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Mega Man 8-bit Deathmatch
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MM enemy classes V1a rerelase
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Topic: MM enemy classes V1a rerelase (Read 59280 times)
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August 01, 2011, 04:22:30 PM
Reply #135
Magnet Dood
MM8BDM MM8 Contributor
Rockman 5- Blues' Trap!?
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Date Registered: April 19, 2011, 08:13:37 PM
Re: MM enemy classes
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Reply #135 on:
August 01, 2011, 04:22:30 PM »
Then why is Adhereing Suzy up there if it's from MM5, HMMMMMM?
Also, there are the Darkmen, Colton, and Telly, all of which weren't from MM1.
So, which is it? MM1 only, or ones from other games?
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August 01, 2011, 05:56:03 PM
Reply #136
ice
MM8BDM Extender
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Date Registered: October 05, 2010, 05:09:31 PM
Re: MM enemy classes
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Reply #136 on:
August 01, 2011, 05:56:03 PM »
Adhering suzy is the eye enemy from cutman and iceman's stage
and all of those other ones you mentioned arent even on the front page list anymore
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August 26, 2011, 07:46:36 PM
Reply #137
The EagleX
Standard Member
Date Registered: August 23, 2011, 04:30:00 PM
Re: MM enemy classes
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Reply #137 on:
August 26, 2011, 07:46:36 PM »
Well... How is the progress going? This project seems to be really interesting...
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August 26, 2011, 09:05:02 PM
Reply #138
ice
MM8BDM Extender
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Date Registered: October 05, 2010, 05:09:31 PM
Re: MM enemy classes
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Reply #138 on:
August 26, 2011, 09:05:02 PM »
I was working on original stage mode and remade all of the mm1 weapons and RMs and was about to start the mm1 enemies coding, I might be able to come up with some stuff coding and spriting that, but yeah, Ive been busy with other things, but if you want to try to sprite or code, feel free to
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August 26, 2011, 11:34:19 PM
Reply #139
The EagleX
Standard Member
Date Registered: August 23, 2011, 04:30:00 PM
Re: MM enemy classes
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Reply #139 on:
August 26, 2011, 11:34:19 PM »
On spriting it depends on this, What Sprites do you need at this state.
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August 27, 2011, 01:13:15 AM
Reply #140
ice
MM8BDM Extender
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Date Registered: October 05, 2010, 05:09:31 PM
Re: MM enemy classes
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Reply #140 on:
August 27, 2011, 01:13:15 AM »
So far these are the only ones not done
picketman: still needs walking sprites, I'll make them
foot holder
flea?
crazy razy
other than that all of the other skins have been made
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August 27, 2011, 12:42:26 PM
Reply #141
The EagleX
Standard Member
Date Registered: August 23, 2011, 04:30:00 PM
Re: MM enemy classes
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Reply #141 on:
August 27, 2011, 12:42:26 PM »
Hm... I can try make Foot Holder... But I can't promise you any revelation. And I need to know if he is able to keep flying or he is landing while not moving.
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August 27, 2011, 04:32:59 PM
Reply #142
ice
MM8BDM Extender
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Date Registered: October 05, 2010, 05:09:31 PM
Re: MM enemy classes
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Reply #142 on:
August 27, 2011, 04:32:59 PM »
I dont see any landing device on it so I assume it continues flying
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September 14, 2011, 03:12:27 AM
Reply #143
Proto Man
Standard Member
Date Registered: April 30, 2011, 02:55:08 AM
Re: MM enemy classes
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Reply #143 on:
September 14, 2011, 03:12:27 AM »
U R correct ice. What about those penguin things from IceMan's Stage?
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September 14, 2011, 03:18:47 AM
Reply #144
Gummywormz
Standard Member
Air Man Tile Enthusiast
Date Registered: December 23, 2010, 01:05:44 AM
Re: MM enemy classes
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Reply #144 on:
September 14, 2011, 03:18:47 AM »
I'm gonna make peng eventually
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September 26, 2011, 10:04:43 PM
Reply #145
Pandea
Standard Member
Date Registered: May 20, 2011, 08:05:34 PM
Re: MM enemy classes
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Reply #145 on:
September 26, 2011, 10:04:43 PM »
Oh oh... EagleX decided to make a skin? cool, I like his skins... Also... How is going with rest of the skins?
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October 02, 2011, 01:15:48 PM
Reply #146
The EagleX
Standard Member
Date Registered: August 23, 2011, 04:30:00 PM
Re: MM enemy classes
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Reply #146 on:
October 02, 2011, 01:15:48 PM »
I did finished Foot Holder long time ago, but I am not sure about the others.
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October 18, 2011, 12:26:14 AM
Reply #147
Proto Man
Standard Member
Date Registered: April 30, 2011, 02:55:08 AM
Re: MM enemy classes
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Reply #147 on:
October 18, 2011, 12:26:14 AM »
So Ice..how's ur progress going? (Concerned as a good person and a tester)
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October 20, 2011, 12:39:29 AM
Reply #148
Shmeckie
Standard Member
Date Registered: October 10, 2011, 07:22:04 AM
Re: MM enemy classes
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Reply #148 on:
October 20, 2011, 12:39:29 AM »
This is an awesome idea!
If I can make a few suggestions:
Metool Train (MM5)
Main Fire: Spread shot (fires three pellets)
Alt Fire: Charge (ala Charge Man's Main Fire)
Big Eye (and future game variants)
Main Fire: Short Hop
Alt Fire: Long-distance hop
Basically does big damage if it lands on you, but can't do damage any other way other than throwing itself at you.
Those Light Socket enemies from Spark man's stage
Main Fire: Fires sparks in several directions
Alt Fire: Flight mode ala Gyro Man.
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October 21, 2011, 05:38:01 PM
Reply #149
ice
MM8BDM Extender
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Date Registered: October 05, 2010, 05:09:31 PM
Re: MM enemy classes
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Reply #149 on:
October 21, 2011, 05:38:01 PM »
sorry for the late response, I'll try to start working on this now that battle & chase v1b is released, I'll be able to finish faster now that there's no internet to distract me, as for the class ideas, I'll get to those when they come up
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MM enemy classes V1a rerelase