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Author Topic: MM enemy classes V1a rerelase  (Read 59271 times)

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December 21, 2011, 08:40:58 PM
Reply #210

Offline ice

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Re: MM enemy classes V1a rerelase
« Reply #210 on: December 21, 2011, 08:40:58 PM »
XD happens to the best of us.

December 21, 2011, 09:07:02 PM
Reply #211

Offline Korby

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Re: MM enemy classes V1a rerelase
« Reply #211 on: December 21, 2011, 09:07:02 PM »
The front sprite for the lightning bolt would likely be the exact same as the back one.

December 21, 2011, 09:15:13 PM
Reply #212

Offline Magnet Dood

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Re: MM enemy classes V1a rerelase
« Reply #212 on: December 21, 2011, 09:15:13 PM »
Fraid not. There are a few minor height differences because of the wierd angle it's at.

Also:



Also Also: What about a Fan Fiend class? It could shoot an Air Wall-ish thing that's made up of three tornadoes. The tornados do damage on contact, and it also pushes an enemy backwards. His alt could be a basic pushaway, much like the original enemy.

December 21, 2011, 11:04:29 PM
Reply #213

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Re: MM enemy classes V1a rerelase
« Reply #213 on: December 21, 2011, 11:04:29 PM »
Nice job! Played a bit with bots

Also I uploaded a mirror in WadHost so that if anyone wants to host this (why not?) people can get it easily with Wadseeker/GetWAD
http://wadhost.fathax.com/files/EnemyclassesV1a.pk3

Will these classes be compatible with YD/KY classes??

December 21, 2011, 11:13:32 PM
Reply #214

Offline ice

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Re: MM enemy classes V1a rerelase
« Reply #214 on: December 21, 2011, 11:13:32 PM »
YD's yes, KY's no (stupid closed sources)

December 21, 2011, 11:14:20 PM
Reply #215

Offline Magnet Dood

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Re: MM enemy classes V1a rerelase
« Reply #215 on: December 21, 2011, 11:14:20 PM »
How does the Fan Fiend class sound ice?

And does Lightning Lord get a seal of approval?

December 21, 2011, 11:26:10 PM
Reply #216

Offline ice

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Re: MM enemy classes V1a rerelase
« Reply #216 on: December 21, 2011, 11:26:10 PM »
fan fiend is meh, and lightninglord is approved

December 22, 2011, 05:48:47 PM
Reply #217

Offline Magnet Dood

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Re: MM enemy classes V1a rerelase
« Reply #217 on: December 22, 2011, 05:48:47 PM »
So, ice, do you want that Kerog Skin right now, or should I hold off for a while? I haven't much to do right now, so I could try to get working on any MM2 skins you might need.

Also, asking permission if I could test the MM2 classes when you get a few finished. I've always wanted to test stuff.

December 22, 2011, 06:15:01 PM
Reply #218

Offline ice

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Re: MM enemy classes V1a rerelase
« Reply #218 on: December 22, 2011, 06:15:01 PM »
go for it, though I want to get the mm1 classes done 1st, as for the testing, I'll try to think about it

December 22, 2011, 06:18:42 PM
Reply #219

Offline Magnet Dood

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Re: MM enemy classes V1a rerelase
« Reply #219 on: December 22, 2011, 06:18:42 PM »
You needed... the Picket Man HUD, right?

I'm not good at HUDs, unfortunately. Too much detail. :/

December 22, 2011, 06:48:00 PM
Reply #220

Offline ice

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Re: MM enemy classes V1a rerelase
« Reply #220 on: December 22, 2011, 06:48:00 PM »
The HUD, attacking, and standing sprites are done, I just need running sprites

December 22, 2011, 07:45:27 PM
Reply #221

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Re: MM enemy classes V1a rerelase
« Reply #221 on: December 22, 2011, 07:45:27 PM »
Hmmm

I'll whip some up for you.

Edit: Pro walkin


December 22, 2011, 08:53:23 PM
Reply #222

Offline Korby

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Re: MM enemy classes V1a rerelase
« Reply #222 on: December 22, 2011, 08:53:23 PM »
Oh man, nostalgia from when Picket was going to be an actual skin.
He looked too much like a jelly bean.

December 22, 2011, 08:54:34 PM
Reply #223

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Re: MM enemy classes V1a rerelase
« Reply #223 on: December 22, 2011, 08:54:34 PM »
Wait, he was going to be a skin?

Did he have all the sprites finished?

December 22, 2011, 08:55:06 PM
Reply #224

Offline Korby

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Re: MM enemy classes V1a rerelase
« Reply #224 on: December 22, 2011, 08:55:06 PM »
First, they were pretty bad and jelly-beany. Second, I don't have them anyway and there's no way to get them.