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There's a bug related to Mettaur, where if you die or spec, the shield hitbox doesn't fully dissapear and becomes invisible, thus other players can shoot at it and their shots get bounced off.I'll look into this, originaly, it was fixed where the met was completely invulnerable to everything making him broken, might make the helmet hide a altfireAlso, I damn hope Watcher is weak as hell, because it seems kinda hard to get hit while playing as him. How about making his flying ability his altfire, with an ammo bar keeping it from being abused too much, and slowing down the class's top speed? Actually I was worried about it being UP with its weak armor and it's shots being being hard to hit at at times, lets just wait and see how it handles online before a final verdict is passedDecrease the RoF of Sniper Joe's main by half or 30% at the very least, because it feels more like a Machine Gun Joe that a Sniper Joe. How about replacing its current main with a chargeable shot that, when fully charged, travels a lot fast than regular shots but does no extra damage?It's pretty much a megabuster clone, same fire rate, same speed, same damage and everything, basicly you're just a weak megaman with just a megabuster and slow RoF napalm bombs, heck, megaman already has a massive advantage on joe already so nerfing him even farther will make him uselessAlso, please finish Picketman and move on to MM2 enemy classes. Unless you plan on adding bots for each class that correspond to their game counterpart's AI. Is this class mod supposed to take on all the enemies in the Classic series, or just the more popular ones?just the ones that would function in a FPS game (Beaks and screw crushers would be useless, suzy and bunbi heli just seems impractical, fleas.... no coment, and that 1 enemy in bombman and cutman's stages would just be a flying met with a massive spreadshot)