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MM enemy classes V1a rerelase
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Topic: MM enemy classes V1a rerelase (Read 59271 times)
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December 21, 2011, 08:40:58 PM
Reply #210
ice
MM8BDM Extender
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Date Registered: October 05, 2010, 05:09:31 PM
Re: MM enemy classes V1a rerelase
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Reply #210 on:
December 21, 2011, 08:40:58 PM »
XD happens to the best of us.
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December 21, 2011, 09:07:02 PM
Reply #211
Korby
Global Moderator
Benvenuto nella room italiana!
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Date Registered: March 04, 2010, 03:36:02 AM
Re: MM enemy classes V1a rerelase
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Reply #211 on:
December 21, 2011, 09:07:02 PM »
The front sprite for the lightning bolt would likely be the exact same as the back one.
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December 21, 2011, 09:15:13 PM
Reply #212
Magnet Dood
MM8BDM MM8 Contributor
Rockman 5- Blues' Trap!?
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Date Registered: April 19, 2011, 08:13:37 PM
Re: MM enemy classes V1a rerelase
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Reply #212 on:
December 21, 2011, 09:15:13 PM »
Fraid not. There are a few minor height differences because of the wierd angle it's at.
Also:
Also Also: What about a Fan Fiend class? It could shoot an Air Wall-ish thing that's made up of three tornadoes. The tornados do damage on contact, and it also pushes an enemy backwards. His alt could be a basic pushaway, much like the original enemy.
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December 21, 2011, 11:04:29 PM
Reply #213
FCx
Standard Member
Date Registered: October 08, 2010, 07:42:53 PM
Re: MM enemy classes V1a rerelase
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Reply #213 on:
December 21, 2011, 11:04:29 PM »
Nice job! Played a bit with bots
Also I uploaded a mirror in WadHost so that if anyone wants to host this (why not?) people can get it easily with Wadseeker/GetWAD
http://wadhost.fathax.com/files/EnemyclassesV1a.pk3
Will these classes be compatible with YD/KY classes??
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December 21, 2011, 11:13:32 PM
Reply #214
ice
MM8BDM Extender
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Date Registered: October 05, 2010, 05:09:31 PM
Re: MM enemy classes V1a rerelase
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Reply #214 on:
December 21, 2011, 11:13:32 PM »
YD's yes, KY's no (stupid closed sources)
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December 21, 2011, 11:14:20 PM
Reply #215
Magnet Dood
MM8BDM MM8 Contributor
Rockman 5- Blues' Trap!?
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Date Registered: April 19, 2011, 08:13:37 PM
Re: MM enemy classes V1a rerelase
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Reply #215 on:
December 21, 2011, 11:14:20 PM »
How does the Fan Fiend class sound ice?
And does Lightning Lord get a seal of approval?
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December 21, 2011, 11:26:10 PM
Reply #216
ice
MM8BDM Extender
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Date Registered: October 05, 2010, 05:09:31 PM
Re: MM enemy classes V1a rerelase
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Reply #216 on:
December 21, 2011, 11:26:10 PM »
fan fiend is meh, and lightninglord is approved
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December 22, 2011, 05:48:47 PM
Reply #217
Magnet Dood
MM8BDM MM8 Contributor
Rockman 5- Blues' Trap!?
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Date Registered: April 19, 2011, 08:13:37 PM
Re: MM enemy classes V1a rerelase
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Reply #217 on:
December 22, 2011, 05:48:47 PM »
So, ice, do you want that Kerog Skin right now, or should I hold off for a while? I haven't much to do right now, so I could try to get working on any MM2 skins you might need.
Also, asking permission if I could test the MM2 classes when you get a few finished. I've always wanted to test stuff.
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December 22, 2011, 06:15:01 PM
Reply #218
ice
MM8BDM Extender
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Date Registered: October 05, 2010, 05:09:31 PM
Re: MM enemy classes V1a rerelase
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Reply #218 on:
December 22, 2011, 06:15:01 PM »
go for it, though I want to get the mm1 classes done 1st, as for the testing, I'll try to think about it
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December 22, 2011, 06:18:42 PM
Reply #219
Magnet Dood
MM8BDM MM8 Contributor
Rockman 5- Blues' Trap!?
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Date Registered: April 19, 2011, 08:13:37 PM
Re: MM enemy classes V1a rerelase
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Reply #219 on:
December 22, 2011, 06:18:42 PM »
You needed... the Picket Man HUD, right?
I'm not good at HUDs, unfortunately. Too much detail. :/
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December 22, 2011, 06:48:00 PM
Reply #220
ice
MM8BDM Extender
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Date Registered: October 05, 2010, 05:09:31 PM
Re: MM enemy classes V1a rerelase
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Reply #220 on:
December 22, 2011, 06:48:00 PM »
The HUD, attacking, and standing sprites are done, I just need running sprites
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December 22, 2011, 07:45:27 PM
Reply #221
Magnet Dood
MM8BDM MM8 Contributor
Rockman 5- Blues' Trap!?
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Date Registered: April 19, 2011, 08:13:37 PM
Re: MM enemy classes V1a rerelase
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Reply #221 on:
December 22, 2011, 07:45:27 PM »
Hmmm
I'll whip some up for you.
Edit: Pro walkin
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December 22, 2011, 08:53:23 PM
Reply #222
Korby
Global Moderator
Benvenuto nella room italiana!
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Date Registered: March 04, 2010, 03:36:02 AM
Re: MM enemy classes V1a rerelase
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Reply #222 on:
December 22, 2011, 08:53:23 PM »
Oh man, nostalgia from when Picket was going to be an actual skin.
He looked too much like a jelly bean.
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December 22, 2011, 08:54:34 PM
Reply #223
Magnet Dood
MM8BDM MM8 Contributor
Rockman 5- Blues' Trap!?
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Date Registered: April 19, 2011, 08:13:37 PM
Re: MM enemy classes V1a rerelase
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Reply #223 on:
December 22, 2011, 08:54:34 PM »
Wait, he was going to be a skin?
Did he have all the sprites finished?
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December 22, 2011, 08:55:06 PM
Reply #224
Korby
Global Moderator
Benvenuto nella room italiana!
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Date Registered: March 04, 2010, 03:36:02 AM
Re: MM enemy classes V1a rerelase
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Reply #224 on:
December 22, 2011, 08:55:06 PM »
First, they were pretty bad and jelly-beany. Second, I don't have them anyway and there's no way to get them.
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MM enemy classes V1a rerelase