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Author Topic: MM enemy classes V1a rerelase  (Read 59270 times)

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May 16, 2011, 12:18:04 AM
Reply #75

Offline Solar Equinox

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Re: MM enemy classes
« Reply #75 on: May 16, 2011, 12:18:04 AM »
Just and idea for colton
Main fire: He can shot six shots that can move at high speeds and  it is very spamable but weak. After six shots he has to reload. It takes a short time to reload but you can't move while doing so.
Two ideas for an altfire: He shots all six shots at once doing some pretty decent damage if all of the builts hit the target but he has to reload.
Second idea: *EDIT* Colton crouches slowly the he/she shoots an incredbly fast shot that can do massive damage if it directly hits the target, but to use it you hold down the alt fire and then relase to fire it, when you relase the altfire button you rise up slowly making you a sitting duck for stronger attacks. (Compare this to a sniper rifle style of gameplay)  

I can't make this due to a lack if spriteing and codeing skills.

May 16, 2011, 12:51:13 AM
Reply #76

Offline ice

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Re: MM enemy classes
« Reply #76 on: May 16, 2011, 12:51:13 AM »
Quote from: "Solarblast5"
he can't move whild the button is held down and he can't move untill the shot hits ether a player or a wall.
small problem with that, if you were to shoot into the sky, the bullet will dissapear and the game will not accnowlage that the bullet is gone so you'd be stuck (tried that with a classic megabuster weapon I made where you could only fire 3 shots)

May 16, 2011, 01:46:16 AM
Reply #77

Offline Korby

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Re: MM enemy classes
« Reply #77 on: May 16, 2011, 01:46:16 AM »
Guys, keep in mind, bouncing to move means they can't jump very easily.

May 16, 2011, 02:01:52 AM
Reply #78

Offline Bikdark

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Re: MM enemy classes
« Reply #78 on: May 16, 2011, 02:01:52 AM »
Err, what's the progress on this project? Because it seems really interesting.

May 16, 2011, 11:24:55 PM
Reply #79

Offline brawlman9876

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Re: MM enemy classes
« Reply #79 on: May 16, 2011, 11:24:55 PM »
I will find a way for blocky to be put in...
I WILL

May 17, 2011, 03:04:51 PM
Reply #80

Offline Jc494

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Re: MM enemy classes
« Reply #80 on: May 17, 2011, 03:04:51 PM »
New Idea:
Crazy Cannon:

Crazy Cannon has 1 weapon, an artillery cannon. This is shot in an arc, and the higher you aim the higher the shot goes. (In short it's a weapon like super arm which has it's aim affected by where you aim. Aiming on the floor shoots it the rock to the ground. Aim high in the sky and the rock is throw in a big arc.)

May 17, 2011, 04:38:08 PM
Reply #81

Offline ice

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Re: MM enemy classes
« Reply #81 on: May 17, 2011, 04:38:08 PM »
that would be awkward in stages with low ceilings

May 17, 2011, 07:46:49 PM
Reply #82

Offline Korby

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Re: MM enemy classes
« Reply #82 on: May 17, 2011, 07:46:49 PM »
So is Guts Man. I wouldn't mind him, but it moving would look incredibly weird. Maybe give it tank treads.

May 23, 2011, 07:01:46 AM
Reply #83

Offline ice

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Re: MM enemy classes
« Reply #83 on: May 23, 2011, 07:01:46 AM »
welp, I did some more tweaking to the classes

Reggae: sped up recharge rate, recharges twice as fast when on the ground, still pondering how I can make him less defenseless, I toyed with makeing him drop instagib mtanks on death, but thattle cause thousands of suicides

(NEW!) Eddie: takes double damage from everything (topman takes less damage than that), also has a very powerful bomb toss attack (weaker and shorter range than bombman but more control) he's alittle above the speed of megaman, also tosses weapon and health making him a self sustaining class and a medic

Sniper Joe: takes more damage (alittle less than topman)

hothead: increased running speed abit (was hardman speed) and gave more resistance

met: just like eddie he takes 2x damage from everything

I'm thinking of closing this topic down and adding these to the extended classes

friggin popularity based community
"hey look ice is makeing classes, I'll instantly assume these are automaticly shitty and horribly unbalanced"
"Hey look, YD is doing something simmilar" *the whole community instantly wants in on this*
I feel somewhat offended

May 23, 2011, 08:55:11 AM
Reply #84

Offline JaxOf7

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Re: MM enemy classes
« Reply #84 on: May 23, 2011, 08:55:11 AM »
Quote from: "ice"
(NEW!) Eddie: takes double damage from everything (topman takes less damage than that), also has a very powerful bomb toss attack (weaker and shorter range than bombman but more control) he's alittle above the speed of megaman, also tosses weapon and health making him a self sustaining class and a medic
Why hello there new favorite class.
Quote from: "ice"
tosses weapon and health making him...
I get to screw over my allies who don't need weapon energy like in the games? Oh hell yes!

>Complaining about popularity
>No open release of his mod

May 23, 2011, 07:58:13 PM
Reply #85

Offline ice

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Re: MM enemy classes
« Reply #85 on: May 23, 2011, 07:58:13 PM »
I came to a sulution, I'm going to transfer eddie and reggae over to the extended mod but I'll keep this open, but were going to need some more enemies, this isnt a solo project, if you want to make/suggest a class, feel free to do so and send it to me, also, I am happy to accept testers at any time

May 23, 2011, 09:38:31 PM
Reply #86

Offline arkman

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Re: MM enemy classes
« Reply #86 on: May 23, 2011, 09:38:31 PM »
Would the Gorilla Tank from mm6 be too big?
primary scatter pellets.
similar to bass buster only even wider spread.
secondary fist.
fis fly's forward, then comes back. no damage on return trip.

Also, how about the top droppers. (don't know there proper name) they seem easy enough.

May 23, 2011, 09:47:51 PM
Reply #87

Offline ice

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Re: MM enemy classes
« Reply #87 on: May 23, 2011, 09:47:51 PM »
that would be too big, it would make fighting in small stages awkward because you would not be able to fit through small corridors, try to think of a enemy that can function in every stage

May 23, 2011, 10:22:11 PM
Reply #88

Offline arkman

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Re: MM enemy classes
« Reply #88 on: May 23, 2011, 10:22:11 PM »
darn. I kinda liked them... oh well.

still Top droppers... right?

fires a single waterwave like projectile that bounces off walls?

oh and crazy cannon?
simple projectile weapon that is affected by gravity.  :p

Unfortunately I just got done playing mmz so I am having a hard time thinking up mm classic enemies.   :mad:

May 24, 2011, 12:30:19 AM
Reply #89

Offline ice

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Re: MM enemy classes
« Reply #89 on: May 24, 2011, 12:30:19 AM »
check the wiki for ideas *checks it myself*