date Registered: April 30, 2011, 02:55:08 AM
Re: MM enemy classes
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Reply #127 on:
July 01, 2011, 12:09:36 PM »
Idea for MM7 Super adaptor Bass class.
(Just use mm10 Treble Boost sprites it doesn't matter)
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July 01, 2011, 02:43:59 PM
Reply #128
ice
MM8BDM Extender
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Date Registered: October 05, 2010, 05:09:31 PM
Re: MM enemy classes
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Reply #128 on:
July 01, 2011, 02:43:59 PM »
this is enemy classes, as in minor enenies like mets...besides, I already suggested something similar to YD and he didnt understand what I was talking about, probably cause of my word choice, basicly I said make a megaman clone class for mm7 bass
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July 01, 2011, 05:39:46 PM
Reply #129
Proto Man
Standard Member
Date Registered: April 30, 2011, 02:55:08 AM
Re: MM enemy classes
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Reply #129 on:
July 01, 2011, 05:39:46 PM »
how bout a mm7 intro stage bass? Basically a MegaMan clone but he can jump higher CAN'T charge shots. BUT normal buster shots slightly stronger.
MM7 intro stage Bass is a minor enemy(to me anyway)
Plus u said mid-bosses were acceptable.
EDIT: New avatar advertising battle and chase mode!(even though its on hold)
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July 01, 2011, 06:17:22 PM
Reply #130
ice
MM8BDM Extender
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Date Registered: October 05, 2010, 05:09:31 PM
Re: MM enemy classes
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Reply #130 on:
July 01, 2011, 06:17:22 PM »
atm we're just doing only mm1 enemies for now, we're working out way up
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July 06, 2011, 01:11:11 AM
Reply #131
Proto Man
Standard Member
Date Registered: April 30, 2011, 02:55:08 AM
Re: MM enemy classes
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Reply #131 on:
July 06, 2011, 01:11:11 AM »
K but please take my ideas into consideration when you get there ok.
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August 01, 2011, 03:58:01 AM
Reply #132
Magnet Dood
MM8BDM MM8 Contributor
Rockman 5- Blues' Trap!?
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Date Registered: April 19, 2011, 08:13:37 PM
Re: MM enemy classes
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Reply #132 on:
August 01, 2011, 03:58:01 AM »
Yudon!
A big-ass red robot from MM5 that shoots missiles! They home in on people! He's found at the end of Charge and Crystal Man's stage! He can also stomp people as an alt!
Yeah!
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August 01, 2011, 04:42:12 AM
Reply #133
Korby
Global Moderator
Benvenuto nella room italiana!
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Date Registered: March 04, 2010, 03:36:02 AM
Re: MM enemy classes
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Reply #133 on:
August 01, 2011, 04:42:12 AM »
I think we're trying to do MM1 at the moment.
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August 01, 2011, 06:33:51 AM
Reply #134
brawlman9876
MM8BDM Extender
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Date Registered: March 13, 2010, 03:21:20 AM
Re: MM enemy classes
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Reply #134 on:
August 01, 2011, 06:33:51 AM »
Blocky will make it in...
ONE DAYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
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MM enemy classes V1a rerelase