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Author Topic: MM enemy classes V1a rerelase  (Read 59278 times)

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June 16, 2011, 08:21:47 PM
Reply #120

Offline ice

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Re: MM enemy classes
« Reply #120 on: June 16, 2011, 08:21:47 PM »
XD thats nowhere near as busy as I am, leading this, trying to hurry up and finish the battle & chase mod (might be ready in 2 weeks), spriteing the mm7 HUDs, the pokemon project, starfox dogfight project, and ALOT more to do

Edit: Roden, you might have a spot as a tester as one of my testers may be or going to be banned due to rapid necro posting

June 21, 2011, 11:30:48 PM
Reply #121

Offline shadowspirit

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Re: MM enemy classes
« Reply #121 on: June 21, 2011, 11:30:48 PM »
...no, I'm not banned.

...but don't expect activity from me in a while, K? I'm on a hiatus.

June 26, 2011, 05:46:48 PM
Reply #122

Offline Solar Equinox

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Re: MM enemy classes
« Reply #122 on: June 26, 2011, 05:46:48 PM »
Due to me being gone for the first four weeks of june, (probably the time when the file is given to testers) I give up my spot as a tester.

June 26, 2011, 07:40:11 PM
Reply #123

Offline TheBladeRoden

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Re: MM enemy classes
« Reply #123 on: June 26, 2011, 07:40:11 PM »
Time to slide on in

July 01, 2011, 02:43:51 AM
Reply #124

Offline ice

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Re: MM enemy classes
« Reply #124 on: July 01, 2011, 02:43:51 AM »
Progress report... there is none, there are only 3 classes so far, and I'm too busy with battle & chase atm so it will be a long while until any testing starts

July 01, 2011, 03:14:13 AM
Reply #125

Offline Jman

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Re: MM enemy classes
« Reply #125 on: July 01, 2011, 03:14:13 AM »
Doesn't really count as an enemy, but Eddie!
It's main attack is a very low fire rate megabuster, but it's good feature is that it can dispense a random item to other players every 30 seconds or so.  Very useful for team deathmatch

July 01, 2011, 04:15:55 AM
Reply #126

Offline ice

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Re: MM enemy classes
« Reply #126 on: July 01, 2011, 04:15:55 AM »
Eddie and reggae are in extended classes already, eddie tosses bombs and tosses items as a alt

July 01, 2011, 12:09:36 PM
Reply #127

Offline Proto Man

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Re: MM enemy classes
« Reply #127 on: July 01, 2011, 12:09:36 PM »
Idea for MM7 Super adaptor Bass class.

(Just use mm10 Treble Boost sprites it doesn't matter)

July 01, 2011, 02:43:59 PM
Reply #128

Offline ice

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Re: MM enemy classes
« Reply #128 on: July 01, 2011, 02:43:59 PM »
this is enemy classes, as in minor enenies like mets...besides, I already suggested something similar to YD and he didnt understand what I was talking about, probably cause of my word choice, basicly I said make a megaman clone class for mm7 bass

July 01, 2011, 05:39:46 PM
Reply #129

Offline Proto Man

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Re: MM enemy classes
« Reply #129 on: July 01, 2011, 05:39:46 PM »
how bout a mm7 intro stage bass? Basically a MegaMan clone but he can jump higher CAN'T charge shots. BUT normal buster shots slightly stronger.

MM7 intro stage Bass is a minor enemy(to me anyway)

Plus u said mid-bosses were acceptable.
EDIT: New avatar advertising battle and chase mode!(even though its on hold)

July 01, 2011, 06:17:22 PM
Reply #130

Offline ice

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Re: MM enemy classes
« Reply #130 on: July 01, 2011, 06:17:22 PM »
atm we're just doing only mm1 enemies for now, we're working out way up

July 06, 2011, 01:11:11 AM
Reply #131

Offline Proto Man

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Re: MM enemy classes
« Reply #131 on: July 06, 2011, 01:11:11 AM »
K but please take my ideas into consideration when you get there ok.

August 01, 2011, 03:58:01 AM
Reply #132

Offline Magnet Dood

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Re: MM enemy classes
« Reply #132 on: August 01, 2011, 03:58:01 AM »
Yudon!

A big-ass red robot from MM5 that shoots missiles! They home in on people! He's found at the end of Charge and Crystal Man's stage! He can also stomp people as an alt!

Yeah!

August 01, 2011, 04:42:12 AM
Reply #133

Offline Korby

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Re: MM enemy classes
« Reply #133 on: August 01, 2011, 04:42:12 AM »
I think we're trying to do MM1 at the moment.

August 01, 2011, 06:33:51 AM
Reply #134

Offline brawlman9876

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Re: MM enemy classes
« Reply #134 on: August 01, 2011, 06:33:51 AM »
Blocky will make it in...
ONE DAYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY