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Author Topic: MM enemy classes V1a rerelase  (Read 59280 times)

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August 01, 2011, 04:22:30 PM
Reply #135

Offline Magnet Dood

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Re: MM enemy classes
« Reply #135 on: August 01, 2011, 04:22:30 PM »
Then why is Adhereing Suzy up there if it's from MM5, HMMMMMM?

Also, there are the Darkmen, Colton, and Telly, all of which weren't from MM1.

So, which is it? MM1 only, or ones from other games?

August 01, 2011, 05:56:03 PM
Reply #136

Offline ice

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Re: MM enemy classes
« Reply #136 on: August 01, 2011, 05:56:03 PM »
Adhering suzy is the eye enemy from cutman and iceman's stage

and all of those other ones you mentioned arent even on the front page list anymore

August 26, 2011, 07:46:36 PM
Reply #137

Offline The EagleX

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Re: MM enemy classes
« Reply #137 on: August 26, 2011, 07:46:36 PM »
Well... How is the progress going? This project seems to be really interesting...

August 26, 2011, 09:05:02 PM
Reply #138

Offline ice

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Re: MM enemy classes
« Reply #138 on: August 26, 2011, 09:05:02 PM »
I was working on original stage mode and remade all of the mm1 weapons and RMs and was about to start the mm1 enemies coding, I might be able to come up with some stuff coding and spriting that, but yeah, Ive been busy with other things, but if you want to try to sprite or code, feel free to

August 26, 2011, 11:34:19 PM
Reply #139

Offline The EagleX

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Re: MM enemy classes
« Reply #139 on: August 26, 2011, 11:34:19 PM »
On spriting it depends on this, What Sprites do you need at this state.

August 27, 2011, 01:13:15 AM
Reply #140

Offline ice

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Re: MM enemy classes
« Reply #140 on: August 27, 2011, 01:13:15 AM »
So far these are the only ones not done
picketman: still needs walking sprites, I'll make them
foot holder
flea?
crazy razy

other than that all of the other skins have been made

August 27, 2011, 12:42:26 PM
Reply #141

Offline The EagleX

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Re: MM enemy classes
« Reply #141 on: August 27, 2011, 12:42:26 PM »
Hm... I can try make Foot Holder... But I can't promise you any revelation. And I need to know if he is able to keep flying or he is landing while not moving.

August 27, 2011, 04:32:59 PM
Reply #142

Offline ice

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Re: MM enemy classes
« Reply #142 on: August 27, 2011, 04:32:59 PM »
I dont see any landing device on it so I assume it continues flying

September 14, 2011, 03:12:27 AM
Reply #143

Offline Proto Man

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Re: MM enemy classes
« Reply #143 on: September 14, 2011, 03:12:27 AM »
U R correct ice.  What about those penguin things from IceMan's Stage?

September 14, 2011, 03:18:47 AM
Reply #144

Offline Gummywormz

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Re: MM enemy classes
« Reply #144 on: September 14, 2011, 03:18:47 AM »
I'm gonna make peng eventually

September 26, 2011, 10:04:43 PM
Reply #145

Offline Pandea

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Re: MM enemy classes
« Reply #145 on: September 26, 2011, 10:04:43 PM »
Oh oh... EagleX decided to make a skin? cool, I like his skins... Also... How is going with rest of the skins?

October 02, 2011, 01:15:48 PM
Reply #146

Offline The EagleX

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Re: MM enemy classes
« Reply #146 on: October 02, 2011, 01:15:48 PM »
I did finished Foot Holder long time ago, but I am not sure about the others.

October 18, 2011, 12:26:14 AM
Reply #147

Offline Proto Man

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Re: MM enemy classes
« Reply #147 on: October 18, 2011, 12:26:14 AM »
So Ice..how's ur progress going?  (Concerned as a good person and a tester)

October 20, 2011, 12:39:29 AM
Reply #148

Offline Shmeckie

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Re: MM enemy classes
« Reply #148 on: October 20, 2011, 12:39:29 AM »
This is an awesome idea!

If I can make a few suggestions:

Metool Train (MM5)
Main Fire: Spread shot (fires three pellets)
Alt Fire: Charge (ala Charge Man's Main Fire)

Big Eye (and future game variants)
Main Fire: Short Hop
Alt Fire: Long-distance hop
Basically does big damage if it lands on you, but can't do damage any other way other than throwing itself at you.

Those Light Socket enemies from Spark man's stage
Main Fire: Fires sparks in several directions
Alt Fire: Flight mode ala Gyro Man.

October 21, 2011, 05:38:01 PM
Reply #149

Offline ice

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Re: MM enemy classes
« Reply #149 on: October 21, 2011, 05:38:01 PM »
sorry for the late response, I'll try to start working on this now that battle & chase v1b is released, I'll be able to finish faster now that there's no internet to distract me, as for the class ideas, I'll get to those when they come up